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PVP badge addition (unlimited use) http://galaxylegion.com/forum/viewtopic.php?f=6&t=22889 |
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Author: | Atlas [ Fri Mar 30, 2012 1:44 am ] |
Post subject: | PVP badge addition (unlimited use) |
1 Red badge Serial killer magic Remove the negative effect of a (one) Krionus trap 1 blue badge Best hacker friend Remove the negative effect of a (one) quantum firewall trap 1 Yellow badge feel like doing it again do you ? Remove timer on raid once This get put in game and im the most satisfate player of the game ... IM SURE I WOULD |
Author: | RigorMortis [ Fri Mar 30, 2012 3:07 am ] |
Post subject: | Re: PVP badge addition (unlimited use) |
Oh man I would so absolutely love the ability for all of these, but unfortunately I think they would be much too strong. I would say at the least, they should probably be 5-10 badges of the specified type for those effects. |
Author: | Atlas [ Fri Mar 30, 2012 3:11 am ] |
Post subject: | Re: PVP badge addition (unlimited use) |
why I mean we don't stock badge since we use them , we can already hack , raid infinetely after we remove traps effect and if we hit halcyon well we wasted a red badge to get rid of a krionus . Don't seem over powered to me , i mean npcer kill npc all day long why i could not kill player all day long if I want to . That my fun , other have their , I think we already have too much negative effect for pvp , maybe adding some positive content to it would make it more fun to us PVPer. |
Author: | Thon-Ni-Maa [ Fri Mar 30, 2012 3:16 am ] |
Post subject: | Re: PVP badge addition (unlimited use) |
Personally I think there should be a button on the PVP action screen for Null Fuse, Nano-Repair, and Time-Manipulator. The big three of "Common Actions" |
Author: | RigorMortis [ Fri Mar 30, 2012 3:45 am ] |
Post subject: | Re: PVP badge addition (unlimited use) |
If this is implemented, the reason it should be 5-10 badges is because it's not keeping them even, and also Null Fuses are desired because you can't just say "Oh heh, well I'll just use the thing I got from killing/hacking this person to remove the effect." If it was 1 badge per, it would simply be too easy. I could never hack again and still overcome any QFT effects I could accrue, which would get me the badge to remove it anyway. As for yellows, people use TMs to raid too, so each yellow badge would be equivalent to a TM that you would have spent raiding, which is giving a pretty high value to a yellow badge. |
Author: | Atlas [ Fri Mar 30, 2012 11:49 am ] |
Post subject: | Re: PVP badge addition (unlimited use) |
then what about just implementing the red one , that all im asking ... we already have too much negative effect for pvp : we need null fuse , there is halcyon , krionus , thetracon , omicron , special traps , then there is calming amplifier , what about trinity core and to finish gemini cannon . So if use the energy to get a kill I don't see why I could not be authorised to kill another one without krionus effect. |
Author: | martin.smit [ Fri Mar 30, 2012 1:23 pm ] |
Post subject: | Re: PVP badge addition (unlimited use) |
+1 Only for reds. Maybe 2-3 reds per KVT, 5 seems a lot(Especially higher ranks who have over 50+ KVTs easily) I'm sitting with 120 reds. -1 Yellow, if you raid successfully you get yellow with which you can raid him again once. Hacking easily 5-10 blues. Much easier to get blues than reds |
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