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Idea for change on the daily mission http://galaxylegion.com/forum/viewtopic.php?f=6&t=22087 |
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Author: | Razorback [ Sun Mar 11, 2012 10:04 pm ] |
Post subject: | Idea for change on the daily mission |
As it stands, it's 25 exp for 50 energy. Discounting the shield sentries, that's 500 energy for something with neglegablke benefits. For that 500 energy, this morning I found a rescued scientist and planet data optimizer that I would have missed instead. Suggestion. Make it *NO* exp to do. That way it can be done as an energy sink, when we have a ton of overflow going into the next rank. |
Author: | kellmaster [ Mon Mar 12, 2012 3:07 am ] |
Post subject: | Re: Idea for change on the daily mission |
Razorback wrote: As it stands, it's 25 exp for 50 energy. Discounting the shield sentries, that's 500 energy for something with neglegablke benefits. For that 500 energy, this morning I found a rescued scientist and planet data optimizer that I would have missed instead. Suggestion. Make it *NO* exp to do. That way it can be done as an energy sink, when we have a ton of overflow going into the next rank. you want it to give no exp?? - 1 |
Author: | rafael.nicolaidis [ Mon Mar 12, 2012 3:10 am ] |
Post subject: | Re: Idea for change on the daily mission |
+1 to this. Either no energy or more energy. The way it is atm is pretty useless, although the idea of a daily mission is nice. |
Author: | samaritean [ Mon Mar 12, 2012 3:34 am ] |
Post subject: | Re: Idea for change on the daily mission |
+1 |
Author: | senatorhung [ Mon Mar 12, 2012 8:05 am ] |
Post subject: | Re: Idea for change on the daily mission |
+1 to an energy sink with no xp ! something to while away the minutes in between grinding for blue and yellow badges ![]() |
Author: | Razorback [ Mon Mar 12, 2012 8:33 am ] |
Post subject: | Re: Idea for change on the daily mission |
Exactly... you're going to rank, you have an overflow of energy, maybe base donating isn't an option for whatever reason. You can either go hit the CT lab, or you can do this. A 10%, two-day buff isn't a very good exchange for 500 power otherwise. Let it be power that was going to be lost. |
Author: | webguydan [ Tue Mar 13, 2012 4:14 pm ] |
Post subject: | Re: Idea for change on the daily mission |
We plan to scale the reward a bit higher soon. There will be a very nice new Daily coming out that will be quite different from any other mission we've done so far, so we will roll the update out at that time. ![]() |
Author: | Xx Blitz xX [ Tue Mar 13, 2012 5:39 pm ] |
Post subject: | Re: Idea for change on the daily mission |
rafael.nicolaidis wrote: +1 to this. Either no energy or more energy. The way it is atm is pretty useless, although the idea of a daily mission is nice. Wrong ...... With the extra energy you have you can put it into the base . Who wants less or no XP and not get credit for using the energy we have ? People like you that are in the minority and in the .9000000001 percentile of the game. Yeah we need additions to the game because there are a lot of players that are getting bored especially the ones over rank 1k. There are some new additions to the blockades of planets by NPC's and the new weekly effects of planets but there needs to be more action involved. I haven't seen a blockade on my planets yet but I will sometime. It would be nice to see them more often for the excitement. Missions aren't that exciting although the new stuff they give is. What's needed is to keep the legion on alert and a reason to stay logged in a lot so they " have " to work as a team. I talked to a friend of mine in our legion and he suggested having a huge NPC or a fleet of NPC's attacking our base and we'd have to defend it and get new and better drops from them comparable to the Graxis prisoners that we can't see anymore and the Dark Smugglers Cache's. Obviously they couldn't be so strong to disable your base in a short period of time because everyone can't be logged in at the same time to fight it or them off. These, the Lazuli Fabrication Plant , the Queens, the Rethion Lazuli Superhauler's and Titans have to be the favorites of most of us in the game but we have to spend our energy on our own to get the drops and kill the same things over and over. It gets monotonous and the wars between legions keeps us busy if and when they happen. I think having new exciting action would liven things up again. FRAIL , not my favorite guy in the game made a legion referring to being retired. He left the Honey Badgers ( formerly known as Project Anarchy ) and it looks like he quit. IF he did that's a huge waste of time and effort. I don't wish that on anyone especially on this game that has been so great in the past that has hit a temporary plateau in my mind and others at our rank. I've spent too much time and money on this game to just quit so I'll wait it out because I know Dan is capable of anything. The imagination and the thought of details has been awesome but it just needs to continue to do so to keep the players happy so they can't wait to log in and see something new or do something new. I love this game and I want it to thrive. It kind of sucks that we all get bored easily and that's why we need something big happen fast. Something to keep us on our toes as a legion and not just some other legion attacking our base. What we all enjoy the most is the drops from NPC's. The bigger the better. It's all we talk about really. Who got the cache today ? etc ... That's pretty bad when that's the most exciting thing happening that day IF we see a Nexus. Fortunately in our legion we do but the caches are so rare as they should be but that's why we need new things to want and be excited about that we can upgrade our ships with and add artifacts to our production like bases do if we have our bases set to receive artifacts. The main reason we enjoyed the Graxis Prisons so much was because it gave the lucky few 6 prisoners for a drop. That's 3 possible Engineers and 3 possible Tactical Officers if you're adding the skill points like I am. We can't see these anymore to get excited about ..... ![]() Dan help us out ... ![]() |
Author: | ODragon [ Tue Mar 13, 2012 6:00 pm ] |
Post subject: | Re: Idea for change on the daily mission |
Xx Blitz xX wrote: Who wants less or no XP and not get credit for using the energy we have ? People like you that are in the minority and in the .9000000001 percentile of the game. I'm almost level 1k and I would like to have something to do with energy that doesn't give me experience. I can't tell you the number of times I've been at 1 experience to level up and had more than 2k energy. When this happens, I click through what I can make in the CT-Lab, buff up completely, purge all the planets I can and still waste a couple of hundred or thousand energy. The easier answer would be to remove the 2k energy cap from base but that's a whole different problem. |
Author: | Xx Blitz xX [ Tue Mar 13, 2012 6:42 pm ] |
Post subject: | Re: Idea for change on the daily mission |
ODragon wrote: Xx Blitz xX wrote: Who wants less or no XP and not get credit for using the energy we have ? People like you that are in the minority and in the .9000000001 percentile of the game. I'm almost level 1k and I would like to have something to do with energy that doesn't give me experience. I can't tell you the number of times I've been at 1 experience to level up and had more than 2k energy. When this happens, I click through what I can make in the CT-Lab, buff up completely, purge all the planets I can and still waste a couple of hundred or thousand energy. The easier answer would be to remove the 2k energy cap from base but that's a whole different problem. OK I see your point there about the base and not wanting the XP at time but then you should have the option to click want XP or not to want XP. You can't take it away from everyone in the game that wants it or needs it. I actually need the extra energy sometimes to give to the base so it will give me 2k XP to add to the next level. I can see where some may not want it because they have other places to put it but it should be an option to take the XP or not if some action like this is going to take place. There is a Gun Control issue in his country. Some don't like them and don't want them so they try to vote them out and in doing so they try to take the rights away from the people who want them and need them to defend themselves. We need choices. |
Author: | ODragon [ Tue Mar 13, 2012 7:19 pm ] |
Post subject: | Re: Idea for change on the daily mission |
[quote="Xx Blitz xX"OK I see your point there about the base and not wanting the XP at time but then you should have the option to click want XP or not to want XP. We need choices.[/quote] I'm all for options, not "onlys". |
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