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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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Some suggestions, though these have come up before. And I think these will be a pain to implement, so just keep this as a suggestion.
Sabotage A new action that is available when the NPC has triggered an ability that increases it's attack/defense. Costs: 25 Energy Action can be performed only once (per ship if elite/boss) until the triggered ability wears off. If one player successfully sabotages, no one else can perform the action again until the current ability wears off. Chances: Maybe 35% Success / 65% Failure.
Examples: Renegar, Lazuli Station Ability: Lazuli Fighters - Will sometimes launch attack fighters, boosting its attack by 25% for 1 hour. (Maybe 3-5 fighters total) Sabotage: If successful: Sabotage the fighters, making them weaker. Triggered Ability attack boost reduced by 10%. If unsuccessful: All fighters lock on your ship, you take heavy damage. (Damage based on total hull)
Dark MegaComplex: Ability: Phase Overcharge - Will sometimes overcharge its phase pylons boosting its defense output by 25%. (Looks like 3 pylons) Sabotage: If Successful: Sabotage one/two of the 3 pylons. Triggered ability defense boost reduced by 10/15%. If Unsuccessful: Pylons absorb your ship's engine power, increasing an additional 5% to the defense boost ability.
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Ship Events With the new weekly mission having a comm transmission, there could be new ones that include choices. These events will be like planetary events. Our ship moves a lot, right? Those these events are both good and/or bad depending on your choice.
Examples:
Cloaked Appearance [Incoming Transmission from Crew]: Sir! Our scanners detects a cloaked object of some sort. Scanners will have to go overload in order to penetrate the cloaking fields. Orders, Captain? 2 Choices: Overload scanners to penetrate cloak: Scanners take damage but the cloaked artifact was revealed as a "Time Manipulator!" (The artifact in quotes can be random) Leave it be: You choose to leave it be, the object may be useless and scanner damage is not worth it.
Ruined Station [Incoming Transmission from Crew]: Sir! Our navigators have spotted a ruined station. Heat sensors detect no signs of life, but one of our officers swore he saw something move in there. Proceed to investigate? 2 Choices: Investigate with 10 crew members: 10 Crew members are sent to explore. Only 8 come back alive, but they have retrieved an archive of data. Grants 2 hours of research, can exceed cap. Ignore: You see some shadows as well and decide that it's not worth exploring in risk of your crew members' lives.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Sun Apr 22, 2012 5:05 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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I like some of the ideas, and if it was on a widespread scale I suppose the ship events could work, I'm not sure as to their benefit though. I mean scanner damage for a TM? Is there a chance to get rare artifacts out of this or even the occasional gp arti? Like a terraformer etc.
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Sun Apr 22, 2012 9:17 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Interesting, I like it
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Apr 22, 2012 2:58 pm |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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two hours of research for 2 crew members? wow, that's spectacularly not worth it.
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Sun Apr 22, 2012 4:05 pm |
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