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 Planet Containment cages 
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Joined: Mon Dec 19, 2011 6:01 pm
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I was thinking that there should be a planet containment cage's (if there's no such thing) so after you debuff a planet put back to normal and maybe if this is a good idea make a CT lab blueprint to make it get rid of an invade effect (like the Insurgent Uprising : Defense -50%)
also i hope it's not been brought up before because it annoys me.

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Sun Apr 08, 2012 6:37 pm
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It would make online planet taking even more impossible but I agree, after just taking a planet -99.99% population and -15% defence ect. is quite annoying, maybe after you colonize all planetary debuffs are removed? I'm not sure I agree with the CT lab idea though, sounds like a waste of artis to get rid of an effect that Dan added to make planet colonization more interesting.


Sun Apr 08, 2012 6:43 pm
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Epicownage wrote:
maybe after you colonize all planetary debuffs are removed?

I don't see why that would happen since if you did that it would make it easier for lower levels to get rid of effects maybe it should be a daily mission rank 100+?

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Mon Apr 09, 2012 9:16 am
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WTF???? is this really a complaint/suggestion???

If you dont want the negative buffs on the planet, DONT USE THEM!

I always try to balance my playstyle based on whether i think the other person is online or not..
then theres always the fact that you can still use cloning pods on your new planet... and ion repulsor charge..


As for the ct-lab item.. NO WAY. some idiot would remove a positive effect (because half of the events are positive), and ten they'd be crying to him over that.

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Mon Apr 09, 2012 11:47 am
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Wow calm down dude, everyone has the right to make a suggestion, no need to get your knickers in a twist over it.


Mon Apr 09, 2012 12:32 pm
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its an idea that was posted without common sense.. the positive buffs, negate the negative buffs. and you are under no obligation to use the debuffs in the first place..

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Mon Apr 09, 2012 12:34 pm
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Still if you think it's pointless give it a minus one and say something along the lines of "...I can't see how this would enhance the gameplay in any way, it'd also create more problems for Dan due to noobs using it on positive buffs...". You see no need to go "...WTF! ARE YOU SERIOUS!...".


Mon Apr 09, 2012 12:38 pm
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dan could simply do it like a containment missle removes any enemy beneficial effects from planet so it wont get rid of good effects because you can do that

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Mon Apr 09, 2012 1:20 pm
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the only way i would support this, is if you could get an arti to remove the beneficial ones as well... for when im invading.. i want to debuff a planet as much as you can buff it.

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Mon Apr 09, 2012 1:21 pm
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no, because u can vortex a planet but not a ship(well, u can amp, but thats different)
remove debuff then immune to debuff is unfair

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Mon Apr 09, 2012 3:50 pm
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i'd like something like this, except it removes debuffs from your planet after someone tries to take it but fails. always annoying when you get the -99,99% pop or -15% defense and so on...


Thu Apr 12, 2012 3:30 pm
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and again ill say, CLONING PODS WORK, and so does the +30% defence arti... so your asking for something thats already redundant.. sure your missing out on a small amount of defence because of the De-buff, but get over it. your the one who used the arti in the first place. if you dont like your planets new defence, then add more!

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Fri Apr 13, 2012 11:06 pm
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