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hostile friends
http://galaxylegion.com/forum/viewtopic.php?f=6&t=2420
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Author:  hunter [ Tue Oct 19, 2010 10:31 pm ]
Post subject:  hostile friends

i have a few hostile friends that i DONT want to remove from by FB just because i want to roll play and fight them ingame. i like the way it was before. could you please change it back and disable the features in the friends list.

in addition i found a bug where removing someone from your FB friends does NOT make them attackable like it used to. i dont want hostile friends able to repair my ship either.... that was an issue from another discussion. and i DONT want to advertise my modules and my traps to hostiles!

i have not tested this, but does a friend guarding a planet make the planet invincible? i though that one of the main benefits of having alliances so there isnt confusion. i get alerts for friends and i cant attack them...

this is a critical flaw and should be fixed immediately.

Author:  zophah [ Tue Oct 19, 2010 11:54 pm ]
Post subject:  Re: hostile friends

so:

A. have friends exploit omicron nets and other offensive actions to prevent being effected by enemies.

B. have friends exploit immunity from each other to gain defense against other legions.

Author:  webguydan [ Wed Oct 20, 2010 12:32 am ]
Post subject:  Re: hostile friends

We're working on a solution that will allow friend PvP but still prevent some of the current concerns. Primarily, this involves blocking these actions when accessing your friends from the 'View Friends' area.

Author:  Double tap [ Wed Oct 20, 2010 1:29 pm ]
Post subject:  Re: hostile friends

Here is a related question, a few months ago you fixed the issue of having invulnerable planets by making a Calming Amp removable, now, if I am not mistaken, the situation is still there with an Omicron Net, i.e. not removable by a hostile player therefore making the player undisableable <sp> and once again, the planet is invade proof, (yes i know they can be warped away but if they are online, they can get back to the planet just as quickly as it can be invaded. ) so, if we go back to having hostile actions (netting) available again, we have a big, exploitable loophole. so I think we need to leave it as is until a fix can be engineered.

Author:  webguydan [ Wed Oct 20, 2010 5:17 pm ]
Post subject:  Re: hostile friends

There are situations where players with truce effects can still be attacked, such as planet guards. Please see:
viewtopic.php?f=2&t=1331

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