View unanswered posts | View active topics It is currently Mon Jul 21, 2025 3:21 pm



Reply to topic  [ 14 posts ] 
 Invasions should make the Halc/Calm Amp Un/Av for 2 Days. 
Author Message
User avatar

Joined: Wed Jan 25, 2012 6:17 pm
Posts: 1232
Reply with quote
Fed up with planet stealers taking a planet, then one day later halcing up, So you CANNOT hit them for the full time on your news feed.
The Invasion should make the Halc/Calm Amp unavailable for 2 days, so they can recieve appropriate treatment for taking your planet..

That is all.

_________________
Lumberjack, Konqul Excavator, Officer of Empire of the Sun
Image
Currently looking for a tree.


Wed Mar 21, 2012 3:12 pm
Profile

Joined: Thu Jul 14, 2011 12:24 am
Posts: 331
Reply with quote
i agree , if you lose an awesome planet its fustrating you can only hit them for 1 day then they are in the clear

_________________
Image


Wed Mar 21, 2012 3:17 pm
Profile
User avatar

Joined: Wed Feb 23, 2011 4:22 pm
Posts: 170
Reply with quote
Had that happen a few times as well

_________________
Whars te rum?


Wed Mar 21, 2012 3:18 pm
Profile
User avatar

Joined: Wed Jan 25, 2012 6:17 pm
Posts: 1232
Reply with quote
RexMundiAbu wrote:
i agree , if you lose an awesome planet its fustrating you can only hit them for 1 day then they are in the clear

Exactly, Considering they spend two days on your ships log.

_________________
Lumberjack, Konqul Excavator, Officer of Empire of the Sun
Image
Currently looking for a tree.


Wed Mar 21, 2012 3:19 pm
Profile
User avatar

Joined: Sat Jul 02, 2011 6:52 pm
Posts: 1663
Location: where the dead ships dwell
Reply with quote
If they guard the planet, you get all the time they spend guarding to hit them, even if they halc (unless they flux the planet).

_________________
ImageImage


Wed Mar 21, 2012 3:31 pm
Profile
User avatar

Joined: Wed Jan 25, 2012 6:17 pm
Posts: 1232
Reply with quote
ICBLF wrote:
If they guard the planet, you get all the time they spend guarding to hit them, even if they halc (unless they flux the planet).

Situation A:
They Buff Defenses to HIGH, and Add Pop, Hitting the guard is out of the question at this point. As most people add a few thousand pop, coupled with at least 20K+ Defense.

Situation B:
They flux the planet.

_________________
Lumberjack, Konqul Excavator, Officer of Empire of the Sun
Image
Currently looking for a tree.


Wed Mar 21, 2012 3:37 pm
Profile

Joined: Fri Apr 15, 2011 4:35 pm
Posts: 558
Reply with quote
+1

_________________
Image


Wed Mar 21, 2012 10:47 pm
Profile
User avatar

Joined: Wed Jan 25, 2012 6:17 pm
Posts: 1232
Reply with quote
Proof that people use this as a tactic ingame.

Image

Lol, Guy thinks im a brit/

_________________
Lumberjack, Konqul Excavator, Officer of Empire of the Sun
Image
Currently looking for a tree.


Thu Mar 22, 2012 7:45 am
Profile

Joined: Tue Jun 14, 2011 6:22 am
Posts: 242
Reply with quote
Bloody pom... ;)

_________________
Image


Thu Mar 22, 2012 9:19 am
Profile

Joined: Wed Jan 18, 2012 3:00 am
Posts: 1154
Reply with quote
The Exterminator wrote:
Fed up with planet stealers taking a planet, then one day later halcing up, So you CANNOT hit them for the full time on your news feed.
The Invasion should make the Halc/Calm Amp unavailable for 2 days, so they can recieve appropriate treatment for taking your planet..

That is all.


Please just remove Halcyon and amp completely ... all i find on my battletab are (even pvper) with halcyon and krionus before ... Its impossible to PVP anymore and is bad for player who like this aspect of game. Its like saying let put amp randomly on 90% npc and had negative effect before it trips ... would you like that NPCer ?


Thu Mar 22, 2012 11:52 am
Profile

Joined: Sun Sep 04, 2011 2:37 pm
Posts: 243
Reply with quote
Atlas wrote:
The Exterminator wrote:
Fed up with planet stealers taking a planet, then one day later halcing up, So you CANNOT hit them for the full time on your news feed.
The Invasion should make the Halc/Calm Amp unavailable for 2 days, so they can recieve appropriate treatment for taking your planet..

That is all.


Please just remove Halcyon and amp completely ... all i find on my battletab are (even pvper) with halcyon and krionus before ... Its impossible to PVP anymore and is bad for player who like this aspect of game. Its like saying let put amp randomly on 90% npc and had negative effect before it trips ... would you like that NPCer ?


the reason why the halc traps are there because some people would rather have to do missions and to keep your credits safer than having to pay more credits to repair, i disagree that halc traps should be removed, if someone took your planet and halced it (whilst guarding it) can't u use an unstable wormhole emitter, to remove a guard protecting a planet?


Thu Mar 22, 2012 5:20 pm
Profile

Joined: Sat Jun 05, 2010 1:54 am
Posts: 1208
Reply with quote
+1 to Exterm

but also +1 to the other guy for maximizing his attack and escape options
I can't be mad at smart (ruthless) battle tactics

_________________
Image


Thu Mar 22, 2012 5:42 pm
Profile
User avatar

Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
Reply with quote
First, you can't do away with Halcyons and CAmps altogether. They are a valuable tool for people who choose not to take part in PvP. Also, they are both used for missions and the CT Lab.

Now, having said that, I agree some changes need to be made. You can be alerted for up to 24 hours after your action. The alert lasts 48 hours, giving a maximum "reprisal" time of 48 hours for the aggrieved party and 72 hours for their legion mates. What I would suggest is a 36 hour prohibition on Haly/CAmp use for ALL offensive actions. This gives you 36 hours to get as many "free" shots in as you can while not leaving the offender completely unprotected for 3 days. If you can't get in sufficient "revenge" in a day-and-a-half, you're doing it wrong. Also, you should not be able to guard a planet or attack a base while a truce/pacification effect is active. Nor should you be able to set one while you are guarding a planet, or for the duration of the CURRENT base lock.

_________________
Ranks 400+ Join us in exploring..
ImageImage

[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Thu Mar 22, 2012 6:05 pm
Profile WWW

Joined: Thu Aug 04, 2011 1:56 pm
Posts: 1403
Reply with quote
I completely agree with darth's statement.


If you extended the waiting time for halcs for taking planets, then you may as well extended it for every other action.

Someone could easily multi-raid/hack you until they hit their TM limit, and not have to survive their whole alert.

Not the same as taking a planet, but still an alertable offense, where they could be truced halfway through.

_________________
Image
Check out my music!
http://www.soundcloud.com/silverstitchedcrow


Sun Mar 25, 2012 4:15 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 14 posts ] 

Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.