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Base Production Options
http://galaxylegion.com/forum/viewtopic.php?f=6&t=22297
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Author:  Devastation [ Sat Mar 17, 2012 12:35 am ]
Post subject:  Base Production Options

I've had an idea about base shipments.

Couldn't there be an option for a leader to select on person to receive ALL the base shipment. This would be extremely helpful to players.

I know what you are thinking, 1 person could just use up the whole legion's shipment everyday, well, not exactly. Set a limit to once a month or something. This, of course, would not affect their normal shipment if a leader chose to set it back.

Sorry it's a bit superficial. It's past midnight here and I'm quite tired...

Thoughts?

Author:  MYKA [ Sat Mar 17, 2012 1:21 am ]
Post subject:  Re: Base Production Options

consider the problem of multis

Author:  kellmaster [ Sat Mar 17, 2012 2:31 am ]
Post subject:  Re: Base Production Options

-1
its really easy to get a base to level 3 at low level, fill it up with 50 multi's. 90k research per day to a level 50.
It is a nice idea. Give one player a boost to finish a particular tree, but far too easy to abuse.

Author:  Uy23e [ Sat Mar 17, 2012 2:48 am ]
Post subject:  Re: Base Production Options

thou i won't oppose an option for base to store RP, and for base RP production to be channeled into the storage instead of shipments, which can then be used for CTL

my legion considered switching production mode so that our primary researchers benefit a bit extra(who happens to also have higher contribution, partly from base fund trade for EM) and as far as I can see, that's the only reasonable err.. reason to make the shipment go beyond "contribution based" in term of "non-equal" shipments.

Anyway, if you have any reason for wanting such a feature for any reason beyond CTL contribution(which I've addressed with alternative, sorta), list them so we can find better solution than the OP which is obivously abusable

Author:  Fireblade [ Sat Mar 17, 2012 3:58 pm ]
Post subject:  Re: Base Production Options

kellmaster wrote:
-1
its really easy to get a base to level 3 at low level, fill it up with 50 multi's. 90k research per day to a level 50.
It is a nice idea. Give one player a boost to finish a particular tree, but far too easy to abuse.



50 multies means making 50 facebook acccounts and you have to log into everyone once a week eitherwise they become inactive that doesn't exactly sound that easy lol

Author:  playret0195x [ Sat Mar 17, 2012 4:00 pm ]
Post subject:  Re: Base Production Options

someone can knock that out in about a day (logging in, using energy, getting hits in base battle, daily PvPing, then logging into the next account and so on and so on)

Author:  Darth Flagitious [ Sat Mar 17, 2012 4:02 pm ]
Post subject:  Re: Base Production Options

Fireblade225 wrote:
kellmaster wrote:
-1
its really easy to get a base to level 3 at low level, fill it up with 50 multi's. 90k research per day to a level 50.
It is a nice idea. Give one player a boost to finish a particular tree, but far too easy to abuse.



50 multies means making 50 facebook acccounts and you have to log into everyone once a week eitherwise they become inactive that doesn't exactly sound that easy lol


Being generous here with my labor estimate.

3 hours to set up.
1 hour per week to maintain active status.

Author:  martin.smit [ Sat Mar 17, 2012 7:49 pm ]
Post subject:  Re: Base Production Options

there was a case of 13 multis. if the reward is high enough, surely someone will put in the effort

Author:  Uy23e [ Sat Mar 17, 2012 7:52 pm ]
Post subject:  Re: Base Production Options

if it weren't against the rules, i probably will make a dozen or two...
just saying~

I have a dozen account in a game which I shall not specifically name in fear of possible ToS problem(which I'm too lazy to verify if it exist), because that game lets me

Author:  Devastation [ Sun Mar 18, 2012 3:43 pm ]
Post subject:  Re: Base Production Options

I see what you mean with the multi's... I didn't take that into account... :( No 2.8 million arti for me then...

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