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 New Planet - Platiumized Planet 
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Usable on all Metallic planets. This artifact can be research from the CT lab.
It Requires to make:

40 Ion storm charges
40 Containment Cages
25 Warp Gate Chassis
250 Energy

Name: Metallic Compression Reacter.

Describition:
Usable on metallic planets, it compresses the metallic planet into a rich source of resources.

Resources, +5 to all resources, Size: -2 (reduces the size).

What do you think?

EDIT
*New Name for artifact*

As yes size is improtant. place this in as well.

Usable on Platiumized planets only, This artifact is researchable in the CT lab.
It Requires to make:
1 Metallic Compression Reacter
25 Phase Cutters
50 Grav-Whip Trap
100 Crimson Obelisk
20 Mass Storage Pod
20 Refining Lab Chassis
1,500 Energy

Name: Platuimized Expander

Describition: Alters the Metallic Compression reacter to increase a Platuimized Planet size. (upto Massive)

Size: +1

That could be an altenative.

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Last edited by John Falls on Thu Apr 26, 2012 9:11 pm, edited 4 times in total.



Thu Apr 26, 2012 6:48 pm
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John Falls wrote:
Usable on all Metallic planets. This artifact can be research from the CT lab.
It Requires to make:

40 Ion storm charges
40 Containment Cages
25 Warp Gate Chassis
250 Energy

Describition:
Usable on metallic planets, it compresses the metallic planet into a rich source of resources.

Resources, +5 to all resources, Size: -2 (reduces the size).

What do you think?




I like the idea, but I don't like the arti, so idk, +.5?

Size is more important in the long run but if you are strapped for cash it could be a quick boost

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Thu Apr 26, 2012 6:49 pm
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Follyuu wrote:
John Falls wrote:
Usable on all Metallic planets. This artifact can be research from the CT lab.
It Requires to make:

40 Ion storm charges
40 Containment Cages
25 Warp Gate Chassis
250 Energy

Describition:
Usable on metallic planets, it compresses the metallic planet into a rich source of resources.

Resources, +5 to all resources, Size: -2 (reduces the size).

What do you think?




I like the idea, but I don't like the arti, so idk, +.5?

Size is more important in the long run but if you are strapped for cash it could be a quick boost


To have +5 resources is great but to have something very good like this. there must be a down fall.
The down fall of this is reducing the size of the planet.

Looking at Buying/rares. it would prove more income for GL if people wants to expands there platuimized planet. as it costs 50 GL points per that size increase expander. whats 100 GL points. getting them are very rare. and would be cheaper than using 5 terrformers.

If your going to use a rift artifact than making a 15x artifact metallic then using this means is 20x plus rift = 35x artifact rift planet and wouldn't matter about the size then.

Its how you use it. over what actual abilities it has.

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Thu Apr 26, 2012 7:26 pm
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John Falls wrote:
Follyuu wrote:
John Falls wrote:
Usable on all Metallic planets. This artifact can be research from the CT lab.
It Requires to make:

40 Ion storm charges
40 Containment Cages
25 Warp Gate Chassis
250 Energy

Describition:
Usable on metallic planets, it compresses the metallic planet into a rich source of resources.

Resources, +5 to all resources, Size: -2 (reduces the size).

What do you think?




I like the idea, but I don't like the arti, so idk, +.5?

Size is more important in the long run but if you are strapped for cash it could be a quick boost


To have +5 resources is great but to have something very good like this. there must be a down fall.
The down fall of this is reducing the size of the planet.

Looking at Buying/rares. it would prove more income for GL if people wants to expands there platuimized planet. as it costs 50 GL points per that size increase expander. whats 100 GL points. getting them are very rare. and would be cheaper than using 5 terrformers.

If your going to use a rift artifact than making a 15x artifact metallic then using this means is 20x plus rift = 35x artifact rift planet and wouldn't matter about the size then.

Its how you use it. over what actual abilities it has.



Lol yeah I get the whole "Overpowered needs a downside" thing, but that being said the downside is far worse than the upside for the average player, and most people wouldnt want to spend in game energy on an arti that they would then have to also pay GP to counterbalance. QSE are far too valuable to be spent on a mining planet honestly.

This will end up making a lot of people make "noob mistakes" that they won't have the GP to make up for later, and they will end up with planets that are less than optimal.

Also, if you waste a rift on a metallic.... Tisk tisk tisk, take the time and save up to buy a natural dyson if you haven't been lucky enough to come across one yet. Plus you can't assume that this will only be used 3 times (the number of possible rifts) or that all rifts will be used for this purpose, as they shouldn't be.

Like I said I like the idea, but personally I don't like the arti, hence a + .5

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Thu Apr 26, 2012 7:33 pm
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You could use crystals to get it to 20x use this arti to 25x and then rift for a 40x arti rift that's a pretty sweet rift.

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Thu Apr 26, 2012 7:41 pm
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Fireblade225 wrote:
You could use crystals to get it to 20x use this arti to 25x and then rift for a 40x arti rift that's a pretty sweet rift.

That's a pretty sweet planet, it's a pretty meh rift

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Thu Apr 26, 2012 7:46 pm
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I do like this idea over all. Its just I do not know if dan would like it enough to add it or even think about adding it.


Thu Apr 26, 2012 8:05 pm
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*Update Bump*

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Thu Apr 26, 2012 8:58 pm
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+1 to both :)

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Thu Apr 26, 2012 9:02 pm
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Yeah with that edit, I can see it being much more useful, and very difficult to make which matches the benefit, so +1 for me now :D

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Thu Apr 26, 2012 9:05 pm
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I do like the addtion of the expander to the idea list to go with the first one.


Thu Apr 26, 2012 9:10 pm
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Interesting idea, but it is a silly name, so I cannot give it my support.

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Fri Apr 27, 2012 6:50 pm
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DaTonGai wrote:
Interesting idea, but it is a silly name, so I cannot give it my support.


What would you call them?

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Fri Apr 27, 2012 9:26 pm
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Dunno about anyone else, but it would really burn my ass if I dropped tens of millions of research points into the lab and get the SECOND part of the recipe without already having the first. A recipe using a CT item isn't a very good way to go.

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Fri Apr 27, 2012 9:40 pm
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Darth Flagitious wrote:
Dunno about anyone else, but it would really burn my ass if I dropped tens of millions of research points into the lab and get the SECOND part of the recipe without already having the first. A recipe using a CT item isn't a very good way to go.


The point is, so you keep going for it. its not surpose to be easy.
Or everything in this game would be handed to you on a silver plate and dan might as well give up the game.

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Fri Apr 27, 2012 9:42 pm
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From Dec, 2011:

ODragon wrote:
I'd like to see something more radical...

I like your idea of space station but it seems to big especially with planets being Very Massive.

How about getting an item that gives us the choice between:
Specialized Metallic - Mining: Size Massive, +1 mining, +1500 cloak/defense, Permanent Ultra Pure Deposit ability (Mining +20%). Looks like a cross between an Ecumenopolis and a metallic planet.

Specialized Metallic - Research: Size Massive, +1 research, +1500 cloak/defense, Permanent Planetary Cybernetic Network (Research +20%). Looks like a round Matrioshka Brain.

I think the idea of finding NPCs after doing the irradiated planet mission makes sense.

I'm bucking the trend of +size planets and saying this upgrade will make all metallic planets getting this upgrade massive. So yes, a very massive will become a massive but an average will become a massive. This will make planets that are normally ignored because of size become viable and valuable.


Sun Apr 29, 2012 9:57 pm
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ODragon wrote:
From Dec, 2011:

ODragon wrote:
I'd like to see something more radical...

I like your idea of space station but it seems to big especially with planets being Very Massive.

How about getting an item that gives us the choice between:
Specialized Metallic - Mining: Size Massive, +1 mining, +1500 cloak/defense, Permanent Ultra Pure Deposit ability (Mining +20%). Looks like a cross between an Ecumenopolis and a metallic planet.

Specialized Metallic - Research: Size Massive, +1 research, +1500 cloak/defense, Permanent Planetary Cybernetic Network (Research +20%). Looks like a round Matrioshka Brain.

I think the idea of finding NPCs after doing the irradiated planet mission makes sense.

I'm bucking the trend of +size planets and saying this upgrade will make all metallic planets getting this upgrade massive. So yes, a very massive will become a massive but an average will become a massive. This will make planets that are normally ignored because of size become viable and valuable.


Same idea, Two different routes.

We are on about changing the same planet, metallic.
but we are on 2 different ideas. Please dont go into "o this is just a copy of mine".

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Those who dont follow these rules, aren't worth knowing,
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Sun Apr 29, 2012 11:31 pm
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John Falls wrote:
Same idea, Two different routes.

We are on about changing the same planet, metallic.
but we are on 2 different ideas. Please dont go into "o this is just a copy of mine".

Not at all. The problem with yours is that you've pretty much doomed this idea to being useful by reducing the size. Removing two sizes means that most metallics below VM become even less useful than they are now and on the other size, +1 to a metallic is eh since most people are already only taking the M and VM since they are so common.

Out of 46 metallics on my scan, 8 are large, 10 are VL, 12 are M, 16 are VM.

I like the idea of upping metallics, but it has to be exciting and different from what we see or it is just another generic upgrade that people may or may not do. Heck, I don't see mine as that exciting or different but it is different than the norm.

Plus, using arties already in the CTLab multiple times just makes things harder.

How about compressing a metallic into a black hole using Dark Void ACFs, that would be exciting and new.


Sun Apr 29, 2012 11:50 pm
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ODragon wrote:
John Falls wrote:
Same idea, Two different routes.

We are on about changing the same planet, metallic.
but we are on 2 different ideas. Please dont go into "o this is just a copy of mine".

Not at all. The problem with yours is that you've pretty much doomed this idea to being useful by reducing the size. Removing two sizes means that most metallics below VM become even less useful than they are now and on the other size, +1 to a metallic is eh since most people are already only taking the M and VM since they are so common.

Out of 46 metallics on my scan, 8 are large, 10 are VL, 12 are M, 16 are VM.

I like the idea of upping metallics, but it has to be exciting and different from what we see or it is just another generic upgrade that people may or may not do. Heck, I don't see mine as that exciting or different but it is different than the norm.

Plus, using arties already in the CTLab multiple times just makes things harder.

How about compressing a metallic into a black hole using Dark Void ACFs, that would be exciting and new.



This is only a roughly refined idea. It reduces in size due to have 5+ resources onto the current ones, and for the upgrading the size, it is upto massive, and why i didn't put very massive is because the whole thing is already free and you get some much stuff. if you would like it Very massive. you will have to buy the other expander. making dan abit of profit to keep the game going.

This can create something like a metallic average extremely rich mining into a very good planet, if you do some things correctly. it could turn into a 20x artifact planet. but one problem. the size as its only massive, and that how dan would make enough on the side to keep this in play.

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Mon Apr 30, 2012 12:10 am
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