LIBING wrote:
too powerfull..
75% for 1ctp
20% for 3ctp
4% for 5ctp
1% for 10ctp
The point was to change the drops as lots of people have complained in the past that 1 or 2 ctp for the energy spent is not worth it.
Your first two percentages would not change the fact that its still crappy ctp for the energy spent, and the last two are gonna be so rare that the rate won't change at all.
I'll admit that given their common occurrance that maybe 5 & 10 CTP may be too high, that said though, a 75% chance at 1 ctp is basically what we already have. So perhaps a 65% chance at 3 CTP and a 35% chance at 6 CTP would be better. However that still just means a max of 6 CTP for 15-25 energy spent.
A person under rank 600 can make 38 ctp from just 7 attacks or 35 energy. Whereas anyone above rank 750 can't get decent ctp rates at all from any NPC drop other than Xiloy, and they disappear at rank 1000.
Given that its these high ranking members who primarily need the ctp the most(for base upgrades/buildings/universal terminal), there should be ways to gain such ctp at a higher rate, without having to sell their artifacts/minerals.
I wouldn't even be suggesting this if scrap rates on higher rank NPC drops weren't already completely nuked, and the higher ranked NPC drops continually appear to be getting the same treatment, such as the newly released Sha'din Hyperport.