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PVPer NON-PVPer option http://galaxylegion.com/forum/viewtopic.php?f=6&t=21744 |
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Author: | ArcticWerewolf [ Sun Mar 04, 2012 4:12 am ] |
Post subject: | PVPer NON-PVPer option |
Hey, I just think that for non-PVPers like myself there should be an option to remove certain interactions with other players, mainly being attacked hacked and raided by them, but also unable to do those things to them as well, since I never really hack or do anything to anyone else unless it's for revenge. I find it annoying when I'm doing a mission then suddenly it says your ship is too damaged right after repairing, because someone decided to go after the non-PVPer. I think this would be helpful because I mainly do missions and rarely go after an npc, in which case I have very little defenses or attack. Traps and what not work part of the time, and because I don't PVP my stats are terrible, and people just have a party with it. I'm sure there are other players out there who feel the same way, and would like to keep more to themselves and do their missions and what not. 4501st post here ![]() |
Author: | wolfprince01 [ Sun Mar 04, 2012 4:17 am ] |
Post subject: | Re: PVPer NON-PVPer option |
For the 100th time no. |
Author: | RigorMortis [ Sun Mar 04, 2012 4:25 am ] |
Post subject: | Re: PVPer NON-PVPer option |
wolfprince01 wrote: For the 100th time no. This. It's a PvP game; yes we can understand why you want to play it for the non-PvP aspects, but that doesn't mean you have to make yourself a target. Keep your ship strong and whenever you're disabled, use a few energy to disable someone else to keep your rep even and you'll get attacked less often. |
Author: | ArcticWerewolf [ Sun Mar 04, 2012 4:27 am ] |
Post subject: | Re: PVPer NON-PVPer option |
wolfprince01 wrote: For the 100th time no. Don't know what your issue is, from what I checked this is the only post like this that is recent. |
Author: | RigorMortis [ Sun Mar 04, 2012 4:28 am ] |
Post subject: | Re: PVPer NON-PVPer option |
It's actually suggested somewhat often ArcticWerewolf; I've only been on the forums about two and a half months, but I've also seen about two or three threads suggesting essentially the same thing as this. |
Author: | ArcticWerewolf [ Sun Mar 04, 2012 4:47 am ] |
Post subject: | Re: PVPer NON-PVPer option |
RigorMortis wrote: It's actually suggested somewhat often ArcticWerewolf; I've only been on the forums about two and a half months, but I've also seen about two or three threads suggesting essentially the same thing as this. Oh, I've been here for about that or longer, can't remember. My apologies for not noticing the other threads, I tend to try to avoid forums at all costs because of the high number of trolls they have. |
Author: | Uy23e [ Sun Mar 04, 2012 7:19 am ] |
Post subject: | Re: PVPer NON-PVPer option |
ArcticWerewolf wrote: RigorMortis wrote: It's actually suggested somewhat often ArcticWerewolf; I've only been on the forums about two and a half months, but I've also seen about two or three threads suggesting essentially the same thing as this. Oh, I've been here for about that or longer, can't remember. My apologies for not noticing the other threads, I tend to try to avoid forums at all costs because of the high number of trolls they have. You are free to choose which game you wish to play. This happens to be a PvP game. You are free to go to a non-PvP game if that is your wish(or ones that have a PvP system that does not really hurt anyone) I would suggest some to you but that's against the rules~ You can't really complain about fighting in a war when you vonlenterily enlisted |
Author: | strm avenger [ Sun Mar 04, 2012 11:02 am ] |
Post subject: | Re: PVPer NON-PVPer option |
+1 to this, for a few reasons that i think of from a PvP'ers standpoint: 1) Will eliminate alot of the halcyon'd players from the battletab. 2) Will help slow down people who just farm noobs and get on the killsboard that way. 3) Will make the ships on the BT tougher, making PvP more interesting and more rewarding. I think those who say -1 are either those who just want to farm noobs and pad their stats, get free red badges or haven't really thought it through. Just my opinion. In a war, Uy23e, you have people making war equipment for the soldiers. Where do the ancient crystal foci, nanite swarms etc. of the passive players go? Either NPC'ers or PvPers... |
Author: | mikeydude97 [ Sun Mar 04, 2012 12:05 pm ] |
Post subject: | Re: PVPer NON-PVPer option |
ArcticWerewolf wrote: Hey, I just think that for non-PVPers like myself there should be an option to remove certain interactions with other players, mainly being attacked hacked and raided by them, but also unable to do those things to them as well, since I never really hack or do anything to anyone else unless it's for revenge. I find it annoying when I'm doing a mission then suddenly it says your ship is too damaged right after repairing, because someone decided to go after the non-PVPer. I think this would be helpful because I mainly do missions and rarely go after an npc, in which case I have very little defenses or attack. Traps and what not work part of the time, and because I don't PVP my stats are terrible, and people just have a party with it. I'm sure there are other players out there who feel the same way, and would like to keep more to themselves and do their missions and what not. 4501st post here ![]() get more HULL and set a halc trap, but anyone would activate it, so if everyone in this game has turned this option on, pvp would no longer exist, i disagree that this should happen |
Author: | ArcticWerewolf [ Mon Mar 05, 2012 2:25 am ] |
Post subject: | Re: PVPer NON-PVPer option |
strm avenger wrote: +1 to this, for a few reasons that i think of from a PvP'ers standpoint: 1) Will eliminate alot of the halcyon'd players from the battletab. 2) Will help slow down people who just farm noobs and get on the killsboard that way. 3) Will make the ships on the BT tougher, making PvP more interesting and more rewarding. I think those who say -1 are either those who just want to farm noobs and pad their stats, get free red badges or haven't really thought it through. Just my opinion. In a war, Uy23e, you have people making war equipment for the soldiers. Where do the ancient crystal foci, nanite swarms etc. of the passive players go? Either NPC'ers or PvPers... Few minutes ago some rank 67 dude came close to taking one of my decent planets, and I'm rank 257 currently, so I increased the defenses, then he decides to call in some sandman guy who's rank 900 something and now they're holding a fortress of 50k + attack and defense... I honestly just want to do my missions and have my planets in peace, without this nonsense. |
Author: | FerrusManus [ Mon Mar 05, 2012 2:28 am ] |
Post subject: | Re: PVPer NON-PVPer option |
ArcticWerewolf wrote: strm avenger wrote: +1 to this, for a few reasons that i think of from a PvP'ers standpoint: 1) Will eliminate alot of the halcyon'd players from the battletab. 2) Will help slow down people who just farm noobs and get on the killsboard that way. 3) Will make the ships on the BT tougher, making PvP more interesting and more rewarding. I think those who say -1 are either those who just want to farm noobs and pad their stats, get free red badges or haven't really thought it through. Just my opinion. In a war, Uy23e, you have people making war equipment for the soldiers. Where do the ancient crystal foci, nanite swarms etc. of the passive players go? Either NPC'ers or PvPers... Few minutes ago some rank 67 dude came close to taking one of my decent planets, and I'm rank 257 currently, so I increased the defenses, then he decides to call in some sandman guy who's rank 900 something and now they're holding a fortress of 50k + attack and defense... I honestly just want to do my missions and have my planets in peace, without this nonsense. That would be nice, but if you can you could just do what I do: vent some frustration taking a bunch of planets from low levels. Took one from a level 30 something yesterday. |
Author: | PLURVIOUS [ Mon Mar 05, 2012 2:29 am ] |
Post subject: | Re: PVPer NON-PVPer option |
Isn't that what Halcyon traps are for? |
Author: | ArcticWerewolf [ Mon Mar 05, 2012 2:30 am ] |
Post subject: | Re: PVPer NON-PVPer option |
FerrusManus wrote: ArcticWerewolf wrote: strm avenger wrote: +1 to this, for a few reasons that i think of from a PvP'ers standpoint: 1) Will eliminate alot of the halcyon'd players from the battletab. 2) Will help slow down people who just farm noobs and get on the killsboard that way. 3) Will make the ships on the BT tougher, making PvP more interesting and more rewarding. I think those who say -1 are either those who just want to farm noobs and pad their stats, get free red badges or haven't really thought it through. Just my opinion. In a war, Uy23e, you have people making war equipment for the soldiers. Where do the ancient crystal foci, nanite swarms etc. of the passive players go? Either NPC'ers or PvPers... Few minutes ago some rank 67 dude came close to taking one of my decent planets, and I'm rank 257 currently, so I increased the defenses, then he decides to call in some sandman guy who's rank 900 something and now they're holding a fortress of 50k + attack and defense... I honestly just want to do my missions and have my planets in peace, without this nonsense. That would be nice, but if you can you could just do what I do: vent some frustration taking a bunch of planets from low levels. Took one from a level 30 something yesterday. The thing is I don't do competitive stuff, I will do whatever it takes in some cases for revenge though. I'm not a troll like Sandman. |
Author: | icarium81 [ Mon Mar 05, 2012 2:33 pm ] |
Post subject: | Re: PVPer NON-PVPer option |
wah wah wah, I've gotta repair my ship... thats what im hearing. who cares if you have to repair.. from skimming the posts, your low enough in rank that your repair cost IS NOT a lot.. as for people taking your planets... wah wah wah. whats the point of playing a game if theres no competition.. and to be fair, its a large galaxy out there and most planets have only been scanned by you and one other... most ive seen on one of my planets is a whopping FOUR, and that was my mission exotic. Suck it up, and buff your planets defence. fix up your tin can and put some guns on it.. you do need them for some missions ya know.. same with cloak and scan. |
Author: | FerrusManus [ Mon Mar 05, 2012 2:41 pm ] |
Post subject: | Re: PVPer NON-PVPer option |
icarium81 wrote: wah wah wah, I've gotta repair my ship... thats what im hearing. who cares if you have to repair.. from skimming the posts, your low enough in rank that your repair cost IS NOT a lot.. as for people taking your planets... wah wah wah. whats the point of playing a game if theres no competition.. and to be fair, its a large galaxy out there and most planets have only been scanned by you and one other... most ive seen on one of my planets is a whopping FOUR, and that was my mission exotic. Suck it up, and buff your planets defence. fix up your tin can and put some guns on it.. you do need them for some missions ya know.. same with cloak and scan. Some people just want to get the cool stuff in the game, and don't want to do all the work hunting NPCs just to lose planets to Sabs and CCMs. Even when you have a bunch of maxed Toxics (40+) every one of them still represents at least six hours of just sitting there fighting NPCs, six hours that you can only defend with researchable structures because you have so many. In reality it might be as much as 12 hours of straight NPC hunting. No matter how many you have, every one of them is a large time investment that you can't properly defend, because you can only really defend a few planets with special structures. Even if they can't Sab the structures, with 50 people trying to take a planet you're probably still going to lose, the only planets that are really safe are the ones with Pathway Detectors, and those are pretty limited. Sure, losing a maxed Toxic isn't a particularly noticeable blow to my income, but that represents a big chunk of in-game time simply taken away, and why support a game when the hours you put into it can't beat someone with a bit of good luck? |
Author: | icarium81 [ Mon Mar 05, 2012 2:48 pm ] |
Post subject: | Re: PVPer NON-PVPer option |
because you can steal someone elses poorly defended planet... you cant tell me that you cant find another very large toxic to steal, or work on... if everything was JUST YOURS. then why even play... You gotta play with some risk, ITS A GAME. I'm playing hard and stealing what I can from WHOEVER i can. why, because I can. If they hit back and steal MY planet back.. then oh well, I'll find another. or steal it back again and re buff the defence so they cant take it, or make it so unattractive that NO ONE will want it. |
Author: | FerrusManus [ Mon Mar 05, 2012 3:35 pm ] |
Post subject: | Re: PVPer NON-PVPer option |
icarium81 wrote: because you can steal someone elses poorly defended planet... you cant tell me that you cant find another very large toxic to steal, or work on... if everything was JUST YOURS. then why even play... You gotta play with some risk, ITS A GAME. I'm playing hard and stealing what I can from WHOEVER i can. why, because I can. If they hit back and steal MY planet back.. then oh well, I'll find another. or steal it back again and re buff the defence so they cant take it, or make it so unattractive that NO ONE will want it. Because nobody else makes as much as I do. There are maybe 5 people in the game with more NPC kills, if you find a Colossal Plasma it is more likely to be mine than all but a couple other people. Some low level takes a good planet of mine and I'll never be able to take a good planet of theirs, because they'll probably never have as good of planets as I do. And no, you don't need to play with some risk because it's a game, there are plenty of games where losing doesn't mean losing hours of time, it just means losing that fight, and the other person gets badges and you don't. |
Author: | icarium81 [ Mon Mar 05, 2012 3:41 pm ] |
Post subject: | Re: PVPer NON-PVPer option |
I dont follow your argument then... you've got massive npc kills, and it indicates that your a PRO player... (which I'm not going to argue, that'd be foolish) BUT, you also want to say that your concerned over a few hours of lost time in a game where you've spent YEARS... Put better defence on your planets and move on.. My planets aren't untakeable, and neither are yours... as for your argument about a colossal plasma... who cares.. arti production rules... |
Author: | FerrusManus [ Mon Mar 05, 2012 4:08 pm ] |
Post subject: | Re: PVPer NON-PVPer option |
icarium81 wrote: I dont follow your argument then... you've got massive npc kills, and it indicates that your a PRO player... (which I'm not going to argue, that'd be foolish) BUT, you also want to say that your concerned over a few hours of lost time in a game where you've spent YEARS... Put better defence on your planets and move on.. My planets aren't untakeable, and neither are yours... as for your argument about a colossal plasma... who cares.. arti production rules... 1) It doesn't matter how long I've been playing, seeing hours and hours of real life time (not hours spent off and on mind you, but hours of straight playing) will hurt no matter what. Ever play a game for 12 hours or more and had your save file erased somehow? It sucks, even if you've played the game a lot more hours on another save file. 2) I already covered the defense point: no amount will really help on planets without Pathway Detectors, so all but my Gaias and Sentients will necessarily be inadequately defended. I've seen people leave their Legion just for a chance at invading one of my planets that another Legion found. Eventually someone will get it. 3) Yes, no planets are untakeable, that was the whole point of this thread. 4) a) Some of those Colossal Plasmas are artifact planets, 13x MR in artifacts. b) You still need research, the last CT Lab discovery took me over 15M research to discover, and I'd like to be able to donate to the Base after we hit level 7. Perhaps those things aren't a concern for you, but my Legion relies on me for higher level things and good research is necessary for that. |
Author: | icarium81 [ Mon Mar 05, 2012 4:16 pm ] |
Post subject: | Re: PVPer NON-PVPer option |
1. yeah I've had that. it DOES suck but its life... If you want to avoid it, DONT PLAY. its that simple. Why should ALL of your planets be untakeable, simply because its an inconvenience??? thats why there are defence structures, planet fluxes and you cant even lie and say you cant make them. and you certainly cant say you cant buy them. 2. PURE BRICK, make the planet suck to take. 20K defence, plus 4K pop. no one will take it. 3. see point 1. 4. yes you still need research, but its just a matter of time before your going to get the things your concerned about... maybe you should increase your 'lesser' planets... ANY increase on ANY planet is the same as on your 'better' planets.. very abundant - ext abundant, is the same .25 increase as EVERY 14X - 15X. If you want to cry over planet thefts, give back everything you've ever stolen.. i doubt you got to where you are without stealing a few.. im only 300 and ive stolen 47.. |
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