View unanswered posts | View active topics It is currently Fri Jul 18, 2025 2:32 am



Reply to topic  [ 15 posts ] 
 NPC Controlled Planets 
Author Message
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
I had an idea that suggested that when you scan for planets, you have a chance to randomly scan a planet owned by an NPC's faction. It would have 3 NPC guards on that planet. You can use unstable wormhole emitters and gain green badges from invading these planets. Any comments on the idea?

_________________
Image


Sun Nov 27, 2011 1:00 am
Profile

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
playret0195x wrote:
I had an idea that suggested that when you scan for planets, you have a chance to randomly scan a planet owned by an NPC's faction. It would have 3 NPC guards on that planet. You can use unstable wormhole emitters and gain green badges from invading these planets. Any comments on the idea?

+1

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Sun Nov 27, 2011 2:33 am
Profile
User avatar

Joined: Tue Jun 08, 2010 6:52 am
Posts: 1742
Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
Reply with quote
As long as its not apart of the invade timer this is a good idea, specially if there are artifacts or special buildings to be had.

_________________
Brains of Battlestation Dysonia Defense
ImageImage
Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126


Sun Nov 27, 2011 2:38 am
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
Remric wrote:
As long as its not apart of the invade timer this is a good idea, specially if there are artifacts or special buildings to be had.


if it gives badge, it should have timer~

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sun Nov 27, 2011 3:17 am
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
Image

_________________
Image


Sat Feb 04, 2012 3:27 pm
Profile
User avatar

Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
Reply with quote
playret0195x wrote:
I had an idea that suggested that when you scan for planets, you have a chance to randomly scan a planet owned by an NPC's faction. It would have 3 NPC guards on that planet. You can use unstable wormhole emitters and gain green badges from invading these planets. Any comments on the idea?


Already thought of and i still say +1 have a look > viewtopic.php?f=6&t=19529&p=177391&hilit=Npc+controlled+planets#p177391

And btw u shouldn't be able to use unstable wormhole emitters on the npc guards, u would need to disable em.

_________________
Image


Sat Feb 04, 2012 4:02 pm
Profile

Joined: Mon Jun 21, 2010 4:17 am
Posts: 521
Reply with quote
Same, I suggested this over a year ago, I still love the idea and would love to see it implemented.

_________________
Image


Sun Feb 05, 2012 12:45 am
Profile
User avatar

Joined: Wed Jul 20, 2011 2:24 am
Posts: 355
Reply with quote
playret0195x wrote:
I had an idea that suggested that when you scan for planets, you have a chance to randomly scan a planet owned by an NPC's faction. It would have 3 NPC guards on that planet. You can use unstable wormhole emitters and gain green badges from invading these planets. Any comments on the idea?

+1 and then -1 i say forget the Unstable Wormhole it would be to easy then i say you have to kill them first then i would give it a +2 ;)

_________________
Rank:252 Kronyn/Builder
Image
Just Looking for something of Interest in life


Sun Feb 05, 2012 12:52 am
Profile

Joined: Mon Jun 21, 2010 4:17 am
Posts: 521
Reply with quote
Being able to use any arti's on an npc owned planet kind of defeats the purpose and any possible challenge. The idea can of course be expanded to not just 3 npc's per planet, depending on the quality of the planet the number or strength of the npc's could change accordingly.

_________________
Image


Sun Feb 05, 2012 12:57 am
Profile

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
+1 AGAIN LOL

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Sun Feb 05, 2012 1:17 am
Profile
User avatar

Joined: Fri May 06, 2011 10:48 am
Posts: 39
Reply with quote
+1

a) Definitely should not be apart of the usual invade timer, and award a green badge
b) Should be difficult to invade, maybe by adding passive att or def
c) Should have guarding NPC (you should be able to use unstable wormholes on ordinary ones, there could be elite guards, immune to wormholes)
d) They could have some non-researchable structures (i.e., sha'din hypergrid network, interrogation stronghold, even storage structures if the planet was really difficult to take or to scan for its passive stats)

_________________
Esminteu, zolazin saboteur, officer from
Image


Sun Feb 05, 2012 1:46 am
Profile
User avatar

Joined: Mon Aug 29, 2011 12:14 pm
Posts: 516
Reply with quote
this idea is floating around for while, and pops up on scans from time to time...
still +1

_________________
Image


Sun Feb 05, 2012 2:23 am
Profile

Joined: Thu Mar 24, 2011 11:59 pm
Posts: 114
Reply with quote
What if the guards were either common or uncommon, i.e. (stryll) 1 Stryll assassin, 1 stryll trapper and 1 stryll desolater, if pop gets below 10, they can be targeted as an npc, or you can find them in your npc bt, and of you disable an assassin, a trapper and a desolater, the guards are gone


Sun Feb 05, 2012 5:22 pm
Profile

Joined: Sat Dec 25, 2010 4:04 am
Posts: 641
Reply with quote
Would like it as long as taking cost of it is colonize.

_________________
Image


Mon Feb 06, 2012 12:37 am
Profile
User avatar

Joined: Tue Jan 04, 2011 10:58 pm
Posts: 204
Reply with quote
+1

Maybe new planet types that belong to a specific NPC factions?

Stryll Order - Stronghold Planets
The Drannik Automatons - Automated Planets
Lazuli Syndicate - Industrial Planets
etc.

Maybe for each of the guards (standard or matched), a 60% chance for common NPC guard, 30% chance for uncommon NPC guard, and 10% chance for rare NPC guard (only those factions that actually have rare NPCs, matched or rank range).

_________________
IGN: AlphaAura
Rank: 1500

-----
Status: Returning Player
Current Goal:
Reach rank 1800
Current Milestones:
10th Year Anniversary of playing GL (Started November 2010)
5 Million+ Population on a planet (Biologist 30% included)


Mon Feb 06, 2012 7:25 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 15 posts ] 

Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.