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[ 4 posts ] |
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NPCs: Automatic Progression
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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So I can't autorank yet, but from what I have heard one of the most annoying issues related to it is having to exit the NPC screen to choose another.
I propose that upon disabling an NPC, the attack button becomes a "Next" button, or something similar, which when clicked spawns the NPC that replaces the one you have killed, and automatically brings it up, so you could continue clicking the attack button.
That said, I don't know if this would unbalance anything (easier/faster exp gain, most likely, would be the reason Dan wouldn't want to implement this), or indeed if it is even possible.
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Thu Apr 05, 2012 5:20 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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it honestly isn't that bad unless you are bad with a mouse
anyone who has plays computer games at a fast pace won't have a problem with this
it is just really repetitive and i am actually at the point where i can watch the chat and kill npcs without looking
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Thu Apr 05, 2012 7:39 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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+1 this could be quite useful (;
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Thu Apr 05, 2012 10:28 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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-1, simply because at best your talking about saving milliseconds off the time it takes to kill NPC's.
Its not annoying at all really.
I just go from top to bottom; Click target on NPC #1, kill the NPC, click off the open NPC tab(don't click the red cross). Click target on NPC #2 and repeat until i've destroyed all 6 NPC's on my current tab.
Then i just click the battle button until all 6 spots are filled again, and then rinse and repeat. If i killed and clicked the cross button all the time that would likely double my NPC killing speed.
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Thu Apr 05, 2012 10:41 am |
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