There are some types of planets that don't have their unique transformers. There have been many ideas about planet transformers, but only a few were implemented (ie. gas-to-plasma)
I've made some remakes of some of my previous planet transformer ideas, and I will still try to think of more to make the game more exciting planetary wise.
New Planet TypesDynamic Planets
Radiant Planets
Dynamic PlanetRarity: Extremely Rare
Size Range: Small - Massive
Mining: Very Rich - 6x Mega Rich
Artifact: Rich - 4x Mega Rich
Research: Extremely Abundant - 3x Mega Rich
Passive: Dynamic Changes - Random resources will decrease by 1 every 3 days until the dynamic changes are controlled.
New Action: Dynamic Control (Only when occupied)
Must spend RP equal to 250x your current rank to control the dynamic changes. (ie. Rank 100 = 25k RP | Rank 250 = 62.5k RP | Rank 700 = 175k RP)
Like this: (Rank 40 = 10k RP)
Radiant PlanetRarity: Rare
Size Range: Very Small - Massive
Mining: Very Abundant - Ultra Rich
Artifact: Sparse - Extremely Abundant
Research: Average - Very Rich
Passive: Radiation Level - Levels 0-10, higher level = more production
Level 0 - No radiation - -5% production
Level 1 - Extremely sparse amounts of radiation, - 4% production
Level 2 - Very sparse amounts of radiation, -3% production
Level 3 - Sparse amounts of radiation, -2% production
Level 4 - Noticeable amounts of radiation, -1% production
Level 5 - Average amounts of radiation, no production change
Level 6 - Large amounts of radiation, +1% production
Level 7 - Very large amounts of radiation, +2% production
Level 8 - Massive amounts of radiation, +3% production
Level 9 - Very massive amounts of radiation, +4% production
Level 10 - Colossal amounts of radiation, +5% production
Of course, radiation levels 7-10 would be much rarer and harder to find, as well as better production stats at lower radiation levels.
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New Planet TransformersMetallic to Magnetic
Exotic to Void
Metallic to MagneticRarity Change: Rare to Extremely Rare
Size Change: +1
Resource Change: +2 to the production of your choice, other 2 resources +1
Passive Gain: +200 Attack and Defense
Energy Cost to Transform: 50
Transformer Artifact:
Magnetic TransfuserHow to Obtain:
Mission: Mission after Potent Residuum (with mission NPC)
CT-Lab: Discovery
Exotic to VoidRarity Change: None (Extremely Rare - Extremely Rare)
Size Change: +1
All Resources: +2
Cannot be used on Mission Exotic planets
Passive Gain: +750 cloak
Energy Cost to Transform: 150
How to Obtain:
Hidden Mission - Extremely Rare NPC with 2.5k-4k cloak, Race: Void
Transformer Artifact:
Void Shift - Obtained from the hidden Void mission chain.