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Any reason why we can't send Ship Bots & Rescued Prisoners? http://galaxylegion.com/forum/viewtopic.php?f=6&t=23164 |
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Author: | Asheron [ Wed Apr 04, 2012 9:46 pm ] |
Post subject: | Any reason why we can't send Ship Bots & Rescued Prisoners? |
I always need more of them, and they're not sendable for trades. Could someone PLEASE fix that? Thanks! (PS: I'd even pay a big trade surcharge to receive them. I won't mind; they're that worth it.) |
Author: | Sparky [ Wed Apr 04, 2012 9:47 pm ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
Far too over powered if you could send them |
Author: | Uy23e [ Wed Apr 04, 2012 10:24 pm ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
multi abuse risk |
Author: | RigorMortis [ Wed Apr 04, 2012 11:45 pm ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
Uy23e wrote: multi abuse risk This. Guy makes 4 accounts, sends all of his ship upgrades to one account. Now he's getting 4x the amount of ship upgrades as everyone else. |
Author: | Rarek [ Thu Apr 05, 2012 12:44 am ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
![]() Super ships at super low levels. I would have thought that was at least slightly obvious. |
Author: | Asheron [ Thu Apr 05, 2012 6:47 am ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
RigorMortis wrote: Uy23e wrote: multi abuse risk This. Guy makes 4 accounts, sends all of his ship upgrades to one account. Now he's getting 4x the amount of ship upgrades as everyone else. Can't an IP match take care of him? What about the match of the browser version? A match to the set of browser apps he has? A match to the OS he uses? A match to the computer manufacturer and other hardware data? If there are too many matches between accounts, he is obviously multi-ing. Why can't THAT help curb multi-ing? Why put up measures that hinder EVERYBODY ELSE instead? |
Author: | Darth Flagitious [ Thu Apr 05, 2012 7:01 am ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
Asheron wrote: RigorMortis wrote: Uy23e wrote: multi abuse risk This. Guy makes 4 accounts, sends all of his ship upgrades to one account. Now he's getting 4x the amount of ship upgrades as everyone else. Can't an IP match take care of him? What about the match of the browser version? A match to the set of browser apps he has? A match to the OS he uses? A match to the computer manufacturer and other hardware data? If there are too many matches between accounts, he is obviously multi-ing. Why can't THAT help curb multi-ing? Why put up measures that hinder EVERYBODY ELSE instead? The fact that I can play the game on my laptop and my cell phone at the same time (with just one profile) pretty much invalidates that whole argument. |
Author: | wolfprince01 [ Thu Apr 05, 2012 7:55 am ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
Asheron wrote: RigorMortis wrote: Uy23e wrote: multi abuse risk This. Guy makes 4 accounts, sends all of his ship upgrades to one account. Now he's getting 4x the amount of ship upgrades as everyone else. Can't an IP match take care of him? What about the match of the browser version? A match to the set of browser apps he has? A match to the OS he uses? A match to the computer manufacturer and other hardware data? If there are too many matches between accounts, he is obviously multi-ing. Why can't THAT help curb multi-ing? Why put up measures that hinder EVERYBODY ELSE instead? It's not hard to get by any of that with some money , a guy I work with has 4 labtops and 4 different internet lines just for that. |
Author: | KxG Ryoko [ Thu Apr 05, 2012 10:27 am ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
Asheron wrote: Can't an IP match take care of him? What about the match of the browser version? A match to the set of browser apps he has? A match to the OS he uses? A match to the computer manufacturer and other hardware data? If there are too many matches between accounts, he is obviously multi-ing. Why can't THAT help curb multi-ing? Why put up measures that hinder EVERYBODY ELSE instead? Or maybe, just may~be someone is using the same browser version (there are 6-7 billion of us you know?), plays the same browser games, is using the same type of OS. they get banned for multi-ing because YOU want stuff that'll increase your ship. increase your artifact production and make do with what you get. |
Author: | Asheron [ Thu Apr 05, 2012 6:27 pm ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
How about paying a surcharge (of artifacts, kurenite or credits) to trade these artifacts in order to keep multi-ing from being profitable? And what other untested methods would keep multi-ing from being profitable? |
Author: | PaulHsiao [ Thu Apr 05, 2012 6:31 pm ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
Asheron wrote: How about paying a surcharge (of artifacts, kurenite or credits) to trade these artifacts in order to keep multi-ing from being profitable? And what other untested methods would keep multi-ing from being profitable? No charge is enough to keep that from being over powered or abused by multis. Period. Creds and artifacts are easily obtained. |
Author: | KxG Ryoko [ Thu Apr 05, 2012 6:55 pm ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
I think maybe the only way to sort of negate the multi threat is make it shareable. but even then, it still can be abused. |
Author: | Uy23e [ Thu Apr 05, 2012 7:59 pm ] |
Post subject: | Re: Any reason why we can't send Ship Bots & Rescued Prisoners? |
There is no possible way to complete eliminate multi in FTP games. countermeasures will increase the difficulty of making and keeping them, but there is no safe way of elimination and even PTP games... well... it only limits as far as the ratio of return limits(that is to say, if you can pay the same amount to get more stuff than to maintain a multi, then multi is useless) with that said, we must keep multi in mind when we consider issues such as this and surcharge wise: its not true that no surcharge is enough, if the surcharge is in GP and just barely(and i mean very very barely) cheaper than the purchase price of the same artifact, then it is enough. what is barely cheaper? well, IMO, it is: the artifact must be in bundles of 100 to be sent, and the price is 100 such arti full price purchase minus 1 GP ![]() for prisoner, dan can use the rough chance to roll rank point in the wheel to calculate its price ![]() That would be acceptable to me note: u might notice my lack of apostrophes, well.... refer to this: viewtopic.php?f=5&t=22820 actully... my keyboard is broken and equal sign, apostrophes, back space, back sqaure bracket keys are not working but... thats rather funny |
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