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Red badge consumable http://galaxylegion.com/forum/viewtopic.php?f=6&t=21889 |
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Author: | Drekentai [ Wed Mar 07, 2012 2:51 am ] |
Post subject: | Red badge consumable |
Seeing how there's been multiple suggestions for more red badge items, I figured to think of a consumable to make actual long term use of them. Edited according to responses Cost: 40 Red Badges Bezerk Targeting Algorithm A vigorous hacking process to temporarily increase weapon proficiency towards enemy players. Boosts PVP attack by 20% for 6 hours. Slows down energy charge rate by 20 seconds while the effect is active. Cannot be removed by artifacts. |
Author: | Darth Flagitious [ Wed Mar 07, 2012 3:04 am ] |
Post subject: | Re: Red badge consumable |
Way over powered. Currently you already have tons of buffs for attack. Let's see... Crystal +5% Obelisk +10% Crim Amp +15% Crux +10% Shockpulse +20% UST Tues & Sat +10% So, 5000 attack to start becomes 5000*1.05*1.10*1.15*1.1*1.2*1.1=9643. Almost double. Throw in Konqul and its 11571 or Drannik and it's 13500. With your idea, a Drannik would end up with 17550 which is a 3.5 multiplier over basic attack from mods and TOs. People'd be able to autorank on a ridiculously low amount of energy. |
Author: | Silver_Stiched_Crow [ Wed Mar 07, 2012 3:10 am ] |
Post subject: | Re: Red badge consumable |
Darth Flagitious wrote: Way over powered. Currently you already have tons of buffs for attack. Let's see... Crystal +5% Obelisk +10% Crim Amp +15% Crux +10% Shockpulse +20% UST Tues & Sat +10% So, 5000 attack to start becomes 5000*1.05*1.10*1.15*1.1*1.2*1.1=9643. Almost double. Throw in Konqul and its 11571 or Drannik and it's 13500. With your idea, a Drannik would end up with 17550 which is a 3.5 multiplier over basic attack from mods and TOs. People'd be able to autorank on a ridiculously low amount of energy. Not necessarily. You need to add in damage caps and such. While it would definitely get it closer to needing 9energy/rank to auto rank, However, I do agree -1, we already have enough NPC debuffs. Perhaps a PvP buff instead? |
Author: | Drekentai [ Wed Mar 07, 2012 3:48 am ] |
Post subject: | Re: Red badge consumable |
Didn't think much about the buff stacking for NPC specifically. Swapping to PVP - as suggested, upping to 40 Reds and lowering to 20% on main idea. Should probably be lowered more to 10-15.. |
Author: | Wolfy Minion [ Wed Mar 07, 2012 3:59 am ] |
Post subject: | Re: Red badge consumable |
What base scans don't consume enough red badges? paying 2/base and I run out daily. granted I skip level 4s and sometimes the level 5 is not good enough or certain legions lock ridiculous bases and share, but still I never have enough badges and I kill 2-8 people daily between elites, bases and missions |
Author: | itsSoulPLayAgain [ Wed Mar 07, 2012 5:26 am ] |
Post subject: | Re: Red badge consumable |
With base scanning do we need more more red badge stuff ? |
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