|
Page 1 of 1
|
[ 9 posts ] |
|
Author |
Message |
detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
|
i think it would be cool if leaders <or an officer> had some abilities
first off , you would have to limit the number of leaders <and officers>, so if couldn't be exploited
ok how about these potential abilities :
repair legion mates at no cost and no timer...self repairs would still have a timer and cost
buff legion members 5% att/def , or 5% scan/cloak , 5 times a day , different targets each time
reduced time for sending minerals and artifacts
double the daily planet and pvp shares
free or reduced cost coms to legion members
can expand the number of rewards dropped by shared elites
boosts stats when guarding a legion member's planet by a small % more than normal
can see who disabled a legion member , but not target them , just send comms?
some of these would be cool for an officer also tell me what ya think !
|
Sun Jan 29, 2012 2:50 am |
|
 |
Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
|

detregets wrote: i think it would be cool if leaders <or an officer> had some abilities Being a leader I like this so far
first off , you would have to limit the number of leaders <and officers>, so if couldn't be exploited Agreed, say 4 leaders and 6-8 officers?
ok how about these potential abilities :
repair legion mates at no cost and no timer...self repairs would still have a timer and cost Should be half the cost for officers and 1/4 for leaders so it's a bit more realistic
buff legion members 5% att/def , or 5% scan/cloak , 5 times a day , different targets each time How about a cooldown of say 4 hours and stacks to 3 uses?
reduced time for sending minerals and artifacts Agreed
double the daily planet and pvp shares Maybe also an ability to remove the timer for 1 person per day, shared amung leaders so you can't exploit.
free or reduced cost coms to legion members I'd personally like free use to legion members.
can expand the number of rewards dropped by shared elites As much as I like this idea I think it can be easily exploited.
boosts stats when guarding a legion member's planet by a small % more than normal Agreed. Since leaders represent the legion there should be (realistically) an intimidation factor. So say an extra 5% boost to planet guarding and extra 3% for officers.
can see who disabled a legion member , but not target them , just send comms? Wouldn't have much use. Could explain, but I don't want to.
some of these would be cool for an officer also tell me what ya think ! Red are my opinions. In addition to these I think there should also be disiplinary abilities. Silence - 24 hours without comm usage Blockade - prevents base shipments for 24, 48, or 72 hours Shame - player loses loyalty Pacify - prevents player from attacking alerted planets or players (can still be attacked and fight on bt)
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
|
Sun Jan 29, 2012 4:18 am |
|
 |
PhantasyStar
Joined: Thu Jan 06, 2011 3:33 pm Posts: 654 Location: Malaysia
|
+1 on the overall.
|
Sun Jan 29, 2012 4:19 pm |
|
 |
Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
|
Red are my opinions. In addition to these I think there should also be disiplinary abilities. Silence - 24 hours without comm usage Blockade - prevents base shipments for 24, 48, or 72 hours Shame - player loses loyalty Pacify - prevents player from attacking alerted planets or players (can still be attacked and fight on bt)[/quote] +1 Really cool to punish people without having to kick them and the leader/officer would be allowed to decide how long to enforce every rule. Possibly overriden by Leaders if they think it's wrong? To prevent new officers abusing it. Edit=Sorry my quotes aren't working.
|
Sun Jan 29, 2012 4:25 pm |
|
 |
235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
|
Quote: buff legion members 5% att/def , or 5% scan/cloak , 5 times a day , different targets each time double the daily planet and pvp shares repair legion mates at no cost and no timer...self repairs would still have a timer and cost
I can see multis abusing this
|
Sun Jan 29, 2012 5:38 pm |
|
 |
kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
|

Quote: repair legion mates at no cost and no timer...self repairs would still have a timer and cost +1, but has to have a timer of some sort. 2 repairs per legionmate per 24 hour period. Quote: buff legion members 5% att/def , or 5% scan/cloak , 5 times a day , different targets each time -1 just overall its an idea that makes little sense. How would a leader or officer of a different ship(which might even be weaker), be able to make your ships attack/defense higher or employ higher scan/cloak, especially once you have all mods installed. Quote: reduced time for sending minerals and artifacts if within the legion yes Quote: double the daily planet and pvp shares -1 to this too, don't see why just officers/leaders should have the ability to both be able to alert a planet to share and then be able to "flux protect" a planet should one of their own planets be taken. Quote: free or reduced cost coms to legion members If a player is offline then yes, if they're online then no, as they should read the legion comm for any messages for them. Quote: can expand the number of rewards dropped by shared elites -1, because i don't see how they would be able to affect what drops from an enemy ship, we do have to have some resemblence of realism in the game afterall. :p Quote: boosts stats when guarding a legion member's planet by a small % more than normal -1, as nice an idea as it sounds, for what reason would the % be increased? Quote: can see who disabled a legion member , but not target them , just send comms? -1, people can already use the legion comm to report disables/hacks/raids/planetary stealing, should they feel the need, i think its a bad idea to introduce a feature which would likely mean less use of the legion comm(especially since i've been in a legion where most only ever used the comm to report such things).
|
Sun Jan 29, 2012 5:56 pm |
|
 |
detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
|
235drew wrote: Quote: buff legion members 5% att/def , or 5% scan/cloak , 5 times a day , different targets each time double the daily planet and pvp shares repair legion mates at no cost and no timer...self repairs would still have a timer and cost
I can see multis abusing this that's why the number of leaders should be limited...read the whole thing please
|
Sun Jan 29, 2012 6:21 pm |
|
 |
235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
|
detregets wrote: 235drew wrote: Quote: buff legion members 5% att/def , or 5% scan/cloak , 5 times a day , different targets each time double the daily planet and pvp shares repair legion mates at no cost and no timer...self repairs would still have a timer and cost
I can see multis abusing this that's why the number of leaders should be limited...read the whole thing please i did read the whole post some multis have a legion of multis, they can still abuse it number of leaders or not
|
Sun Jan 29, 2012 6:23 pm |
|
 |
detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
|

kirkeastment wrote: Quote: repair legion mates at no cost and no timer...self repairs would still have a timer and cost +1, but has to have a timer of some sort. 2 repairs per legionmate per 24 hour period. Quote: buff legion members 5% att/def , or 5% scan/cloak , 5 times a day , different targets each time -1 just overall its an idea that makes little sense. How would a leader or officer of a different ship(which might even be weaker), be able to make your ships attack/defense higher or employ higher scan/cloak, especially once you have all mods installed. a good leader bolsters the morale and fighting spirit of his subordinates, hence increases abilityQuote: reduced time for sending minerals and artifacts if within the legion yes obviouslyQuote: double the daily planet and pvp shares -1 to this too, don't see why just officers/leaders should have the ability to both be able to alert a planet to share and then be able to "flux protect" a planet should one of their own planets be taken. Quote: free or reduced cost coms to legion members If a player is offline then yes, if they're online then no, as they should read the legion comm for any messages for them. Quote: can expand the number of rewards dropped by shared elites -1, because i don't see how they would be able to affect what drops from an enemy ship, we do have to have some resemblence of realism in the game afterall. :p you want realism ? take out energy cubes and trimatrixes...Quote: boosts stats when guarding a legion member's planet by a small % more than normal -1, as nice an idea as it sounds, for what reason would the % be increased? because a leader coordinates the troops for more efficient def/attQuote: can see who disabled a legion member , but not target them , just send comms? -1, people can already use the legion comm to report disables/hacks/raids/planetary stealing, should they feel the need, i think its a bad idea to introduce a feature which would likely mean less use of the legion comm(especially since i've been in a legion where most only ever used the comm to report such things).
|
Sun Jan 29, 2012 6:24 pm |
|
 |
|
|
Page 1 of 1
|
[ 9 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 17 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|