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Distributing Repair Cap Evenly
http://galaxylegion.com/forum/viewtopic.php?f=6&t=20430
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Author:  Vekno [ Sat Feb 04, 2012 7:42 am ]
Post subject:  Distributing Repair Cap Evenly

Just throwing an idea out there, and i'm not sure how well this may be received or how 'fair' it may be, but since the repair cap is capped at 200 million credits, when i was initially leveling i assumed that it would automatically be distributed evenly for the cost of the ship, and that essentially it would get 'cheaper' to repair hull because of the cap. However, to my dismay, i learned that the cost for repairs keeps going up, its just capped when the initial hull cost hits 200 million. so, essentially say a ship has 10k hull. if their ship is worth say, 10 million in repairs, they will hit their repair cap after losing 2000 health. What i would like to suggest, is that instead of having it cost 200 million to repair 2000 to 10,000 health in this case, the 200 million repair cost would be distributed evenly across the ship. so that if they lost 2000 hull, instead of 200 million in repairs, they would pay 40 million. if they were disabled, then they would have to pay the 200 million to repair their ship.

It just seems silly to me to have the repairs capped if they arnt distributed evenly. I would have thought that it would have even been distributed evenly, or it would not have been capped, and distributed evenly across the players hull cost. so there is potential to have your ship cost very little per hp, but cost alot if you were disabled. While i personally would not like to see the repair cost be uncapped, i would like to see the repair cost distributed. It just seems fairer that way. otherwise youre paying 200 million to repair yourself for a few thousand hull, which on bigger ships, is proportionate to an omicron mine hitting your ship at rank 200. you kind of notice it, but its not enough to stop you. And thats what i feel is a flaw in the system. when youre damaged very slightly in your hull percentagewise, but it still costs you the same to repair as if you were disabled, i feel there is something very wrong there.

Author:  Lone.Lycan [ Sat Feb 04, 2012 7:48 am ]
Post subject:  Re: Distributing Repair Cap Evenly

to summarize what Vekno just said...

current way things are: On a maxed out ship with all the bells and whistles and largest possible upkeep... the tiniest scratch to the hull costs you a full 200M

the way he thinks it should be: Once your modified upkeep hits 1.2B (which would make a 100% disabled ship = 200M repair cost), then any higher upkeep should not make a tiny scratch more expensive.... it should stay proportionately relative to the 200M on a 100% damaged hull (so 10% damaged hull for someone with 16B upkeep would still only cost 20M to repair)


i have no objections... i like his idea... and don't see much of a problem with it... though i'm also content with it staying how it is as well

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