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 Base Production Options 
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Joined: Tue Dec 06, 2011 3:17 pm
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I've had an idea about base shipments.

Couldn't there be an option for a leader to select on person to receive ALL the base shipment. This would be extremely helpful to players.

I know what you are thinking, 1 person could just use up the whole legion's shipment everyday, well, not exactly. Set a limit to once a month or something. This, of course, would not affect their normal shipment if a leader chose to set it back.

Sorry it's a bit superficial. It's past midnight here and I'm quite tired...

Thoughts?

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Sat Mar 17, 2012 12:35 am
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Joined: Fri Jan 13, 2012 2:43 pm
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consider the problem of multis

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Sat Mar 17, 2012 1:21 am
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Joined: Sun Feb 19, 2012 4:36 am
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-1
its really easy to get a base to level 3 at low level, fill it up with 50 multi's. 90k research per day to a level 50.
It is a nice idea. Give one player a boost to finish a particular tree, but far too easy to abuse.

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Sat Mar 17, 2012 2:31 am
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Joined: Fri Sep 16, 2011 12:04 am
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thou i won't oppose an option for base to store RP, and for base RP production to be channeled into the storage instead of shipments, which can then be used for CTL

my legion considered switching production mode so that our primary researchers benefit a bit extra(who happens to also have higher contribution, partly from base fund trade for EM) and as far as I can see, that's the only reasonable err.. reason to make the shipment go beyond "contribution based" in term of "non-equal" shipments.

Anyway, if you have any reason for wanting such a feature for any reason beyond CTL contribution(which I've addressed with alternative, sorta), list them so we can find better solution than the OP which is obivously abusable

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Sat Mar 17, 2012 2:48 am
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Joined: Wed Nov 16, 2011 1:42 am
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kellmaster wrote:
-1
its really easy to get a base to level 3 at low level, fill it up with 50 multi's. 90k research per day to a level 50.
It is a nice idea. Give one player a boost to finish a particular tree, but far too easy to abuse.



50 multies means making 50 facebook acccounts and you have to log into everyone once a week eitherwise they become inactive that doesn't exactly sound that easy lol

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Sat Mar 17, 2012 3:58 pm
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Joined: Thu Aug 11, 2011 9:48 pm
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someone can knock that out in about a day (logging in, using energy, getting hits in base battle, daily PvPing, then logging into the next account and so on and so on)

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Sat Mar 17, 2012 4:00 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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Fireblade225 wrote:
kellmaster wrote:
-1
its really easy to get a base to level 3 at low level, fill it up with 50 multi's. 90k research per day to a level 50.
It is a nice idea. Give one player a boost to finish a particular tree, but far too easy to abuse.



50 multies means making 50 facebook acccounts and you have to log into everyone once a week eitherwise they become inactive that doesn't exactly sound that easy lol


Being generous here with my labor estimate.

3 hours to set up.
1 hour per week to maintain active status.

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Sat Mar 17, 2012 4:02 pm
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Joined: Fri Dec 30, 2011 10:45 am
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there was a case of 13 multis. if the reward is high enough, surely someone will put in the effort

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Sat Mar 17, 2012 7:49 pm
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if it weren't against the rules, i probably will make a dozen or two...
just saying~

I have a dozen account in a game which I shall not specifically name in fear of possible ToS problem(which I'm too lazy to verify if it exist), because that game lets me

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Sat Mar 17, 2012 7:52 pm
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I see what you mean with the multi's... I didn't take that into account... :( No 2.8 million arti for me then...

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Sun Mar 18, 2012 3:43 pm
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