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 Changing XRP Warp Station to carry 12 
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Joined: Sun Aug 14, 2011 7:58 pm
Posts: 36
Location: Norfolk
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can we please have more than 10 reward slots available for the XRP Warp Station's due to the fact that they are much harder to kill, requiring a player to lock 65000 while being done a fair amount of damage.

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Thu Feb 02, 2012 8:51 pm
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Joined: Wed Jun 29, 2011 5:25 am
Posts: 72
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+1 :P :P

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Thu Feb 02, 2012 8:53 pm
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Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
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agree... i thought it would be a 15... but being boosted to a 12 is a good start. the rewards are so good, and i rarely lock on them because of the energy it takes to lock, as well as the amount of nanos i have to use to repair... otherwise it would take me a good 2 hours and a few billion to lock in.

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Thu Feb 02, 2012 9:11 pm
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Joined: Sun Aug 14, 2011 7:58 pm
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Location: Norfolk
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agreed the shear amount of energy it would take less battle oriented people is silly

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Thu Feb 02, 2012 9:16 pm
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Joined: Fri May 13, 2011 5:27 pm
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Even in a legion that has 10-15 players of rank high enough to see the XRP, it's a huge drain for stuff that's just not that great. As one of the leaders of a training legion, we have to skip most of the XRPs simply because there are only 2-4 of us who can invest the time and energy it will take. Try having to be one of three to take it down.

Still, +1, those things are a nightmare.


Fri Feb 03, 2012 1:36 am
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Joined: Sat Jun 05, 2010 1:54 am
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-1
Not to be a buzz kill, but they are SUPPOSED to be a high rank boss. Just give yourself time. Soon you will be taking them out with the same ease as Dark Rings. At just rank 750, they are already much less of a challenge to me than they used to be. I figure the 1000 ranks blow through them no prob.

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Fri Feb 03, 2012 1:46 am
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Joined: Thu Nov 25, 2010 6:49 pm
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StolenPlanet wrote:
-1
Not to be a buzz kill, but they are SUPPOSED to be a high rank boss. Just give yourself time. Soon you will be taking them out with the same ease as Dark Rings. At just rank 750, they are already much less of a challenge to me than they used to be. I figure the 1000 ranks blow through them no prob.


Thank you. In the mid-600's it takes me a full shield/hull, repair/restore, cage and shields again and about 400 energy. I usually end up with approximately half hull remaining. Yes, they are a #$&*@ when you can first see them at 350. That's no different than Nexus/Hypergrids at 260. I didn't even bother with them so much until I was around 550. Remember this is a Rank 600 NPC, they aren't supposed to be easy at the beginning.

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Fri Feb 03, 2012 1:50 am
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Joined: Sat Jun 05, 2010 1:54 am
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Yep. Now if I am fully buffed to start (att/def/hull/shields), then I no longer need even the second shield restorer. There was a time when it seemed I spent my entire reserve stock on them.

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Fri Feb 03, 2012 1:58 am
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Joined: Wed Nov 10, 2010 2:44 am
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hmmm... 650,000 total dmg needed...

could be...
13 people doing 50,000
16 people doing 40,625
20 people doing 32,500

considering how tough the warp station is... i suggested a while back it needed to be increased...
i'd like to see at least 13 people on it...

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Fri Feb 03, 2012 3:38 am
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Joined: Fri Apr 15, 2011 4:35 pm
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-1

for what ? we need more high rank npc 8-)

maybe add new npc : 15 person , 3,000,000 hull

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Fri Feb 03, 2012 8:41 am
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Joined: Wed Jan 25, 2012 6:17 pm
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-1 , It is a high rank NPC for a reason, You have to work towards getting to the stage of being able to actively hit them...
Me for instance, could get them, but the effort atm isn't worth the reward.

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Fri Feb 03, 2012 3:25 pm
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