Rarek wrote:
This can simply be reduced to if you hack someone, they get bumped off the BT. You already use 5 energy to bump someone anyway AND you get experience from it.
The only way the bump button could be of use is it's a free pass on any of the traps that someone has up, but other than that, it's pointless.
Why should you gain experience for bumping, you did nothing really to deserve it. The idea that if you want to NOT ATTACK someone, you have to ATTACK them to bump them is not only unrealistic, but just plain silly.Plus you run the risk of hitting a trap.
The idea is that your scanners have picked up 10 ships in the vicinity.If 1 or more of these ships is an undesirable target for you, then it seems it should be easy to wipe them from your scans and scan for someone else, not have to attack them to get them off your scans.It doesn't even make sense.
Plus hackers should be able to bump their targets to avoid accidental double hacks.I dont think making them bump automatically would help.Some people may want to come back to that player and disable/raid them as well.
I suggested that using the bump button would cost 5 energy for a couple reasons
1) bumping has always cost 5 energy, why should it change
2) there needs to be some limit to how many bumps people make. At no cost people could scan unlimited until they found specific targets.Maybe they hold a grudge on someone, or their legion is at war and they search for members of that legion.Maybe your base is under attack and you search over and over until you find your attackers.Now that I think about it, 5 energy is not a whole lot to stop this, maybe it should also have a cool down of 5 minutes or so.
Anyway, as I have said, I just find the whole concept of bumping the way it is now very unrealistic.Maybe this suggestion isnt a solution, but I'd like to see a change of some sort.
thanks for your input.