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idea for critical raids
http://galaxylegion.com/forum/viewtopic.php?f=6&t=22984
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Author:  playret0195x [ Sat Mar 31, 2012 11:51 pm ]
Post subject:  idea for critical raids

critical raids should result in the abduction of enemy crew members and holding them hostage. what do you think?

Author:  Uy23e [ Sun Apr 01, 2012 12:02 am ]
Post subject:  Re: idea for critical raids

playret0195x wrote:
critical raids should result in the abduction of enemy crew members and holding them hostage. what do you think?


I think it's a good idea to balance crit raid and crit fail raid with something like this
but need more details on how it works

Author:  Darth Flagitious [ Sun Apr 01, 2012 12:06 am ]
Post subject:  Re: idea for critical raids

If you mean taking an actual crew member from the target... Definitely not. And before the argument comes up that you can lose a crewman in a crit-fail, remember that you are the aggressor in the raid and that's the chance you take when you go for a raid. It would really piss me off if I lost a crewman through no fault of my own.

If you mean a "duplicate" added to your own ship... Maybe. It could absolutely NOT be an engineer or tactical officer. I'd be hesitant about helmsmen too.

I agree that a crit-raid should net you something more than it does now, but a crewman... I'm not sure if that's a real good idea.

Author:  playret0195x [ Sun Apr 01, 2012 12:25 am ]
Post subject:  Re: idea for critical raids

Darth Flagitious wrote:
If you mean taking an actual crew member from the target... Definitely not. And before the argument comes up that you can lose a crewman in a crit-fail, remember that you are the aggressor in the raid and that's the chance you take when you go for a raid. It would really piss me off if I lost a crewman through no fault of my own.

If you mean a "duplicate" added to your own ship... Maybe. It could absolutely NOT be an engineer or tactical officer. I'd be hesitant about helmsmen too.

I agree that a crit-raid should net you something more than it does now, but a crewman... I'm not sure if that's a real good idea.


you forget these things are very rare

Author:  Darth Flagitious [ Sun Apr 01, 2012 12:31 am ]
Post subject:  Re: idea for critical raids

playret0195x wrote:
Darth Flagitious wrote:
If you mean taking an actual crew member from the target... Definitely not. And before the argument comes up that you can lose a crewman in a crit-fail, remember that you are the aggressor in the raid and that's the chance you take when you go for a raid. It would really piss me off if I lost a crewman through no fault of my own.

If you mean a "duplicate" added to your own ship... Maybe. It could absolutely NOT be an engineer or tactical officer. I'd be hesitant about helmsmen too.

I agree that a crit-raid should net you something more than it does now, but a crewman... I'm not sure if that's a real good idea.


you forget these things are very rare


Heh... Maybe for you... When I go on a badge run I usually end up with about 1 in 7 successful raids being a critical...

Author:  Rarek [ Sun Apr 01, 2012 12:32 am ]
Post subject:  Re: idea for critical raids

Critical raid means that the raid went really well. 2 badges instead of one? Percent bonus on minerals stolen?

Author:  playret0195x [ Sun Apr 01, 2012 12:39 am ]
Post subject:  Re: idea for critical raids

Darth Flagitious wrote:
playret0195x wrote:
Darth Flagitious wrote:
If you mean taking an actual crew member from the target... Definitely not. And before the argument comes up that you can lose a crewman in a crit-fail, remember that you are the aggressor in the raid and that's the chance you take when you go for a raid. It would really piss me off if I lost a crewman through no fault of my own.

If you mean a "duplicate" added to your own ship... Maybe. It could absolutely NOT be an engineer or tactical officer. I'd be hesitant about helmsmen too.

I agree that a crit-raid should net you something more than it does now, but a crewman... I'm not sure if that's a real good idea.


you forget these things are very rare


Heh... Maybe for you... When I go on a badge run I usually end up with about 1 in 7 successful raids being a critical...


i don't raid much, but doesn't a higher crew count than your enemy result in less crew member casualties?

Author:  Darth Flagitious [ Sun Apr 01, 2012 12:44 am ]
Post subject:  Re: idea for critical raids

playret0195x wrote:
i don't raid much, but doesn't a higher crew count than your enemy result in less crew member casualties?


No. The RNG determines that. The ratio of your crew to the enemy crew creates a "chance" to raid. Throw in Protean/Raider bonus, then the RNG chews on your adjusted chance and spits out a CritSuccess, Success, Fail, or CritFail.

Author:  Uy23e [ Sun Apr 01, 2012 12:50 am ]
Post subject:  Re: idea for critical raids

Darth Flagitious wrote:
If you mean taking an actual crew member from the target... Definitely not. And before the argument comes up that you can lose a crewman in a crit-fail, remember that you are the aggressor in the raid and that's the chance you take when you go for a raid. It would really piss me off if I lost a crewman through no fault of my own.

If you mean a "duplicate" added to your own ship... Maybe. It could absolutely NOT be an engineer or tactical officer. I'd be hesitant about helmsmen too.

I agree that a crit-raid should net you something more than it does now, but a crewman... I'm not sure if that's a real good idea.


the same argument can be made of crit hacking, the aggressor can get something awesome there.
So I think that logic is hardly solid

Author:  RigorMortis [ Sun Apr 01, 2012 2:43 am ]
Post subject:  Re: idea for critical raids

Har har, crit raids being rare. At least 1/10 if not more of my raids are critical successes, where I haven't had a critical failure in over 300 raids.

I would agree something more would be nice for critical raids, but the enemy shouldn't lose a crew member just because you critically raided them.

Author:  kellmaster [ Sun Apr 01, 2012 3:13 am ]
Post subject:  Re: idea for critical raids

Hmm, how about a temporary buff, Morale Boost, increases attack by a percentage. removed in 2 days or when next disabled, not removable by artifact effects.

Author:  Uy23e [ Sun Apr 01, 2012 5:07 am ]
Post subject:  Re: idea for critical raids

RigorMortis wrote:
Har har, crit raids being rare. At least 1/10 if not more of my raids are critical successes, where I haven't had a critical failure in over 300 raids.

I would agree something more would be nice for critical raids, but the enemy shouldn't lose a crew member just because you critically raided them.


if the reward can be adjusted, so can the proc rate
in fact, for all intends and purposes, there can be multiple "tiers" of crits.....

do not constrict urself with the current facts

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