Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
a way to prevent NPC abilities. http://galaxylegion.com/forum/viewtopic.php?f=6&t=23580 |
Page 1 of 1 |
Author: | Sereomontis [ Sat Apr 14, 2012 6:34 pm ] |
Post subject: | a way to prevent NPC abilities. |
I would like to see some kind of ability that you unlock, or an artifact you gain (NPC/mission/shipments/W.E) that prevents NPC's from using their abilities on you(for a limited time), similar to the "Improved mind influence" gained from the "Mind Over Matter" Achievement, except it would only work on you, and against every NPC you fight, rather than just the one you used it on. Thoughts? |
Author: | Mark W [ Sun Apr 15, 2012 4:30 am ] |
Post subject: | Re: a way to prevent NPC abilities. |
overpowered |
Author: | neogoterra [ Sun Apr 15, 2012 4:36 am ] |
Post subject: | Re: a way to prevent NPC abilities. |
Would be nice to have a way to not trip a npc's ability or another players trap granted knowing Dan it will be one of those untradeable items that you can only get with GP...... ![]() |
Author: | kellmaster [ Sun Apr 15, 2012 6:05 am ] |
Post subject: | Re: a way to prevent NPC abilities. |
How about making your cloaking affect the chances of an enemy ability going off? |
Author: | Uy23e [ Sun Apr 15, 2012 6:44 am ] |
Post subject: | Re: a way to prevent NPC abilities. |
kellmaster wrote: How about making your cloaking affect the chances of an enemy ability going off? that would be reasonable. a bump up to all NPC ability proc and then a reduction by cloak system, making cloak actully useful in NPC fights. Personally, I won't mind a CTL recipe to make a artifact that grants you immunity for a period of time or triggers. I'd gladly fork over 50 cages and some other stuff if it prevents NPC debuff for 5 min OR 30-50 proc times. It's annoying to say the least to apply cage after each proc, I am perfectly willing to use the cages but it's a pain~ |
Author: | Follyuu [ Sun Apr 15, 2012 6:50 am ] |
Post subject: | Re: a way to prevent NPC abilities. |
I was thinking more along the lines of a stackable buff, and every time you would have triggered an NPC ability, one charge is consumed. Similar to a proactive containment cage so you don't have to go back and forth between inventory and the boss. But hey, that could just be me |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |