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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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There are Suns in all galaxies, there everywhere, they also provide heat, light which is needed for life,so in our case they would increase production by a certain amount. Now there are different sized suns (ours is very tiny compared to others out there), so i was thinking something like this:
Very Tiny Sun: Increases YOUR overall production by 2% (not planets, yours, so it would increase mining by 2%, artis by 2%, ad research by 2%).
Tiny Sun: Increases Your overall production by 4%
Very Small Sun: Increases Your overall production by 8%
Small Sun: Increases Your overall production by 10%
Average Sun: Increases Your overall production by 14%
Large Sun: Increases Your overall production by 16%
Very Large Sun: Increases Your overall production by 18%
Massive Sun: Increases Your overall production by 22%
Very Massive Sun: Increases Your overall production by 24%
Collossal Sun: Increases Your overall production by 28%
Mega Collosal Sun:Increases Your overall production by 30%
U can only hold 1 Sun. U could abandon Sun's just like u could with planets (5GP) Also each Sun would have a rarity in finding them, so very tiny could be "common" and mega collosal be "mythical". What do u guys think.
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Tue Apr 03, 2012 4:38 am |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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If you have a limited amount of these, like 3 - 4, then +1 If you can collect infinite amounts like planets, - 1 Besides, no one can colonize a sun 
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Tue Apr 03, 2012 4:39 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Zargor wrote: There are Suns in all galaxies, there everywhere, they also provide heat, light which is needed for life,so in our case they would increase production by a certain amount. Now there are different sized suns (ours is very tiny compared to others out there), so i was thinking something like this:
Very Tiny Sun: Increases YOUR overall production by 2% (not planets, yours, so it would increase mining by 2%, artis by 2%, ad research by 2%).
Tiny Sun: Increases Your overall production by 4%
Very Small Sun: Increases Your overall production by 8%
Small Sun: Increases Your overall production by 10%
Average Sun: Increases Your overall production by 14%
Large Sun: Increases Your overall production by 16%
Very Large Sun: Increases Your overall production by 18%
Massive Sun: Increases Your overall production by 22%
Very Massive Sun: Increases Your overall production by 24%
Collossal Sun: Increases Your overall production by 28%
Mega Collosal Sun:Increases Your overall production by 30%
U can only hold 1 Sun. U could abandon Sun's just like u could with planets (5GP) Also each Sun would have a rarity in finding them, so very tiny could be "common" and mega collosal be "mythical". What do u guys think.
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Tue Apr 03, 2012 4:45 am |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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I suppose that would mean I'm an idiot for speed reading  Interesting idea. Would love to see other reactions to it.
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Tue Apr 03, 2012 4:48 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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I think this would be too large of an increase to production.
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Tue Apr 03, 2012 4:54 am |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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RigorMortis wrote: I think this would be too large of an increase to production. I think so too, but I still like it. Maybe 0.25% per rank. And add in another line of research for Solar Modifiers.
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Tue Apr 03, 2012 5:03 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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RigorMortis wrote: I think this would be too large of an increase to production. well considering there would be rarity in finding the better ones, "mythical" for collosal and mega collosal. plus if i were to find a mega collosal my research would increase by 500, now yes the more your production is the more effective this would be but u can only hold one sun. Plus this is only a brainstorm, it can be tweaked and such.
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Tue Apr 03, 2012 5:06 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Thon-Ni-Maa wrote: RigorMortis wrote: I think this would be too large of an increase to production. I think so too, but I still like it. Maybe 0.25% per rank. And add in another line of research for Solar Modifiers. +1 sounds good.
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Tue Apr 03, 2012 5:08 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Thon-Ni-Maa wrote: RigorMortis wrote: I think this would be too large of an increase to production. I think so too, but I still like it. Maybe 0.25% per rank. And add in another line of research for Solar Modifiers. Per size? Yeah I think that would be better. I also didn't think of this before, but any sun (even the worst) would have to be much rarer than planets. Since you could only have one, I would be absolutely furious if I went on a scan run and scanned half a dozen stars of an equivalent rarity to Terra planets and such. Speaking of which, they would have to be stars. The Sun (Sol) is specifically our sun, and is still only a star. This would also call into account the descriptions of +10s and +12s, which are already supposed to encompass stars/be much larger than stars respectively. Edit: Even though many people have seen this before, and it's not really related to the idea, this image is just mind boggling. I can wrap my head around the concept of objects this large, but I absolutely fail in visualizing them. 
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Last edited by RigorMortis on Tue Apr 03, 2012 5:14 am, edited 2 times in total.
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Tue Apr 03, 2012 5:08 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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RigorMortis wrote: Thon-Ni-Maa wrote: RigorMortis wrote: I think this would be too large of an increase to production. I think so too, but I still like it. Maybe 0.25% per rank. And add in another line of research for Solar Modifiers. Per size? Yeah I think that would be better. I also didn't think of this before, but any sun (even the worst) would have to be much rarer than planets. Since you could only have one, I would be absolutely furious if I went on a scan run and scanned half a dozen stars of an equivalent rarity to Terra planets and such. Speaking of which, they would have to be stars. The Sun (Sol) is specifically our sun, and is still only a star. This would also call into account the descriptions of +10s and +12s, which are already supposed to encompass stars/be much larger than stars respectively. I agree.
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Tue Apr 03, 2012 5:13 am |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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Rigor, I love that picture too. And even W Cephi is tiny compared to a galaxy. A mere mote in god's eye.
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Tue Apr 03, 2012 5:16 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Less, even. Images like that, the Voyager images, and other similar images just make me realize in a sort of bittersweet fashion how insignificant we and everything we do is. Life is great and enjoyable, but at the same time, what impact are we actually making on any significant scale in the universe?
/Philosophical
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Tue Apr 03, 2012 5:18 am |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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If you haven't gotten frightened out of your skull at that thought, then you haven't really grasped it yet. I've had that happen, but only once.
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Tue Apr 03, 2012 5:21 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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I would perfer it to have an unlimited number, but each only affect a limited amount of planets. When u occupy a sun, it randmly apply its sun boost as a buff to 4-12 of your planets(possibly also related to size to some extend) when u get another sun, it will apply its bonus to random planets choose from those that does not already have a sun buff if a planet is invaded from u that have a sun buff, its sun buff is removed, and ur sun permantly lose a spot unless u reoccupy it. But when a sun only provide bonus to 2 or fewer planets, it will automatically extend its bonus to 2-6 new planets
the problem i can see with this system would be rerolling which planets the sun give bonus to via abondon and reoccupy, i dont know how that would be prevented thou given the way above described, it would be a difficult task with enough cost that it should not happen often.
i feel this is more realistic and less imba
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Tue Apr 03, 2012 5:26 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Uy23e wrote: I would perfer it to have an unlimited number, but each only affect a limited amount of planets. When u occupy a sun, it randmly apply its sun boost as a buff to 4-12 of your planets(possibly also related to size to some extend) when u get another sun, it will apply its bonus to random planets choose from those that does not already have a sun buff if a planet is invaded from u that have a sun buff, its sun buff is removed, and ur sun permantly lose a spot unless u reoccupy it. But when a sun only provide bonus to 2 or fewer planets, it will automatically extend its bonus to 2-6 new planets
the problem i can see with this system would be rerolling which planets the sun give bonus to via abondon and reoccupy, i dont know how that would be prevented thou given the way above described, it would be a difficult task with enough cost that it should not happen often.
i feel this is more realistic and less imba +1. I like it, see we want the game more realistic, well doing it this way will gives us that realistic view. See if u lose a planet with the sun buff, then well it's your fault u didn't defend it well enough, i don't know why u need to re-occupy a sun when an enemy player takes a planet, coz u would still have the sun/star, just your production % would go down from losing the planet. And yes to Rigor's earlier comment Suns/Stars would have to be rarer than planets. Probably starting at "Rare" and ending at "Mythical".
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Tue Apr 03, 2012 5:55 am |
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Hansolocal
Joined: Wed Jan 05, 2011 2:52 am Posts: 704
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Personally, I think it is waaaaaay to overpowered. However, I think there is still some use, so hear me out.
King of the Hill.
Make the sizes rank applicable (very small for between ranks 1-100, small for ranks 101-200, medium for ranks 201-400, large for ranks 401-600, very large for ranks 601-1000, mythical giant for ranks 1001+)
Anyone can see it, provided that they do the mission chain. When you reach the cut-off rank, you can no longer see the one for that rank range and must complete a new and separate mission in order to see the sun in the current rank range. It does nothing but increase production, and obviously there will also need to be a designated amount of space for defenses. On top of this, no artifacts can be used on it, and its defenses drop every day (in the same fashion as Exotica).
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Tue Apr 03, 2012 6:22 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Hansolocal wrote: Personally, I think it is waaaaaay to overpowered. However, I think there is still some use, so hear me out.
King of the Hill.
Make the sizes rank applicable (very small for between ranks 1-100, small for ranks 101-200, medium for ranks 201-400, large for ranks 401-600, very large for ranks 601-1000, mythical giant for ranks 1001+)
Anyone can see it, provided that they do the mission chain. When you reach the cut-off rank, you can no longer see the one for that rank range and must complete a new and separate mission in order to see the sun in the current rank range. It does nothing but increase production, and obviously there will also need to be a designated amount of space for defenses. On top of this, no artifacts can be used on it, and its defenses drop every day (in the same fashion as Exotica). And that's way too underpowered, see exotica itself is extremely difficult to hold for a long period of time. So yeah actually i do agree it may be a littkle over powered but i don't think it should be used the way u described it. It should be something along the lines of the way Uy23e or Rigor or Thon-Ni-Maa or i explained it. EDIT: And not only that but the higher ranks would take advantage of this since no low ranked player could hold of a higher ranked player. Also i just thought of an expanded idea, since we are in legions why not have a legion wide star. Which would have different sizes, meaning different production buffs. Your legion can only hold 1 star (lets face it, if u could capture enemy stars, well u know the Dysonians would have insane production). The star will not only increase YOUR production but also the bases as well.
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Tue Apr 03, 2012 7:06 am |
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PwninNoobs
Joined: Tue Mar 29, 2011 4:47 am Posts: 244 Location: Auckland New Zealand
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I like the idea, but i reckon that if you want to abandon a sun, you can do it freely without GP, but there would be a MASSIVE time limit before you can find and occupy another sun like 1 week or even 1 month depending on the rarity of the sun you just abandoned.
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Tue Apr 03, 2012 7:44 am |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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If it was decided to implement stars in any way, they would need to be more of a time consuming concept than just "If I take one over, I get production." The idea is good, it just needs to be expanded a little. I like the idea of having multiple stars, but allowing that star to be in the center of a "galaxy" determined by the size of the star, where you can surround it with planets of your choice. However the closer to the star it is, the bonus would be different. For example, a barren planet, right next to the star, would have much higher mining boost, but small artifact boost. And to make it realistic, no terra or oceanic could exist within a certain radius of the star. The idea could also use star lifetimes as a part of the concept. For example, a larger star, will burn out at a much faster rate, unless the owner does something to keep the star's energy contained. This could be through some manner of using energy (Allowing higher rank players to control their larger stars more effectively, and giving an alternative to NPCing for those able to auto-rank) or through some form of arti or em dump (Such as a Very Tiny star requires 1k EM per week to remain stable, and a Very Massive star requires 100k EM per week.)
Not trying to hijack the idea, it's actually a very good one. Just seems it needs some more interactivity to satisfy most people.
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Tue Apr 03, 2012 8:11 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Follyuu wrote: If it was decided to implement stars in any way, they would need to be more of a time consuming concept than just "If I take one over, I get production." The idea is good, it just needs to be expanded a little. I like the idea of having multiple stars, but allowing that star to be in the center of a "galaxy" determined by the size of the star, where you can surround it with planets of your choice. However the closer to the star it is, the bonus would be different. For example, a barren planet, right next to the star, would have much higher mining boost, but small artifact boost. And to make it realistic, no terra or oceanic could exist within a certain radius of the star. The idea could also use star lifetimes as a part of the concept. For example, a larger star, will burn out at a much faster rate, unless the owner does something to keep the star's energy contained. This could be through some manner of using energy (Allowing higher rank players to control their larger stars more effectively, and giving an alternative to NPCing for those able to auto-rank) or through some form of arti or em dump (Such as a Very Tiny star requires 1k EM per week to remain stable, and a Very Massive star requires 100k EM per week.)
Not trying to hijack the idea, it's actually a very good one. Just seems it needs some more interactivity to satisfy most people. I agree too that it needs more interactivity, and thnx glad u like it.
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Tue Apr 03, 2012 8:38 am |
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