Epicownage wrote:
It makes no sense, you wouldn't raid a planet, if it was called pillage or something like that then a +1 from me.
Your arguing over semantics.
The basic idea is a good one.
Would you get cash from raiding it? artifacts? what?
Would it cost energy to do so?
Would there be a percentage chance for successfully raiding/pillaging/whatever you wanna call it?
Would it affect the planet in any way?
Lots of details that need work, so here are some of my suggestion:
Raid/pillage planet. 10 energy.
Cooldown. Same as invasion.
Planetary defense plays a part in Raiding/Pillaging, in the same way it does with invasion, maybe at slightly higher odds.
Population would also help with that, in the sense that the people on the planet would try to fight you and stop you.
(so more pop and def, the harder the raid/pillage)Raiding/Pillaging, primarily mining planets gets you credits or minerals.
Raiding/Pillaging, primarily artifact planets gets you specific artifacts or artifact points.
Raiding/Pillaging, primarily research planets gets you research points.
Raiding/Pillaging, balanced planets, or planets that have all, or the top 2, resources at the same lvl, will either give you (one Raid/Pillage value) M/A/R at random, or on very rare occasions, (one raid/pillage value) from all 3 resources.
The Bigger and Richer the planet is, the more you would get from Raiding/Pillaging it.(obviously)
Raiding/Pillaging a planet has a chance to kill some or all of the population.
Raiding/Pillaging a planet has a chance of dropping the planets resource production be 1-2 points.
Raiding/Pillaging has a chance to fail. Raiding/Pillaging has a chance to fail critically, loosing you crew and/or resources. (credits/minerals/artpoints/research)
Raiding/Pillaging a planet has a chance to cause temporary negative effect.
Raiding/Pillaging a planet with Storage Devices, Mineral Storage Towers, Artifact Warehouses, Research Data Archives and similar things, would in addition to the regular gains, give very rare artifacts.
(provided anyone would be stupid enough to raid those rather than invade and extract)
What plays a role in Raiding/Pillaging would be everything - Attack, Defense, Scan and Cloak.
Attack to attack the people there, and kill them before they kill you.
Defense to prevent them from killing your crew before they can find things to take.
Scan to find out where the most valuable minerals, artifacts and research storage's are.
Cloak to prevent the people on the planet from seeing you before its to late to stop you.
Create a few new NPC's or NPC drops, that help with Raiding/Pillaging planets.
Maybe a new research line that deals with Raiding/Pillaging offense and defense.
These are my thoughts.
Suggestions? Ideas? Feedback?