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Invasions should make the Halc/Calm Amp Un/Av for 2 Days. http://galaxylegion.com/forum/viewtopic.php?f=6&t=22531 |
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Author: | The Exterminator [ Wed Mar 21, 2012 3:12 pm ] |
Post subject: | Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
Fed up with planet stealers taking a planet, then one day later halcing up, So you CANNOT hit them for the full time on your news feed. The Invasion should make the Halc/Calm Amp unavailable for 2 days, so they can recieve appropriate treatment for taking your planet.. That is all. |
Author: | RexMundiAbu [ Wed Mar 21, 2012 3:17 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
i agree , if you lose an awesome planet its fustrating you can only hit them for 1 day then they are in the clear |
Author: | Capt Soddy [ Wed Mar 21, 2012 3:18 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
Had that happen a few times as well |
Author: | The Exterminator [ Wed Mar 21, 2012 3:19 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
RexMundiAbu wrote: i agree , if you lose an awesome planet its fustrating you can only hit them for 1 day then they are in the clear Exactly, Considering they spend two days on your ships log. |
Author: | ICBLF [ Wed Mar 21, 2012 3:31 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
If they guard the planet, you get all the time they spend guarding to hit them, even if they halc (unless they flux the planet). |
Author: | The Exterminator [ Wed Mar 21, 2012 3:37 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
ICBLF wrote: If they guard the planet, you get all the time they spend guarding to hit them, even if they halc (unless they flux the planet). Situation A: They Buff Defenses to HIGH, and Add Pop, Hitting the guard is out of the question at this point. As most people add a few thousand pop, coupled with at least 20K+ Defense. Situation B: They flux the planet. |
Author: | LIBING [ Wed Mar 21, 2012 10:47 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
+1 |
Author: | The Exterminator [ Thu Mar 22, 2012 7:45 am ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
Proof that people use this as a tactic ingame. ![]() Lol, Guy thinks im a brit/ |
Author: | Scarecrow619 [ Thu Mar 22, 2012 9:19 am ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
Bloody pom... ![]() |
Author: | Atlas [ Thu Mar 22, 2012 11:52 am ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
The Exterminator wrote: Fed up with planet stealers taking a planet, then one day later halcing up, So you CANNOT hit them for the full time on your news feed. The Invasion should make the Halc/Calm Amp unavailable for 2 days, so they can recieve appropriate treatment for taking your planet.. That is all. Please just remove Halcyon and amp completely ... all i find on my battletab are (even pvper) with halcyon and krionus before ... Its impossible to PVP anymore and is bad for player who like this aspect of game. Its like saying let put amp randomly on 90% npc and had negative effect before it trips ... would you like that NPCer ? |
Author: | mikeydude97 [ Thu Mar 22, 2012 5:20 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
Atlas wrote: The Exterminator wrote: Fed up with planet stealers taking a planet, then one day later halcing up, So you CANNOT hit them for the full time on your news feed. The Invasion should make the Halc/Calm Amp unavailable for 2 days, so they can recieve appropriate treatment for taking your planet.. That is all. Please just remove Halcyon and amp completely ... all i find on my battletab are (even pvper) with halcyon and krionus before ... Its impossible to PVP anymore and is bad for player who like this aspect of game. Its like saying let put amp randomly on 90% npc and had negative effect before it trips ... would you like that NPCer ? the reason why the halc traps are there because some people would rather have to do missions and to keep your credits safer than having to pay more credits to repair, i disagree that halc traps should be removed, if someone took your planet and halced it (whilst guarding it) can't u use an unstable wormhole emitter, to remove a guard protecting a planet? |
Author: | StolenPlanet [ Thu Mar 22, 2012 5:42 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
+1 to Exterm but also +1 to the other guy for maximizing his attack and escape options I can't be mad at smart (ruthless) battle tactics |
Author: | Darth Flagitious [ Thu Mar 22, 2012 6:05 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
First, you can't do away with Halcyons and CAmps altogether. They are a valuable tool for people who choose not to take part in PvP. Also, they are both used for missions and the CT Lab. Now, having said that, I agree some changes need to be made. You can be alerted for up to 24 hours after your action. The alert lasts 48 hours, giving a maximum "reprisal" time of 48 hours for the aggrieved party and 72 hours for their legion mates. What I would suggest is a 36 hour prohibition on Haly/CAmp use for ALL offensive actions. This gives you 36 hours to get as many "free" shots in as you can while not leaving the offender completely unprotected for 3 days. If you can't get in sufficient "revenge" in a day-and-a-half, you're doing it wrong. Also, you should not be able to guard a planet or attack a base while a truce/pacification effect is active. Nor should you be able to set one while you are guarding a planet, or for the duration of the CURRENT base lock. |
Author: | Silver_Stiched_Crow [ Sun Mar 25, 2012 4:15 pm ] |
Post subject: | Re: Invasions should make the Halc/Calm Amp Un/Av for 2 Days. |
I completely agree with darth's statement. If you extended the waiting time for halcs for taking planets, then you may as well extended it for every other action. Someone could easily multi-raid/hack you until they hit their TM limit, and not have to survive their whole alert. Not the same as taking a planet, but still an alertable offense, where they could be truced halfway through. |
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