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 Let structures remain for new owners on abandoned planets. 
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Joined: Sat Dec 03, 2011 10:28 am
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Location: Asheron's Island, Dereth
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Maybe they should take extra energy (or credits?) to make operational again, depending on how long they've been abandoned, but they ought to still be there nonetheless.

In real life, abandoned cars are recovered and sold at government auctions all the time (though they may take extra energy to get working again, they are often in great working order anyway.)

Same for abandoned buildings; they are often rehabilitated and used for practical everyday purposes again.

Why can't the same happen for the structures of the planets we abandon?

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Sun Mar 04, 2012 6:43 am
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I LIKE THIS + 1 or more

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Sun Mar 04, 2012 6:44 am
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As long as the artifacts are destroyed.

if not...too easily abused

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Sun Mar 04, 2012 7:03 am
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Littlefluffy wrote:
As long as the artifacts are destroyed.

if not...too easily abused


Perhaps a now-or-never pop-up could be in order: Ask if you'd like to pay some kind of surcharge to also reactivate the artifacts. Depending on how sophisticated said artifacts are, their reactivation fees would vary.

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Sun Mar 04, 2012 7:08 am
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Littlefluffy wrote:
As long as the artifacts are destroyed.

if not...too easily abused


nah, if it's for "abuse", it can be done even now...(just a tad bit more complex)

so tbh, it doesn't really add any new abuse~

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Sun Mar 04, 2012 7:14 am
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+1

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Sun Mar 04, 2012 9:46 am
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EVERY thing should stay.. EVERY thing.

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Sun Mar 04, 2012 7:12 pm
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itsSoulPLayAgain wrote:
EVERY thing should stay.. EVERY thing.


Many would be grateful. If anyone wanted to get rid of any structure, the "Demolish" button doesn't cost anything to press.

How are the devs coming on it so far?

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Fri Mar 09, 2012 4:19 am
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Asheron wrote:
itsSoulPLayAgain wrote:
EVERY thing should stay.. EVERY thing.


Many would be grateful. If anyone wanted to get rid of any structure, the "Demolish" button doesn't cost anything to press.

How are the devs coming on it so far?


I think he meant to include analysier effect
which I would disagree with(unlike structure)
because while structure can be abused/traded right now, those can't(at least not easily by any means) so~

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Fri Mar 09, 2012 5:07 am
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0

It's hard to say; on one hand I want to agree as it seems to make sense, on the other hand this game mechanic works as stands.

The thought has crossed my mind before but never felt like a "great" suggestion though I could never put my finger on why I have that impression.

So I'm willing to be swayed one way or the other.

-Q

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Fri Mar 09, 2012 1:34 pm
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+1 I like this idea.


Fri Mar 09, 2012 5:33 pm
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Last week I found an unoccupied 16x mining VL toxic. When I colonised, I found 2 Tri-phases, an Anti-matter drill and a couple +12's. I think it belonged to a banned player (a high up one at that, it had the best cloak structures on it)

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Fri Mar 09, 2012 6:46 pm
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Bluecifer wrote:
Last week I found an unoccupied 16x mining VL toxic. When I colonised, I found 2 Tri-phases, an Anti-matter drill and a couple +12's. I think it belonged to a banned player (a high up one at that, it had the best cloak structures on it)


Envy...thy name is Bluecifer

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Sat Mar 10, 2012 12:41 am
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