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[ 8 posts ] |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Removes "truce" effects from your ship, allowing you to attack. AP drop. Stops you from using a calming amp for 2 days.
Simple as. Any thoughts? Ideas? Snarky comments? Insults? Offensive pictures?
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Sun Feb 19, 2012 8:00 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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I asked for something similar when halys still affected the attacker. Still gets a +1 from me.
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Sun Feb 19, 2012 8:02 pm |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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I say bring it down to about 8-12 hours before you can re-calm up~ if you're angry for 2 whole days, then please seek professional help!!! 
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Sun Feb 19, 2012 8:36 pm |
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Jackie
Joined: Wed Dec 21, 2011 8:55 am Posts: 245
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KxG Ryoko wrote: I say bring it down to about 8-12 hours before you can re-calm up~
So~ you want people to be able to break truce and then be able to re-truce after performing an offensive action...with less wait than a normal, untruced person?(24 hours)
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Sun Feb 19, 2012 8:41 pm |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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Jackie wrote: KxG Ryoko wrote: I say bring it down to about 8-12 hours before you can re-calm up~
So~ you want people to be able to break truce and then be able to re-truce after performing an offensive action...with less wait than a normal, untruced person?(24 hours) I don't use truce artifacts~ the 2 days that was originally suggested sounds far more reasonable now that I know there's a 24hour limit.
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Sun Feb 19, 2012 8:44 pm |
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LIBING
Joined: Fri Apr 15, 2011 4:35 pm Posts: 558
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+1 8 of 10 on my bt sets the halc traps !! holy #&$# !! and i'm tired on pvp. gonna be talthe soon 
_________________
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Mon Feb 20, 2012 9:31 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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-1, i don't want another pointless artifact reducing the odds of drawing other better artifacts.
If you want to remove "truce" effects from your own ship, then heres a novel idea, just don't use halcyon traps or calming amp's and you won't even need to worry about trying to remove the effect to begin with.
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Mon Feb 20, 2012 9:58 am |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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I assure you, this is not an effect that would effect me much. Anyone who knows me can back me up on that. While I appreciate that it would reduce prisoners/androids/ship-bots/brackets/null fuses, blah blah blah, but this is a complaint I've seen a few times, particuarly when people have put halcs up a few days back, then had it trigger, they come on 10, 15 mins later to invade a planet and they can't.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Mon Feb 20, 2012 4:20 pm |
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