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Ship's Log and something on the player's info page
http://galaxylegion.com/forum/viewtopic.php?f=6&t=20592
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Author:  AntihopE [ Tue Feb 07, 2012 8:36 pm ]
Post subject:  Ship's Log and something on the player's info page

(1)I tried a search for "ship's log": "Search term used: ship s log ignored: ship s"

It would be nice if the "Ship's Log" had a specific filter for stuff that pertains only to your own ship
Specifically: Comm messages, planet attacks/alerts (not alerted planets), player attacks/traps.

I find the huge boxy NPC reward logs are listed under "important alerts" and "battle logs". While, perhaps, by a stretch they may constitute a "battle log", I don't see how they are 'important'. They just make searching logs a pain (partly because when I/you scan I/you tend to look for things in a box and ignore unboxed items, where the more relevant logs would be).


(2)On a different note. I think a player's ship details could contain a little box that would mention the last time you attacked/disabled/hacked a ship, or at least in the last 2 or 7 days. Some players have blocked people's comms so they cannot leave a "disabled/hacked" message which many players use to avoid over-farming.

Author:  Sotruke [ Tue Feb 07, 2012 9:24 pm ]
Post subject:  Re: Ship's Log and something on the player's info page

+1 to both

Author:  Darth Flagitious [ Tue Feb 07, 2012 9:43 pm ]
Post subject:  Re: Ship's Log and something on the player's info page

(1) Between player alerts, pvp attacks, npc shares, planet shares, npc drops and all the other stuff, I have a very...active...ships log. I never even bother using the existing filters unless I know EXACTLY what I'm looking for, and even then it is rare. I just use the old school, unfiltered main list. Adding another filter, in my opinion, would just create more confusion than already exists about what event is listed in which filter.

(2) (a) Adding 3 visual timers to an enemy player's box would potentially add to the already excessive lag within the game. (b) Relying on "badge" comms to avoid hitting people again is a poor strategy due to the Delete button. (c) They already think you're a jerk since they blocked your comm messages, why be bothered by offending them with a badge-ineligible attack?

-2 from the East German judge.

Author:  AntihopE [ Tue Feb 07, 2012 10:19 pm ]
Post subject:  Re: Ship's Log and something on the player's info page

(1)The first filter may not even require a new filter. I'd consider ships logs to be "important", and would rather just see the NPC kill logs removed from it. Seeing the big boxes in 2 filters and the main one seems overkill for something I consider pretty unimportant. I'm not even sure why there is a NPC alert thing when there's already the list of available NPCs on the battle page, now. If the NPC kills should go anywhere, I'd think it should go in the same section as the NPC alerts.

(2)I realize that some legions don't really use the 'badge' message, and enjoy multi-attacks and stuff. I know that it tends to be the rude ones that get blocked. That doesn't mean that a rude person could change their ways and may not want to multi-attack (or attack for no badges). The attack info is already in the "system" for at least 2 days (as it shows up on the victim's ship log), so could readily be put onto the main or comm page of a ship's info. Heck, it could eliminate the 'badge' messages entirely - which could even slow the server!

If you delete the "badge" messages on your ship, I hope you're not going to complain about getting multi'd.

Author:  Darth Flagitious [ Tue Feb 07, 2012 10:22 pm ]
Post subject:  Re: Ship's Log and something on the player's info page

AntihopE wrote:
If you delete the "badge" messages on your ship, I hope you're not going to complain about getting multi'd.


Most people don't even bother the first time. ;)

Author:  neogoterra [ Wed Feb 08, 2012 12:08 am ]
Post subject:  Re: Ship's Log and something on the player's info page

Thats just cuz your a sore loser darth and zero someone for a single badge hit xD.
But truthfully + 1/2 while it would be nice to make all those npc boss disable boxes smaller but the filters already in place work just fine if your not to lazy.

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