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PVP badge addition (unlimited use)
http://galaxylegion.com/forum/viewtopic.php?f=6&t=22889
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Author:  Atlas [ Fri Mar 30, 2012 1:44 am ]
Post subject:  PVP badge addition (unlimited use)

1 Red badge

Serial killer magic

Remove the negative effect of a (one) Krionus trap

1 blue badge

Best hacker friend

Remove the negative effect of a (one) quantum firewall trap

1 Yellow badge

feel like doing it again do you ?

Remove timer on raid once


This get put in game and im the most satisfate player of the game ... IM SURE I WOULD

Author:  RigorMortis [ Fri Mar 30, 2012 3:07 am ]
Post subject:  Re: PVP badge addition (unlimited use)

Oh man I would so absolutely love the ability for all of these, but unfortunately I think they would be much too strong. I would say at the least, they should probably be 5-10 badges of the specified type for those effects.

Author:  Atlas [ Fri Mar 30, 2012 3:11 am ]
Post subject:  Re: PVP badge addition (unlimited use)

why I mean we don't stock badge since we use them , we can already hack , raid infinetely after we remove traps effect and if we hit halcyon well we wasted a red badge to get rid of a krionus .

Don't seem over powered to me , i mean npcer kill npc all day long why i could not kill player all day long if I want to . That my fun , other have their , I think we already have too much negative effect for pvp , maybe adding some positive content to it would make it more fun to us PVPer.

Author:  Thon-Ni-Maa [ Fri Mar 30, 2012 3:16 am ]
Post subject:  Re: PVP badge addition (unlimited use)

Personally I think there should be a button on the PVP action screen for Null Fuse, Nano-Repair, and Time-Manipulator. The big three of "Common Actions"

Author:  RigorMortis [ Fri Mar 30, 2012 3:45 am ]
Post subject:  Re: PVP badge addition (unlimited use)

If this is implemented, the reason it should be 5-10 badges is because it's not keeping them even, and also Null Fuses are desired because you can't just say "Oh heh, well I'll just use the thing I got from killing/hacking this person to remove the effect."

If it was 1 badge per, it would simply be too easy. I could never hack again and still overcome any QFT effects I could accrue, which would get me the badge to remove it anyway.

As for yellows, people use TMs to raid too, so each yellow badge would be equivalent to a TM that you would have spent raiding, which is giving a pretty high value to a yellow badge.

Author:  Atlas [ Fri Mar 30, 2012 11:49 am ]
Post subject:  Re: PVP badge addition (unlimited use)

then what about just implementing the red one , that all im asking ... we already have too much negative effect for pvp : we need null fuse , there is halcyon , krionus , thetracon , omicron , special traps , then there is calming amplifier , what about trinity core and to finish gemini cannon . So if use the energy to get a kill I don't see why I could not be authorised to kill another one without krionus effect.

Author:  martin.smit [ Fri Mar 30, 2012 1:23 pm ]
Post subject:  Re: PVP badge addition (unlimited use)

+1 Only for reds. Maybe 2-3 reds per KVT, 5 seems a lot(Especially higher ranks who have over 50+ KVTs easily) I'm sitting with 120 reds.


-1 Yellow, if you raid successfully you get yellow with which you can raid him again once.

Hacking easily 5-10 blues. Much easier to get blues than reds

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