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 Going big for lvl 1500 + players 
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Joined: Fri Apr 01, 2011 4:46 am
Posts: 27
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Like a lot of ppl have been saying i think we need more material for the high lvl ppl. So i propose we go big. So at about lvl 1500 a new research chain [since this is a big upgrade it needs to be a very long/big chain] and a mission to go along with it gets introduced. The research would be about a new molecule and how to synthesize it. The mission would be to supply the energy needed for the synthesizing. This molecule would be revolutionary to all research chains, enabling ppl to go big. Meaning, they leave behind all us underlings and start to really explore the galaxy. So, once they finish the new molecule chain, a whole new set of research chains opens up. Not just for better weapons/scanners/defense ect. but for completely new stuff. Now when i say going big, i mean that everything before this is insignificant compared to the amounts of research, minerals, artifacts, energy, xp, and credits needed to sustain and lvl yourself. Now jes plain old planets won't be enough to sustain you and this new tech really opens up options, so you are now able to find/scan stars, black holes, nebulas, asteroids, debris fields, comets and colonize/harvest them. Planets will be only a tiny part of your income. The Ncps would also get harder and more rewarding as well.

This idea is rough + unfinished and still needs a lot of work but i'm shot for the day so here's what i've typed.


Tue Apr 03, 2012 11:44 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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If they end up with new super tech and abilities, you would have to totally separate them from the rest of the galaxy or else they would be way overpowered. No more PvP with the "common" folk, new galaxy of planets to scan and fight over, etc. You're essentially going to have to create a whole new server and shift those people over and that's a bad thing.

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Wed Apr 04, 2012 12:00 am
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Joined: Tue Oct 18, 2011 8:15 pm
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Darth Flagitious wrote:
If they end up with new super tech and abilities, you would have to totally separate them from the rest of the galaxy or else they would be way overpowered. No more PvP with the "common" folk, new galaxy of planets to scan and fight over, etc. You're essentially going to have to create a whole new server and shift those people over and that's a bad thing.


Send them to another galaxy maybe?
Might work, if Dan Adds another Galaxy to the game, where only those people who have done that research can go.
Though i dont know if he would still have to create a whole new server for that, i only have a basic understanding (at best) of how coding works.

With that said, i think the general concept of this idea is a good one, and that is getting more high lvl content.

so a cautious +1.


Wed Apr 04, 2012 12:08 pm
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Joined: Fri May 13, 2011 5:27 pm
Posts: 302
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High level content is fine, but generally speaking there just aren't enough Ultra-High level players to justify Dan taking time away from making the game better for everyone to add stuff that only benefits a few. -1, sorry. But I would like to see more minerals and research techs and new planet types for everyone. And maybe a new galaxy for everyone to explore. A second set of planets, a second ship, linked back to the first but with extremely long times to send stuff to. (I.e. you can send a limited supply of goods between the two once per day, but only things that can normally be traded.)


Thu Apr 05, 2012 3:26 am
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