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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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With regard to the option of "diversify", I've been thinking: Biologist: 15% population Builder: 20% reduced upkeep Excavator: 5% bonus artis Explorer: 10% more scan Fixer: 10% more hull Governor: events 2x more likely Hacker: 15% hacking strength Merchant: 15% more cargo Miner: 5% more minerals Physicist: 10% more shields Raider: 15% more raiding Saboteur: Disables an structure, reducing it's effectiveness by 50% for 4 hours Spy: 10% more cloak
Some of the more "exploitable/useful" professions have been nerfed more than others, namely fixer, Physicist and saboteur.
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Sat Apr 21, 2012 6:55 pm |
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