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Why shouldn't we earn 1 GP for every level we advance?
http://galaxylegion.com/forum/viewtopic.php?f=6&t=23621
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Author:  Asheron [ Sun Apr 15, 2012 7:37 pm ]
Post subject:  Why shouldn't we earn 1 GP for every level we advance?

Viking Clan, Zombie Slayer, and other games by Kano Apps pay you 1 unit of their "rare currency" everytime you level up. Plenty of non-Kano games (Castle Age, et al.) do the same.

So many of us would love that if it happened here. What say we get paid 1 GP per level-up, starting on May Day?

Author:  wolfprince01 [ Sun Apr 15, 2012 7:42 pm ]
Post subject:  Re: Why shouldn't we earn 1 GP for every level we advance?

-99999999999999
Been posted many times, it's not hard to get to rank 300 in 1 mouth with out using GP's/cube's/tri's, then rest and repeat.

Author:  Bluecifer [ Sun Apr 15, 2012 7:42 pm ]
Post subject:  Re: Why shouldn't we earn 1 GP for every level we advance?

'Cause BinaryMan plays this game.

Author:  kirkeastment [ Sun Apr 15, 2012 7:50 pm ]
Post subject:  Re: Why shouldn't we earn 1 GP for every level we advance?

Asheron wrote:
Viking Clan, Zombie Slayer, and other games by Kano Apps pay you 1 unit of their "rare currency" everytime you level up. Plenty of non-Kano games (Castle Age, et al.) do the same.

So many of us would love that if it happened here. What say we get paid 1 GP per level-up, starting on May Day?


#1 reason right here, because those games are run by multi-million companies, same #&$# with zynga games and all that crap, they are worldwide companies too.

This game is run by one guy and his team of developers, not what i would call a worldwide multi-million dollar company. So hes not gonna give away money out of his own pocket so easily.

Author:  Sparky [ Sun Apr 15, 2012 7:57 pm ]
Post subject:  Re: Why shouldn't we earn 1 GP for every level we advance?

1 GP per level is too overpowered

1 GP per 10 levels isn't so much
that only equals

A race change every 200 levels
A energy recharge per 100 levels
Father relays each 400 levels
Trinity cores each 520 levels
Radiant Surge Cannons every 480 levels

Author:  Uy23e [ Mon Apr 16, 2012 12:49 am ]
Post subject:  Re: Why shouldn't we earn 1 GP for every level we advance?

because most artifacts in the game is tradable one way or another. Flux, structures and planet boosters are especially subject to this problem.

I'm sure there are already ppl that farm aeon moon for fluxes and certain other missions for planet artis
let's not make it any worse than it already is.

Author:  Thon-Ni-Maa [ Mon Apr 16, 2012 3:52 am ]
Post subject:  Re: Why shouldn't we earn 1 GP for every level we advance?

Seriously? How does one get to rank 300 in one month?

Author:  Vekno [ Mon Apr 16, 2012 4:27 am ]
Post subject:  Re: Why shouldn't we earn 1 GP for every level we advance?

Thon-Ni-Maa wrote:
Seriously? How does one get to rank 300 in one month?


its rather easy if your inergon and have a steady supply of neurals, and pay attention to the energy ratio. unfortunately, people who start playing this game and rank that fast dont realize that its best not to rank up in this game...

Author:  Uy23e [ Mon Apr 16, 2012 5:51 am ]
Post subject:  Re: Why shouldn't we earn 1 GP for every level we advance?

Vekno wrote:
Thon-Ni-Maa wrote:
Seriously? How does one get to rank 300 in one month?


its rather easy if your inergon and have a steady supply of neurals, and pay attention to the energy ratio. unfortunately, people who start playing this game and rank that fast dont realize that its best not to rank up in this game...


^^that, full energy inergon with just enough deck(bot or RP) for generators can almost auto rank indefintely(almost, not quite but~)
especially if they are in a decent legion that gives good research output to further speed up their generator teching.

And if any kind of GP reward is given to ranking, this would be abused--because no one would care if their multis are tin cans


On another note, I do believe humans rank faster than integron, while they get the same amount of total exp from the energy from lvl up:
they can get more exp out of the high exp/energy ratio missions before the mission is "depleted"
they also get more exp per hour from regenerate energy.

the only advantage a integron have over human would be more missions completed per unit time, which means more mission tier rewards. some of those can give a decent short term advantage.

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