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 Please decrease rate of XRP Warp Station Debuff 
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Joined: Tue Oct 19, 2010 8:12 pm
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The XRP Warp Station's special "Inverse Warp Pulse" happens too often. I would estimate it to be about 20%, based on my experience. This means I have to use about 25 Containment Cages to avoid the debuff while I do my fair share of 10%, which is absurd. What I do instead, is just allow the debuff to remain active and take the increased damage. This strategy is far more economical for players of any rank and strength.

Assuming that for most players fighting this elite that the debuff uptime is 95-100%, wouldn't it be better to remove the debuff and permanently increase the strength of the elite? Or better yet, change the debuff into a buff for the npc?

I don't know about you all, but I get irritated when my screen fills up with npc debuff messages. /rant off

The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.
The XRP Warp Station blasts your ship with an Inverse Warp Pulse, lowering your defense by 50% for 30 minutes.

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Tue Mar 06, 2012 1:05 am
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You just need a stronger ship. The Warp Station is visible at rank 350, but its own rank is 600. You're going to have trouble with them at least until around 500. Now at 680ish, if I start with a full buffed shield and hull bar, I can eat the nerf on the first shot and still get my lock, without caging, on just one set of shield/hull (with a little left over at the end).

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Tue Mar 06, 2012 1:12 am
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Joined: Mon Aug 29, 2011 12:14 pm
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i am 560 and its still eats about 2-3 nanos per lock (depending on how unfortunate i am on debuffs)

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Tue Mar 06, 2012 1:26 am
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romanoid wrote:
i am 560 and its still eats about 2-3 nanos per lock (depending on how unfortunate i am on debuffs)


That's pretty consistent with my experience too. I only ever caged when I had to stop and repair though, which is my standard procedure when taking on bosses.

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Tue Mar 06, 2012 1:29 am
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Darth Flagitious wrote:
romanoid wrote:
i am 560 and its still eats about 2-3 nanos per lock (depending on how unfortunate i am on debuffs)


That's pretty consistent with my experience too. I only ever caged when I had to stop and repair though, which is my standard procedure when taking on bosses.

i dont cage till i get "you are so damaged!"
BUT in smaller legion where you dont have as much strong ships... it dose sucks... i tend to kill 20-30% from that pig so it can go down eventually...
it could be cool if those debuffs could be set at lower %age or something (later i think i will laugh about that but still)
maybe those debuffs could pop up at some certain rank say 550+ get debuffed, those hitters who are lower dont get debuffed or get those but at lower case/%... guessing it would be fair since its is HUGE pig to kill

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Tue Mar 06, 2012 1:39 am
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Just work on getting your overall ship strength up....they were a real bastard for me to fight when I first saw them, but now I can usually lock it before my shields are drained (and yes that is with the debuff on)

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Tue Mar 06, 2012 3:40 am
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Funkycorgi wrote:
Just work on getting your overall ship strength up....they were a real bastard for me to fight when I first saw them, but now I can usually lock it before my shields are drained (and yes that is with the debuff on)

at what rank?

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Tue Mar 06, 2012 9:50 pm
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-1. xrp debiff. doesnt nothing. we need stronger npc xP

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Tue Mar 06, 2012 10:07 pm
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LIBING wrote:
-1. xrp debiff. doesnt nothing. we need stronger npc xP

at rank 600+ its not that big of a pig... but for low end guys like 350+ where you can just start to see it mission impossible to do actually something to it

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Tue Mar 06, 2012 10:20 pm
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romanoid wrote:
LIBING wrote:
-1. xrp debiff. doesnt nothing. we need stronger npc xP

at rank 600+ its not that big of a pig... but for low end guys like 350+ where you can just start to see it mission impossible to do actually something to it


I believe I already said that. Most people are going to have a hard time with a rank 600 boss well into their 500's. It's no different than seeing a Hypergrid at 265 or a Stalar at 151.

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Tue Mar 06, 2012 10:28 pm
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Darth Flagitious wrote:
romanoid wrote:
LIBING wrote:
-1. xrp debiff. doesnt nothing. we need stronger npc xP

at rank 600+ its not that big of a pig... but for low end guys like 350+ where you can just start to see it mission impossible to do actually something to it


I believe I already said that. Most people are going to have a hard time with a rank 600 boss well into their 500's. It's no different than seeing a Hypergrid at 265 or a Stalar at 151.



thats not problem . 8 weapons are enough for xrp. just buffed up. i'do xrp lover while im rank 400+. hunting the modules.

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Wed Mar 07, 2012 6:57 am
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I never worry bout the debuffs not like its able to do any thing to me. I can lock before my shields even go down. :)

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Fri Mar 09, 2012 12:34 am
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