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Race Battlezone http://galaxylegion.com/forum/viewtopic.php?f=6&t=20678 |
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Author: | Rarek [ Thu Feb 09, 2012 5:40 pm ] |
Post subject: | Race Battlezone |
Races team up to form temporary mini-alliances to take down other races. Damage in the battlezone does not have any bearing on the real ship, it is confined to the battlezone itself. Basically we have a few options for game-modes here.
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Author: | Epicownage [ Thu Feb 09, 2012 5:44 pm ] |
Post subject: | Re: Race Battlezone |
Ummm some major flaws with this, first of all the high rankers will just utterly pwn the lower rankers and konqul will win. |
Author: | Rarek [ Thu Feb 09, 2012 5:46 pm ] |
Post subject: | Re: Race Battlezone |
There will be different rank categories, like 50 - 100, 101 - 150, etc. And Konqul will not always win. There are stronger ships in other races which can take down weaker Konqul. Besides the fact that you can gang up on one ship. |
Author: | Epicownage [ Thu Feb 09, 2012 6:00 pm ] |
Post subject: | Re: Race Battlezone |
True very true but uh konqul have the best chance of winning then. And anyone with an unlockable race have a lot lower success rate. And rank categories is a good idea although youd have to broaden them at higher ranks for obvious reasons ![]() |
Author: | Rarek [ Thu Feb 09, 2012 6:03 pm ] |
Post subject: | Re: Race Battlezone |
Epicownage wrote: True very true but uh konqul have the best chance of winning then. And anyone with an unlockable race have a lot lower success rate. And rank categories is a good idea although youd have to broaden them at higher ranks for obvious reasons ![]() Well obviously ![]() The bonus issue could be resolved if all race bonuses are removed in the battlezone only. Then the races would simply represent factions. |
Author: | Epicownage [ Thu Feb 09, 2012 6:08 pm ] |
Post subject: | Re: Race Battlezone |
Yeah thats a better idea then konqul wouldnt be so op but they'd still have a much better chanceof winning as there's so many of us ![]() |
Author: | Rarek [ Thu Feb 09, 2012 6:10 pm ] |
Post subject: | Re: Race Battlezone |
Epicownage wrote: Yeah thats a better idea then konqul wouldnt be so op but they'd still have a much better chanceof winning as there's so many of us ![]() That's an easy fix ![]() |
Author: | Uy23e [ Thu Feb 09, 2012 9:50 pm ] |
Post subject: | Re: Race Battlezone |
Rarek wrote: Epicownage wrote: Yeah thats a better idea then konqul wouldnt be so op but they'd still have a much better chanceof winning as there's so many of us ![]() That's an easy fix ![]() problem with that is that there will either be too few games(determined by the "rarest" races) that lots of the ppl from more "popular" races will have a hard time in finding a game or... there is so many games that there will be an imbalance of power due to # of players... (at least for some of the races) Because this game have a real tangible(so to speak) differentiation between races, seperation by race is probably gonna be a problem somewhere And on a side note, if racial bonus is disabled for the duration of the fight, sillix will have a problem during the torny so... |
Author: | PwninNoobs [ Fri Feb 10, 2012 1:03 pm ] |
Post subject: | Re: Race Battlezone |
Actually a high ranking Aerlen Fixer would be the hardest to take out, even for a konqul. |
Author: | Epicownage [ Fri Feb 10, 2012 7:32 pm ] |
Post subject: | Re: Race Battlezone |
That is true but at low levels konqul would rule. And besides ill bet there's more high ranking konqul than arien fixers, working together they could take anyone out. Also to add to the idea there could be a new type of badges and modules to go with it. |
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