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 The Cranit - New race. 
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Joined: Tue Sep 28, 2010 7:50 pm
Posts: 1010
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There powerful races out there, so i think this one will fit in.
States are much down, there details are first.

New Mission:

Start mission: Unknown fate signal
Opens at rank 500

Describition:
In the outer bonders of our galaxy borders, we have picked up a strange fate signal has been detected.
We are unable to de-code the transmission and its getting more fater by the minuite.
We urgue you to disband your ship to secter 54 and traces the singal from there.

Requirements:
5,000 Scan
150 Energy per Round.

Mission details:
25 rounds per completion.
Each round has a time limit, each round only last 72 hours and then is losted.
No completions can be removed.
3 completions

Reward:
New artifact: Delta A Detecter.
Size: 15, Grants 150 scan.


Next Mission: Tracing the unknown.

Describition:
You was able to trace the ship, we went to investigate and we wasn't able to detect the the location of the ship.
The ship turned hostile and we took damage. Some of are heavily cloaked ships we unharmed. We think they wont be able
to detected heavily cloaked ships. we dont have much time as the hostile ship is still moving. Cloak up and follow it!

Requirements:
5,000 Scan
2,500 Cloak
500 Energy per round

Mission Details:
15 rounds per completion.
3 completions

Rewards:
New Artifact: Mutanted Sensor Jammer.
Size 35 Increases cloak by 100 per jammer.
When attacked theres a 3% chance of jamming the other players sensors reducing the sensors by 5% for 5 minuites.
This effect can not be removed.
Stackable effects.


Next Mission: Into the Unknown.

Describition:
The hostile ship has increased its speed and going into other Unknown hostile areas. You must catch up with the ship
we must find as much as we can about this mystry race. We need you to build this secret project. Heres the blue prints.
Build it and catch up with it. we will follow behided.

Requirements:
100,000 Exotic Matter.
2,000 Energy per round

Mission Details:
10 rounds per completion.
3 completions

Rewards:
New Artifact: Exotic Warp Thrusters
Size 100 increases defense by 500.
When under attacked theres 4% chance of dodging the enemy attack. obtaining 0 Damage.


Next Mission: The Hidden Race.

Describition:
You manged to track the hostile ship, Theres multiple signal now. Our researchers have manged to crack some of the coded messages.
They are aware of are where about. This hostile race is called the Cranits. If we are detected, we will obtained serouis damage to our ship. We must discover more about them. Pre-pare for a tough time!

Requirements:
500 Energy

25% chance of being hit with 25,000 damage

Mission Details:
50 rounds per completion.
1 completions

Rewards:
New Artifact: The eye of Knowledge
Size 1. Coverts all mining, Artifact and research production into pure research production.
Each production must have 10 producing building, after all the points have been added together, they are doubled.


Next Mission: Death at our door step.

Describition:
We manged to de-code there tranmissions and detected an unsecured cranit databank. They have mapped every planet and this is only one out of sevral stations. They are targeting our planets and ships. We must act now and destory this group before we are hunted.

Requirements:
1000 Energy
7,500 Attack

100% chance of being hit with 5,000 damage

Mission Details:
25 rounds per completion.
3 completions

Rewards:
New Artifact: Cranit Adaption Field Cannon.
Size: 80 Provides 500 attack.
When under attack. there a 4% chance of reducing the enemy attack by 1% for 5 minuites.
Removable by containment cage.


Next Mission: Destorying the Cranit

Describition:
Now we are ready final assult. Find and disable the cranit. Why are you still here, our race is at stake. Get a move on!

Requirements:
100 Energy
5,000 Scan

Mission details:
50 rounds per completion
5 Completions

The cranit is now on the battle tab.

Rewards:
New Module: Cranit Charged Resistor.
Size 10, Reduces energy by 50. increases energy charge rate by 2


Next Mission: End of the Assult

Describition:
Transmission from the cranit "Stop the Assult or else. Your race is weak, we can not allow you to follow through your action. Otherwise you will cause the end of the begining"

Requirements:
1000 Energy

Mission Details
100 Rounds per Completion
1 completion

Rewards:
New Artifact: The Cranit Contact.
Unlocks the The Cranit Race.



The Cranit Race:

If you are the cranit race you have the following benefits.
5% Attack
5% Defense
5% Energy
5% Hull
5% shields
5% scan
5% cloak
5% total defende and attack on all planets
-5% Upkeep

When attacking another cranit player, all states that are boosted

The Following Professions are avaible:
Builder
Fixer
Physicist
Explorer
Raider
Weaponizer - New Profession
Coverts defense modules into offensive weapons.
(Reduces defense by 15%, increases weapons by 15%)


Well what do you guyz think. This took some time to put together :twisted:

~John Falls~

_________________
Image
Give Respect To Gain Respect, Never Demand it,
Treat Others, How you would like to be treated,
Manners Doesn't cost anything,
Those who dont follow these rules, aren't worth knowing,
Member of The Unknown.

~John Falls~


Sat May 12, 2012 10:05 pm
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Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
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John Falls wrote:
There powerful races out there, so i think this one will fit in.
States are much down, there details are first.

New Mission:

Start mission: Unknown fate signal
Opens at rank 500

Describition:
In the outer bonders of our galaxy borders, we have picked up a strange fate signal has been detected.
We are unable to de-code the transmission and its getting more fater by the minuite.
We urgue you to disband your ship to secter 54 and traces the singal from there.

Requirements:
5,000 Scan
150 Energy per Round.

Mission details:
25 rounds per completion.
Each round has a time limit, each round only last 72 hours and then is losted.
No completions can be removed.
3 completions

Reward:
New artifact: Delta A Detecter.
Size: 15, Grants 150 scan.


Next Mission: Tracing the unknown.

Describition:
You was able to trace the ship, we went to investigate and we wasn't able to detect the the location of the ship.
The ship turned hostile and we took damage. Some of are heavily cloaked ships we unharmed. We think they wont be able
to detected heavily cloaked ships. we dont have much time as the hostile ship is still moving. Cloak up and follow it!

Requirements:
5,000 Scan
2,500 Cloak
500 Energy per round

Mission Details:
15 rounds per completion.
3 completions

Rewards:
New Artifact: Mutanted Sensor Jammer.
Size 35 Increases cloak by 100 per jammer.
When attacked theres a 3% chance of jamming the other players sensors reducing the sensors by 5% for 5 minuites.
This effect can not be removed.
Stackable effects.


Next Mission: Into the Unknown.

Describition:
The hostile ship has increased its speed and going into other Unknown hostile areas. You must catch up with the ship
we must find as much as we can about this mystry race. We need you to build this secret project. Heres the blue prints.
Build it and catch up with it. we will follow behided.

Requirements:
100,000 Exotic Matter.
2,000 Energy per round

Mission Details:
10 rounds per completion.
3 completions

Rewards:
New Artifact: Exotic Warp Thrusters
Size 100 increases defense by 500.
When under attacked theres 4% chance of dodging the enemy attack. obtaining 0 Damage.


Next Mission: The Hidden Race.

Describition:
You manged to track the hostile ship, Theres multiple signal now. Our researchers have manged to crack some of the coded messages.
They are aware of are where about. This hostile race is called the Cranits. If we are detected, we will obtained serouis damage to our ship. We must discover more about them. Pre-pare for a tough time!

Requirements:
500 Energy

25% chance of being hit with 25,000 damage

Mission Details:
50 rounds per completion.
1 completions

Rewards:
New Artifact: The eye of Knowledge
Size 1. Coverts all mining, Artifact and research production into pure research production.
Each production must have 10 producing building, after all the points have been added together, they are doubled.


Next Mission: Death at our door step.

Describition:
We manged to de-code there tranmissions and detected an unsecured cranit databank. They have mapped every planet and this is only one out of sevral stations. They are targeting our planets and ships. We must act now and destory this group before we are hunted.

Requirements:
1000 Energy
7,500 Attack

100% chance of being hit with 5,000 damage

Mission Details:
25 rounds per completion.
3 completions

Rewards:
New Artifact: Cranit Adaption Field Cannon.
Size: 80 Provides 500 attack.
When under attack. there a 4% chance of reducing the enemy attack by 1% for 5 minuites.
Removable by containment cage.


Next Mission: Destorying the Cranit

Describition:
Now we are ready final assult. Find and disable the cranit. Why are you still here, our race is at stake. Get a move on!

Requirements:
100 Energy
5,000 Scan

Mission details:
50 rounds per completion
5 Completions

The cranit is now on the battle tab.

Rewards:
New Module: Cranit Charged Resistor.
Size 10, Reduces energy by 50. increases energy charge rate by 2


Next Mission: End of the Assult

Describition:
Transmission from the cranit "Stop the Assult or else. Your race is weak, we can not allow you to follow through your action. Otherwise you will cause the end of the begining"

Requirements:
1000 Energy

Mission Details
100 Rounds per Completion
1 completion

Rewards:
New Artifact: The Cranit Contact.
Unlocks the The Cranit Race.



The Cranit Race:

If you are the cranit race you have the following benefits.
5% Attack
5% Defense
5% Energy
5% Hull
5% shields
5% scan
5% cloak
5% total defende and attack on all planets
-5% Upkeep

When attacking another cranit player, all states that are boosted

The Following Professions are avaible:
Builder
Fixer
Physicist
Explorer
Raider
Weaponizer - New Profession
Coverts defense modules into offensive weapons.
(Reduces defense by 15%, increases weapons by 15%)



Well what do you guyz think. This took some time to put together :twisted:

~John Falls~

Dan is not very likely to start a new race mission chain for rank 500+ players, especially with 150 per round.

An ok idea, but I'd say 10% boost for planet attack/defense, -10% boost to upkeep

I can't see dan doing this

It's a good idea for a race though. Other than that +1

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Sat May 12, 2012 10:10 pm
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