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I am awesome
Disable someone 500+ levels higher than you

Image Not that hard is it :D

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Tue Apr 24, 2012 11:29 pm
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Cyberpotato wrote:
I am awesome
Disable someone 500+ levels higher than you

Image Not that hard is it :D

viewtopic.php?p=224680#p224680

You only get the medal if you do it without 2 ecubes and 4 repairs :P

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Tue Apr 24, 2012 11:32 pm
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Darth Flagitious wrote:
Cyberpotato wrote:
I am awesome
Disable someone 500+ levels higher than you

Image Not that hard is it :D

viewtopic.php?p=224680#p224680

You only get the medal if you do it without 2 ecubes and 4 repairs :P

Just wait until i have actual energy mods installed

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Tue Apr 24, 2012 11:35 pm
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Uy23e wrote:
Genocide





Economies of scale
Send more than 10000 KU in one shipment.
Reward:
Accumulation of wealth
Ability: reduce trade tariff by 5% for 1 hour.



Through hell
Attacked at least 500 times in the last hour without being disabled once in the last hour.
Reward:
Veteran Enigma
Module: size 15
Effect: when you would be disabled by an attack, repair 10% hull first. Cooldown 10 min.









All module stats are up for discussion and modification, it's the general idea that matters
And all are welcome to come up with addition to the Enigma series :-D





Economies to scale: I would send 10k KU to a friend and have him send it back for that buff :P its basically free (except for 5 minutes or TM...easily regained in savings)
Through Hell-would it be just after? if so, you get disabled again =_= or after repairing?

only problems i see, good job! +1

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Thu Apr 26, 2012 1:46 am
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Dave_smith354 wrote:
Please don't take this as a personal attack, but I thought I'd give you some feedback on these. Others may very well disagree.

Spork wrote:
"One Small Step"
Reach a higher Combat Reputation

What if you're already insane? You'd have to allow yourself to drop all the way back to savage. I've spent the last 3 months climbing from laughable to savage and will probably be insane before this is implemented. -1 for promoting negative play (unless it can be tracked to before implementation).

"I Heart Rocks"
Use 10,000 Mineral points at once
Reward: Planet Structure: Mineral Research Center
Size: 2, Effect: Gives a 5% higher chance of better mineral drops

"Good Morning, Dr. Jones"
Use 10,000 Artifact points at once
Reward: Planet Structure: Artifact Research Center
Size: 2, Effect: Gives a 5% higher chance of better artifact drops

Define "better". High ranks already get more of the high value minerals anyway, and you'd have to be fairly high rank to get either of these (the minerals especially require 1k free cargo space). The artifact one could be achieved earlier, but in that case the definition of a "better" artifact is even more difficult (sometimes you need large numbers of the low AP ones).

"You're Insane!"
Reach Insane Combat Reputation
Reward: Title: The Madman

Fair enough, good idea

"Leet Skillz"
Disable, hack and raid the same player within an hour
Reward: Title: The Skilled

"Facepalm"
Get disabled, hacked and raided by the same player within an hour
Reward: Title: The Unskilled

The first one is easy with TM's, (and only requires a little over 15 minutes without), the second would probably be the expected retaliation (especially as everyone else would also be chasing the first badge, rendering both kind of pointless). Maybe make the limit 16 or 17 minutes and disallow the use of TMs?

"Undo Undo Undo!"
Critically fail a hack and/or raid 100 times.
Reward: Title: The Failure

This I like, could take ages to achieve :)

"New Threads"
Unlock a new ship design.

So long as the reward is only medal points

"Hey Bro"
Have a Facebook friend who plays Galaxy Legion

"Party At My Planet"
Have 10 Facebook friends who play Galaxy Legion
Reward: Title: The Friendly

"Look Who's Popular!"
Have 25 Facebook friends who play Galaxy Legion
Reward: Title: The Socialite

I really dislike the above 3 ideas, they smack too much of Zynga style achievements requiring you to span your real friends with requests to join the game, or fill your friend list with strangers. One of the things I love most about GL is that it has never been spammy in this respect, especially with the way legions are organised. At least you've chosen low numbers.

"Feeble Attempts"
Reach Feeble Combat Reputation
Reward: Title: The Feeble

Another one promoting negative play, and if you're going to have this, why not use "Laughable" instead?

More will come as I brainstorm!


I look forward to it, and please don't be put off by what I've said above.



I am rank 104 and have 1.7k cargo..in arti legion though

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Thu Apr 26, 2012 1:50 am
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TEHGAME wrote:
uy23e wrote:
Economies of scale
Send more than 10000 KU in one shipment.
Reward:
Accumulation of wealth
Ability: reduce trade tariff by 5% for 1 hour.

Through hell
Attacked at least 500 times in the last hour without being disabled once in the last hour.
Reward:
Veteran Enigma
Module: size 15
Effect: when you would be disabled by an attack, repair 10% hull first. Cooldown 10 min.





Economies to scale: I would send 10k KU to a friend and have him send it back for that buff :P its basically free (except for 5 minutes or TM...easily regained in savings)
Through Hell-would it be just after? if so, you get disabled again =_= or after repairing?

only problems i see, good job! +1


Econ of scale... i guess perhaps the amount can be increased to make it a truly worthwhile achievement. Even if it is just with friend help, it does require you to process a decent amunt of CR value in kU as well as a large cargo. maybe 100k in one shipment. Like I said, the general idea (and concept) is more important than the exact values.

Through Hell I guess you are talking about the reward? It says repair FIRST
It works like this(the best way to explain is to write some fake codes~)
variables:
damage: damage to be taken in this attack
hull: current hull
shield: current shield
max_hull: well... u know...
veteran.ready() returns a boolean, if it is not in cd, it will return true, otherwise false
veteran.trip() will set the ready status to false, also innatiate the cd count down. When cd reaches 0, it automatically sets veteran.ready to true again.
disable() is where the stuff regarding disable happens, setting the target ship status to disabled, award a badge if any and adding the kill/killed counts.

Currently the code would be like this:
If (shield>=damage)
shield-=damage;
else if (shield+hull>=damage){
shield=0;
hull-=damage-shield;}
else{
shield=0;
hull=0;
disable();}

With the module on, it would be like this:
If (shield>=damage)
shield-=damage;
else if (shield+hull>=damage){
shield=0;
hull-=damage-shield;}
else if (shield+hull+0.1*max_hull>=damage&&veteran.ready()){
shield=0;
hull=hull+0.1*max_hull-damage+shield;
veteran.trip();}
else {
hull=0;
shield=0;
if (veteran.ready()) veteran.trip();
disable();
}

In summary, you will NOT be disabled by the attack that "would disable" you, unless you would be disabled even with the 10% repaired hull (like if you are hit for 1000 damage, you only had 1 hull left, ur max hull is 9000, you repair for 900 to 901... the 1000 will still kill you) So no, it will not cause double disable

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Thu Apr 26, 2012 2:01 am
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Dave_smith354 wrote:
Please don't take this as a personal attack, but I thought I'd give you some feedback on these. Others may very well disagree.

Spork wrote:
"One Small Step"
Reach a higher Combat Reputation

What if you're already insane? You'd have to allow yourself to drop all the way back to savage. I've spent the last 3 months climbing from laughable to savage and will probably be insane before this is implemented. -1 for promoting negative play (unless it can be tracked to before implementation).
Hmm. I don't think tracking would work. That way, everyone who has ever reached a higher combat rep will get it. I see your point there, though, so this idea isn't that good. Ah well. :P

"I Heart Rocks"
Use 10,000 Mineral points at once
Reward: Planet Structure: Mineral Research Center
Size: 2, Effect: Gives a 5% higher chance of better mineral drops

"Good Morning, Dr. Jones"
Use 10,000 Artifact points at once
Reward: Planet Structure: Artifact Research Center
Size: 2, Effect: Gives a 5% higher chance of better artifact drops

Define "better". High ranks already get more of the high value minerals anyway, and you'd have to be fairly high rank to get either of these (the minerals especially require 1k free cargo space). The artifact one could be achieved earlier, but in that case the definition of a "better" artifact is even more difficult (sometimes you need large numbers of the low AP ones).
Basically, you'll have more chance of getting an arti/mineral with higher value. Eg: Get a 5% higher chance of getting Rescued Prisoners (just an example)

"You're Insane!"
Reach Insane Combat Reputation
Reward: Title: The Madman

Fair enough, good idea

"Leet Skillz"
Disable, hack and raid the same player within an hour (without TMs)
Reward: Title: The Skilled

"Facepalm"
Get disabled, hacked and raided by the same player within an hour
Reward: Title: The Unskilled

The first one is easy with TM's, (and only requires a little over 15 minutes without), the second would probably be the expected retaliation (especially as everyone else would also be chasing the first badge, rendering both kind of pointless). Maybe make the limit 16 or 17 minutes and disallow the use of TMs?
That's a good idea.

"Undo Undo Undo!"
Critically fail a hack and/or raid 100 times.
Reward: Title: The Failure

This I like, could take ages to achieve :)
That is, if you'd even want it. :D

"New Threads"
Unlock a new ship design.

So long as the reward is only medal points
Exactly. :)

"Hey Bro"
Have a Facebook friend who plays Galaxy Legion

"Party At My Planet"
Have 10 Facebook friends who play Galaxy Legion
Reward: Title: The Friendly

"Look Who's Popular!"
Have 25 Facebook friends who play Galaxy Legion
Reward: Title: The Socialite

I really dislike the above 3 ideas, they smack too much of Zynga style achievements requiring you to span your real friends with requests to join the game, or fill your friend list with strangers. One of the things I love most about GL is that it has never been spammy in this respect, especially with the way legions are organised. At least you've chosen low numbers.
It's not really like anyone will say, "OMGZ I WANTZ DAT TITLE NAO! MUST ADD EVRY1!

"Feeble Attempts"
Reach Feeble Combat Reputation
Reward: Title: The Feeble

Another one promoting negative play, and if you're going to have this, why not use "Laughable" instead?
Feeble is the lowest combat rep, and who would want the title it unlocks?

More will come as I brainstorm!


I look forward to it, and please don't be put off by what I've said above.

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Thu Apr 26, 2012 8:25 pm
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Trust me, size does matter

Alert a planet from all sizes
Tiny, small. Ect.

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Thu Apr 26, 2012 9:27 pm
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SnakeEyes wrote:
Trust me, size does matter

Alert a planet from all sizes
Tiny, small. Ect.


dont belive what they say, ...... size always matters!!!!!!

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Thu Apr 26, 2012 10:38 pm
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Economic Collapse Adverted
Kill 50 blockade NPCs

Gain Tittle:
The Hero


Fri Apr 27, 2012 2:26 am
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Posts: 79
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Fate has it in for me
Fail 20 invasions while having a success rate of 70% or more.

What in the world...
Encounter a natural "Analysis" on a planet.

Sir, where did these come from?
Successfully analyze a planet.

Critically Impossible!!
Critically fail two invasions in a row.

Suicidal Invasion
Critically fail an invasion on a defenseless (no attack AND defense) planet.

Forever Alone
Be without a legion for 30 days after leaving a previous legion.
Reward: Title: The Loner

Oops...
Disable yourself while attacking a NPC.

Pwned!
Disable a player while at the same time triggering a Halcyon trap.

Simon says, "Equal it out."
Be disabled at the same time you disable someone else.

Krio Cries
Trigger 5000 Krionus Virus Traps.
Reward: Passive Ability: Krionus Virus attack debuff effect reduced from 90% to 80%.

Mime the Mines
Trigger 5000 Omicron/Thetacron mine traps.
Reward: Passive Ability: Whenever a player triggers your mine traps, the traps deal 2% more damage for every 5 ranks the person is to you. (Ex: You: Rank 200, Thetacron Trap: 2500 damage, Opponent: Rank 300, Extra Damage: +40% -> Thetacron + Extra: 3500 damage)

Defensive Offense
Have 5 times as much or more defense than your opponents attack.
Reward: Title: The Turtle

There goes the neighborhood
Use a Quantum Bio-Vaporizer on a planet with more than 1000 population.

There goes the next generation
Use a Quantum Bio-Vaporizer on a planet with more than 3000 population.
Reward: Passive Ability: Quantum Bio-Vaporizers will vaporize an extra 15% of the population.

E=MC^3
Use 5 Quantum Bio-Vaporizers on a single planet.


Fri Apr 27, 2012 11:50 am
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Uy23e wrote:
Through Hell I guess you are talking about the reward? It says repair FIRST
It works like this(the best way to explain is to write some fake codes~)
variables:
damage: damage to be taken in this attack
hull: current hull
shield: current shield
max_hull: well... u know...
veteran.ready() returns a boolean, if it is not in cd, it will return true, otherwise false
veteran.trip() will set the ready status to false, also innatiate the cd count down. When cd reaches 0, it automatically sets veteran.ready to true again.
disable() is where the stuff regarding disable happens, setting the target ship status to disabled, award a badge if any and adding the kill/killed counts.

Currently the code would be like this:
If (shield>=damage)
shield-=damage;
else if (shield+hull>=damage){
shield=0;
hull-=damage-shield;}
else{
shield=0;
hull=0;
disable();}

With the module on, it would be like this:
If (shield>=damage)
shield-=damage;
else if (shield+hull>=damage){
shield=0;
hull-=damage-shield;}
else if (shield+hull+0.1*max_hull>=damage&&veteran.ready()){
shield=0;
hull=hull+0.1*max_hull-damage+shield;
veteran.trip();}
else {
hull=0;
shield=0;
if (veteran.ready()) veteran.trip();
disable();
}

In summary, you will NOT be disabled by the attack that "would disable" you, unless you would be disabled even with the 10% repaired hull (like if you are hit for 1000 damage, you only had 1 hull left, ur max hull is 9000, you repair for 900 to 901... the 1000 will still kill you) So no, it will not cause double disable



lol
C++, such an out-dated computer language. Of course you're forgetting the int main(), #include <iostream>, using namespace std;, and a few other things.

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Sat Apr 28, 2012 7:57 am
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Delta62 wrote:
Uy23e wrote:
Through Hell I guess you are talking about the reward? It says repair FIRST
It works like this(the best way to explain is to write some fake codes~)
variables:
damage: damage to be taken in this attack
hull: current hull
shield: current shield
max_hull: well... u know...
veteran.ready() returns a boolean, if it is not in cd, it will return true, otherwise false
veteran.trip() will set the ready status to false, also innatiate the cd count down. When cd reaches 0, it automatically sets veteran.ready to true again.
disable() is where the stuff regarding disable happens, setting the target ship status to disabled, award a badge if any and adding the kill/killed counts.

Currently the code would be like this:
If (shield>=damage)
shield-=damage;
else if (shield+hull>=damage){
shield=0;
hull-=damage-shield;}
else{
shield=0;
hull=0;
disable();}

With the module on, it would be like this:
If (shield>=damage)
shield-=damage;
else if (shield+hull>=damage){
shield=0;
hull-=damage-shield;}
else if (shield+hull+0.1*max_hull>=damage&&veteran.ready()){
shield=0;
hull=hull+0.1*max_hull-damage+shield;
veteran.trip();}
else {
hull=0;
shield=0;
if (veteran.ready()) veteran.trip();
disable();
}

In summary, you will NOT be disabled by the attack that "would disable" you, unless you would be disabled even with the 10% repaired hull (like if you are hit for 1000 damage, you only had 1 hull left, ur max hull is 9000, you repair for 900 to 901... the 1000 will still kill you) So no, it will not cause double disable



lol
C++, such an out-dated computer language. Of course you're forgetting the int main(), #include <iostream>, using namespace std;, and a few other things.


actually I was writing java, but those two languages are the same for the functions used as far as I know... but for all intends and purposes, for every 10 languages out there, 8 is probably like this...
And this would be just a protocall of the code, and not a full class or anything like that so there is no need for any of the other standard stuff
and C++, while old, is hardly out-dated. And much less java, which most games(GL likely included) is written in. In fact, I'd think most ppl talk in java when it's about games, I'm quite surprised why your first thought was C++. So I really don't get how you came up with those ideas.

Tbh, i'm pretty bad at C++, just not used to some of its syntex~ much more familiar with java, it's fun to write a short code to do your homework for you.

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私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Apr 28, 2012 8:14 am
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Trying to chip in my two cents worth of ideas, none of which requires additional flags:

Attack/Defense

Heavy Hitter:
Reqs: Reach 10k natural attack
Reward: Title "the Sword"
Note: By "natural" I mean without any bonus/buffs. Thus a Konqul, for instance, needs to reach 12k attack to get this achievement. This is to level playing fields between races.

Buckler up!
Reqs: Reach 10k natural defense
Reward: Title "the Shield"
Note: Same as above, without any bonus/buffs. Including bonuses from modules such as Velox

NPC battles

I will seek you out...
Reqs: Kill 10k NPC
Reward: none

I will hunt you down...
Reqs: Kill 20k NPC
Reward: Title "the Hunter"

I will kill you a hundred times over...
Reqs: Kill 30k NPC
Reward: Ship design "Orion" the Greek God of the Hunt

and my +1 to all suggestions regarding NPC kills that give the ship modules to 50k and 100k kills.

Planetary

A penny a day
Reqs: Having 5 planets at least 15xMR in one area of production
Reward: Title "the Rich"

Who wants to be a billionaire
Reqs: Having 10 planets at least 15xMR in one area of production
Reward: Ship design "Lavish", a golden ship

Swimming in treasure
Reqs: Having 20 planets at least 15xMR in one area of production
Reward: a planet artifact that gives +2 to resource availability of choice

I've got other half-cooked ideas, gonna post them later.

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Sun Apr 29, 2012 7:25 pm
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modification to the exotica achievement..... change the name of the current one to Commander of the Hill.....

And make a new one king of the hill- that requires you to be legion less for 24 hr and hold exotica!!!!!!!!!!!! and come up with whatever reward you wish but something juicy for this would be next to impossible not impossible but much harder seeing only u can guard it!!!!!!!!!!

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Tue May 01, 2012 12:17 am
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Chris24markey wrote:
modification to the exotica achievement..... change the name of the current one to Commander of the Hill.....

And make a new one king of the hill- that requires you to be legion less for 24 hr and hold exotica!!!!!!!!!!!! and come up with whatever reward you wish but something juicy for this would be next to impossible not impossible but much harder seeing only u can guard it!!!!!!!!!!

It'd have to be a good reward just to warrant losing your loyalty lol.


Fri May 04, 2012 4:06 pm
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'The Loose Cannon' title
Disable 100 players ships of equal rank or greater.

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Fri May 04, 2012 5:47 pm
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The Chain of Command
Be an officer or leader of a legion with more than 40 members
Title: The Advisor

Follow My Lead
Be a leader of a legion with more than 40 members
Title: The Commander

This Is My Creation
Be the leader of a legion the longest with more than 40 members
Title: The Creator

Note: The medals don't count towards achievement score and only remain active for as long as you hold the positions.
i.e. If you get demoted to member you lose the titles

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Fri May 04, 2012 6:01 pm
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[quote="webguydan"] "Legion Medals" [quote]--guess quotes don't work from thread to thread...hehe whoops

Helping hand: Use 100 ion storm charges on legion mate's alerted planets or planets in which a legion mate successfully invades (must be while ion storm is still active).

Get 'em boys!
Zero an alerted enemy ship's hacks and raids (10-50 ships) (actions must be over 50 total, might be a bit hard to track so tweak this a bit)

1 Million strong
Have a legion strength of 1 million (maybe one for 500k, 100k too, names pending)

For the Greater Good!
Abandon a 5x+ MR planet and have a legion mate colonize it.
OR
Something about contributing to the base and each level it gains.

I need some space
Alert 30 NPCs in which you haven't attacked

Can I get a loan?
Build structures on a legionmate's planet equating to 100B credits (minerals not included)

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Fri May 18, 2012 11:21 pm
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