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 Time Manipulator 
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So, something that just came up in our group chat, is sometimes the long timers (invasion, uplift, etc.) are just a liiiiiiiiitle bit too long. So I was thinking that TMs could perhaps reset them if they are below 15 minutes. Nothing game breaking, nothing like that, but it'd really help if you had to go out or something and simply could not wait another 15 minutes.

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Thu Apr 26, 2012 5:59 pm
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Hmm. Not amazingly game-breaking, and pretty handy. This would let you do all your 24 hour timers at the same time every day, rather than having the timer inch forward a minute or two each day. +1.

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Thu Apr 26, 2012 6:06 pm
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I like it and can see how it would be helpful. So +1 from me as well.

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Thu Apr 26, 2012 6:23 pm
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+1


Sun Apr 29, 2012 10:13 am
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I would find this as a good idea as well but I don't know of anything it would mess up. Haven't been all races or professions.

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Mon Apr 30, 2012 5:17 pm
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I mean you could just make it -15 minutes to all non resource timers. If someone wanted to use 160 tms to use a kronyn erudition (40 hour cooldown) then more power to them? Perhaps too overpowered for really high rank players....


Tue May 01, 2012 12:27 am
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Who's going to waste 160 TM's on something like that? A 40 hour wait isn't extremely long, you can do other things as well. 160 TM's at a rate of 10 each (which is pretty cheap) would be 1.6k CTP >.>

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Tue May 01, 2012 1:12 am
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f3ar3dlegend wrote:
Who's going to waste 160 TM's on something like that? A 40 hour wait isn't extremely long, you can do other things as well. 160 TM's at a rate of 10 each (which is pretty cheap) would be 1.6k CTP >.>



Which for most high rank players is nothing. I have over 2200 TM's on hand right now and could double that in a day if need be. If we use the TM's on planets like this it should only be for the last 15 mins. Nothing more. Or else I could endlessly try for an invade of a planet on my scans.

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Tue May 01, 2012 11:51 am
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