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 ship-bots scrappable for CTP 
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Please make ship-bots scrappable for CTP. There are people who have hundreds of them sitting in their cargo who have all the space needed for modules, and adding unnecessary space only hurts their damage caps. Our artifact production should not be punished for a item we have no use for anymore. The collection far outpaces future needs as well and the ctp market has drastically spun out of control to record levels due to base requirements.

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Wed Apr 11, 2012 6:08 pm
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I think if the ctp scrappage was say someting like 2-4 ctp it'd get a +1 from me, aything more would be OP.


Wed Apr 11, 2012 6:14 pm
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2-4ctp is ideal. Just something better than the worthless mineral scrap values. These things use up a 3k ap from drops, it should only be fair that one derives some kind of basic utility from them if they have maxed out their space.

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Wed Apr 11, 2012 6:30 pm
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-1 the reason is high lvs get about 1000-2000+ and if you could scrap for 4ctp if you had 2000 you could get 8000ish ctp do you get what i mean?

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Wed Apr 11, 2012 6:34 pm
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Ah I see. But you could say looking at the requirement for level 9 bases, that wouldn't make much of a dent.


Wed Apr 11, 2012 6:46 pm
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I understand the situation, but also think it's worth noting that no other artifact is scrappable for ctp that you get from artifact shipments.

Everyone likes more CTP, but it seems like no CTP from artifact shipments was intentional.

Could be interesting if the universal maintenance station allowed "reprocessing" of ship bots to get other artifacts (randomized of approximately equal value)

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Wed Apr 11, 2012 6:48 pm
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those things are worth more the 4 ctp and I would rather get something else for such a important item.

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Wed Apr 11, 2012 6:49 pm
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might be to op but if you could use it to improve base space ie 100 ship bots is one special space

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Wed Apr 11, 2012 6:53 pm
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Awesome813 wrote:
might be to op but if you could use it to improve base space ie 100 ship bots is one special space

Too OP definitely.


Wed Apr 11, 2012 7:20 pm
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i think the amount should have a value of ~3000 mineral units shipment (either in CTP which have KU value that most agree on, or a direct CR scrap value)
this is equivalent effect of converting the portion of AP production used on ship bots to mineral production while removing bots from AP pull, which is a fair amount IMO
not entirely sure what that would be thou~ dont have any mineral bar built up atm XD

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Wed Apr 11, 2012 7:50 pm
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No no no for so many reasons. Here's a long winded mathematical explanation for the major reason not to do this.

You can't cater to a relative handful of players who have no need of shipbots (maxdeck ships and SSBs) so ALL artifacts drawn from AP would have to be converted as well. The current scrap value of a drawn artifact is Cr=RAND(5*CostAP:20*CostAP). Reducing, that's 1:4 lower/upper bounds. For mathematical simplicity, let's divide the multiplier by 5 and divide the CostAP by 1000. The new formula would be CTP=RAND(1*CostAP/1000:4*CostAP/1000). CostAP(shipbot)=3000 so they would scrap for 3-12ctp. CostAP(obelisk)=900, so those would scrap for .9-3.6ctp. CostAP(omicrontrap)=1000, so they would scrap for 1-4ctp. Just to get a CTP(shipbot)=1-4, you'd have to divide by 3000, leaving CTP(obelisk) at .3-1.2. Multiply that by the THOUSANDS of units some players have accumulated, it makes CTP way too easy to get. As the de facto currency for trading, planets that are now 1k-2k to purchase now become 10k-20k.

I agree there should be SOME alternate use for shipbots, but scrapping them for ctp FAIRLY would completely destabilize the entire economy of the game.

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Wed Apr 11, 2012 9:23 pm
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Epicownage wrote:
Awesome813 wrote:
might be to op but if you could use it to improve base space ie 100 ship bots is one special space

Too OP definitely.


hmm, 500 ship-bots for one regular space ?

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Wed Apr 11, 2012 9:25 pm
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Seems slightly less OP but maybe closer to a thousand :mrgreen: .


Wed Apr 11, 2012 9:33 pm
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Darth Flagitious wrote:
No no no for so many reasons. Here's a long winded mathematical explanation for the major reason not to do this.

You can't cater to a relative handful of players who have no need of shipbots (maxdeck ships and SSBs) so ALL artifacts drawn from AP would have to be converted as well. The current scrap value of a drawn artifact is Cr=RAND(5*CostAP:20*CostAP). Reducing, that's 1:4 lower/upper bounds. For mathematical simplicity, let's divide the multiplier by 5 and divide the CostAP by 1000. The new formula would be CTP=RAND(1*CostAP/1000:4*CostAP/1000). CostAP(shipbot)=3000 so they would scrap for 3-12ctp. CostAP(obelisk)=900, so those would scrap for .9-3.6ctp. CostAP(omicrontrap)=1000, so they would scrap for 1-4ctp. Just to get a CTP(shipbot)=1-4, you'd have to divide by 3000, leaving CTP(obelisk) at .3-1.2. Multiply that by the THOUSANDS of units some players have accumulated, it makes CTP way too easy to get. As the de facto currency for trading, planets that are now 1k-2k to purchase now become 10k-20k.

I agree there should be SOME alternate use for shipbots, but scrapping them for ctp FAIRLY would completely destabilize the entire economy of the game.

This.

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Wed Apr 11, 2012 9:42 pm
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senatorhung wrote:
Epicownage wrote:
Awesome813 wrote:
might be to op but if you could use it to improve base space ie 100 ship bots is one special space

Too OP definitely.


hmm, 500 ship-bots for one regular space ?

5000 for one special space, really hard to get, and you donate the shipbots into a base storage. then each time you do 5000 shipbots get added to the price, so it would be 5000 for the first extra space, 10000 for the second, and 15000 for the third ext, so you can get only like 5 spaces for around 100k shipbots. but the price may be too high maybe have it bee first upgrade costs 1k shipbots then after 1000 shipbots get added on to the price. and an option to add on some other special things like a space dock or something, the space dock would give 10 points to each of the base production as trader ship could dock and trade things at the base.


Wed Apr 11, 2012 9:42 pm
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Joseph wrote:
senatorhung wrote:
Epicownage wrote:
Too OP definitely.


hmm, 500 ship-bots for one regular space ?

5000 for one special space, really hard to get, and you donate the shipbots into a base storage. then each time you do 5000 shipbots get added to the price, so it would be 5000 for the first extra space, 10000 for the second, and 15000 for the third ext, so you can get only like 5 spaces for around 100k shipbots. but the price may be too high maybe have it bee first upgrade costs 1k shipbots then after 1000 shipbots get added on to the price. and an option to add on some other special things like a space dock or something, the space dock would give 10 points to each of the base production as trader ship could dock and trade things at the base.


that runs the risk of alt-dump, even with loyalty requirement u can potentially have hundreds of alts on rotation.

Now, it doesn't have to be one-person neither. Instead, each person should get a "score" based on # of contribution, and the space increase if the total of the score of the active loyal members reach a certain amount. That means if any player goes inactive or leave the legion, that score will no longer count toward the total.
The other alternative is ofc one-man upgrade...

But defintely not storage based.

Thou the increasing cost is a good idea.


On another note, if real special space is too OP, perhaps make a different form of special space that is only used for non-production modules. Basically, the space will still count toward special space, but total production module cannot exceed the normal amount of special space.

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Wed Apr 11, 2012 9:54 pm
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the idea that changing the scrap value of one artifact would necessitate changing all of them is a logical fallacy of the highest order. It's called the Slippery Slope arguement and it essentially says "we can't do that in one case, or we'll have to do that in all cases." It's incorrect. Exceptions and special circumstances are ubiquitous.

That said, If you have no need for Ship Bots, then deal with it. It's really hard to feel sorry for people who have too many gold encrusted toilets. This, btw, is called "an Embarassment of Riches". You've gotten so powerful you no longer have a use for something fundamental. Think of it as a tax.


Thu Apr 12, 2012 2:43 am
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Uy23e wrote:
i think the amount should have a value of ~3000 mineral units shipment (either in CTP which have KU value that most agree on, or a direct CR scrap value)
this is equivalent effect of converting the portion of AP production used on ship bots to mineral production while removing bots from AP pull, which is a fair amount IMO
not entirely sure what that would be thou~ dont have any mineral bar built up atm XD


Or you can use the current code which lets you convert the alien data disc into research. Maybe an analyze button to allow the bot to be converted into 3k rp? That is if Dan deems ctp or a repeatable mission not in favor.

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Thu Apr 12, 2012 4:30 am
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Absolutely Nothing wrote:
Or you can use the current code which lets you convert the alien data disc into research. Maybe an analyze button to allow the bot to be converted into 3k rp? That is if Dan deems ctp or a repeatable mission not in favor.


having a ship-bot which normally builds deck space turn into research points makes no stylistic sense.

better to have it build more space on a legion base OR maybe emulate the small moons effect - x amount of ship bots can be used to build a space platform around a planet. this planet must have no other permanent effect, and the space station becomes its permanent effect. the size of the planet increases by 1-2 spots.

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Thu Apr 12, 2012 7:15 am
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Thon-Ni-Maa wrote:
It's really hard to feel sorry for people who have too many gold encrusted toilets. This, btw, is called "an Embarassment of Riches". You've gotten so powerful you no longer have a use for something fundamental. Think of it as a tax.


I'll have one of those toilets if you are sharing.

-1 for bots to CTP

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Thu Apr 12, 2012 7:29 am
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