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 a way to prevent NPC abilities. 
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Joined: Tue Oct 18, 2011 8:15 pm
Posts: 476
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I would like to see some kind of ability that you unlock, or an artifact you gain (NPC/mission/shipments/W.E) that prevents NPC's from using their abilities on you(for a limited time), similar to the "Improved mind influence" gained from the "Mind Over Matter" Achievement, except it would only work on you, and against every NPC you fight, rather than just the one you used it on.

Thoughts?


Sat Apr 14, 2012 6:34 pm
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Joined: Mon Apr 26, 2010 7:51 pm
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overpowered


Sun Apr 15, 2012 4:30 am
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Joined: Fri Sep 23, 2011 3:30 am
Posts: 1121
Location: Freeing Layered
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Would be nice to have a way to not trip a npc's ability or another players trap granted knowing Dan it will be one of those untradeable items that you can only get with GP...... :evil:

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Sun Apr 15, 2012 4:36 am
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Joined: Sun Feb 19, 2012 4:36 am
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How about making your cloaking affect the chances of an enemy ability going off?

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Sun Apr 15, 2012 6:05 am
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Joined: Fri Sep 16, 2011 12:04 am
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kellmaster wrote:
How about making your cloaking affect the chances of an enemy ability going off?


that would be reasonable. a bump up to all NPC ability proc and then a reduction by cloak system, making cloak actully useful in NPC fights.


Personally, I won't mind a CTL recipe to make a artifact that grants you immunity for a period of time or triggers.

I'd gladly fork over 50 cages and some other stuff if it prevents NPC debuff for 5 min OR 30-50 proc times. It's annoying to say the least to apply cage after each proc, I am perfectly willing to use the cages but it's a pain~

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Sun Apr 15, 2012 6:44 am
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Joined: Tue Dec 13, 2011 11:20 pm
Posts: 1195
Location: The Milky Way
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I was thinking more along the lines of a stackable buff, and every time you would have triggered an NPC ability, one charge is consumed. Similar to a proactive containment cage so you don't have to go back and forth between inventory and the boss. But hey, that could just be me

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Sun Apr 15, 2012 6:50 am
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