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 why does it have to be so tedious 
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i really dont understand the point of making some missions that has to be clicked 50 to a hundred times with a small amount of energy.

With the klovis misssion it only takes 10 clicks and your done... Thats a good way of not wasting server resources since it does not have to process 80 more clicks just for a single misssion.

Why not make the weekly mission cost 100 energy per click and then give 210 experience. Repeatable only for the same amount of energy it would take the original mission.

That will make the game also more mobile friendly. And will not take us a lot of time to finish a task.

I commend dan for making artifact collection a lot less tedious. Maybe he can do something about missions, artifact use, and planet purging.

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Wed Apr 18, 2012 8:27 pm
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Not all of us lower ranks can do 100 energy a click i assume that is why it is a low energy requirement. But an option to do this would certainly be quite useful for mobile devices.

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Wed Apr 18, 2012 8:29 pm
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Excuses such as its the way things have been done in the past is not a valid one. Dan is the game master. What he wants with game is the law of the game. All he needs is just a few adjustments.

25 energy and 100 energy it still does not matter to finish the misson your still spending the same amount of energy anyway. If your using quarters and dollars at the end of the transaction your still paying 15$

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Wed Apr 18, 2012 8:32 pm
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Maybe i wasn't clear enough, really low levels will not always have an energy bar of at least 100 energy to do it.

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Wed Apr 18, 2012 8:38 pm
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Remric wrote:
Excuses such as its the way things have been done in the past is not a valid one. Dan is the game master. What he wants with game is the law of the game. All he needs is just a few adjustments.

25 energy and 100 energy it still does not matter to finish the misson your still spending the same amount of energy anyway. If your using quarters and dollars at the end of the transaction your still paying 15$


there is also the thing about roll-over energy (sorta) over level up.
Big energy requirements essentially allow you to carry over more energy "worth" of exp into the next level, and allows easier multi-lvling.
On the other hand, small missions cannot carry much over, and left over will have to be base dumped which is less efficent, and therefore hinders multi-lvling to some extend.

I can probably lvl 10-20 times off of the taltharian chain missions with 1 cube, but probably only 5 times on 25e missions even if they give the same exp/energy ratio

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Wed Apr 18, 2012 8:39 pm
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Cyberpotato wrote:
Maybe i wasn't clear enough, really low levels will not always have an energy bar of at least 100 energy to do it.


When i first played the game it was the start of the zolazin chain. I was rank20 then. I did not have the energy needed to finish the mission then. I dont think new players are ment to finish the missions as well. Unless that person buys energy refill.

I umderstood what your saying cyberpotato. Just pointing out that there are alot of ways yo make this happen like putting # of repeat before the do mission. Or making the energy requirments higher.

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Wed Apr 18, 2012 8:49 pm
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Cyberpotato wrote:
Maybe i wasn't clear enough, really low levels will not always have an energy bar of at least 100 energy to do it.


those missions aren't intended for newbies to complete. Moreso the people around rank 70+. Because with devotion and determination, they can complete the mission, whereas those below rank 70 would have a hard time completing the mission.

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Wed Apr 18, 2012 8:54 pm
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Remric wrote:
Cyberpotato wrote:
Maybe i wasn't clear enough, really low levels will not always have an energy bar of at least 100 energy to do it.


When i first played the game it was the start of the zolazin chain. I was rank20 then. I did not have the energy needed to finish the mission then. I dont think new players are ment to finish the missions as well. Unless that person buys energy refill.

I umderstood what your saying cyberpotato. Just pointing out that there are alot of ways yo make this happen like putting # of repeat before the do mission. Or making the energy requirments higher.


Energy bar starts at 80 Potato. Even I had a 100 energy bar.

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Wed Apr 18, 2012 9:14 pm
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Perhaps make the energy requirements scale based on your rank?
Or a button to deliver x amount of clicks?

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Wed Apr 18, 2012 9:44 pm
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Xzien wrote:
Or a button to deliver x amount of clicks?



It's been discussed many times. All for naught. Sigh.


Wed Apr 18, 2012 10:53 pm
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I wonder if DAN has tried clicking 90x25energyx15completion for his biweekly mission.

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Wed Apr 18, 2012 11:55 pm
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Well, dan can just set any mission to Complete?=TRUE


Sat Apr 21, 2012 6:58 am
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