View unanswered posts | View active topics It is currently Sun Aug 03, 2025 10:31 pm



Reply to topic  [ 16 posts ] 
 Planet raiding? 
Author Message
User avatar

Joined: Mon Apr 02, 2012 9:56 am
Posts: 16
Reply with quote
Dont know if this has been suggested before but how about the option to raid a planet of its resources or take prisoners and use them towards adding crew?!


Sat Apr 14, 2012 9:52 pm
Profile
User avatar

Joined: Mon Aug 29, 2011 9:08 am
Posts: 609
Location: Does anyone even care?
Reply with quote
Would this be an option instead of invading?

_________________
ImageImageImageImage
The Dragons Return!


Sat Apr 14, 2012 9:53 pm
Profile
User avatar

Joined: Mon Apr 02, 2012 9:56 am
Posts: 16
Reply with quote
Spork wrote:
Would this be an option instead of invading?

No it would be an option along side invading so you have the 2 options!


Sat Apr 14, 2012 9:56 pm
Profile
User avatar

Joined: Mon Aug 29, 2011 9:08 am
Posts: 609
Location: Does anyone even care?
Reply with quote
Black Widow wrote:
Spork wrote:
Would this be an option instead of invading?

No it would be an option along side invading so you have the 2 options!

That's what I meant. In that case, +0.5. Won't be that useful, but would be a good idea. I think people would rather invade, though.

_________________
ImageImageImageImage
The Dragons Return!


Sat Apr 14, 2012 10:01 pm
Profile

Joined: Sun Feb 19, 2012 4:36 am
Posts: 319
Reply with quote
Perhaps if it shared a cooldown with invade. Then you can beat on planets even when you cant colonise any more for your level.
+1

_________________
These are my dragons. There are many like them but these ones are mine.
ImageImageImageImageImageImageImageImage


Sun Apr 15, 2012 6:00 am
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
kellmaster wrote:
Perhaps if it shared a cooldown with invade. Then you can beat on planets even when you cant colonise any more for your level.
+1


or if u can't afford to invade.... or the planet is decent enough for a raid but not a colonization(for example, rich(not literally "rich", u know what I mean) but small(again, not literally "small", can be tiny etc too) planets)
or.... maybe the planet is knocked down for the benefit of another player


In any case, my invasion timer is often going to waste(got a badge trade planet target... but can't afford the CR to badge trade...) so.... why not?

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sun Apr 15, 2012 6:59 am
Profile
User avatar

Joined: Thu Oct 13, 2011 8:37 pm
Posts: 4415
Reply with quote
It makes no sense, you wouldn't raid a planet, if it was called pillage or something like that then a +1 from me.


Sun Apr 15, 2012 11:16 am
Profile

Joined: Tue Oct 18, 2011 8:15 pm
Posts: 476
Reply with quote
Epicownage wrote:
It makes no sense, you wouldn't raid a planet, if it was called pillage or something like that then a +1 from me.

Your arguing over semantics.
The basic idea is a good one.

Would you get cash from raiding it? artifacts? what?
Would it cost energy to do so?
Would there be a percentage chance for successfully raiding/pillaging/whatever you wanna call it?
Would it affect the planet in any way?

Lots of details that need work, so here are some of my suggestion:

Raid/pillage planet. 10 energy.
Cooldown. Same as invasion.

Planetary defense plays a part in Raiding/Pillaging, in the same way it does with invasion, maybe at slightly higher odds.
Population would also help with that, in the sense that the people on the planet would try to fight you and stop you.
(so more pop and def, the harder the raid/pillage)

Raiding/Pillaging, primarily mining planets gets you credits or minerals.
Raiding/Pillaging, primarily artifact planets gets you specific artifacts or artifact points.
Raiding/Pillaging, primarily research planets gets you research points.
Raiding/Pillaging, balanced planets, or planets that have all, or the top 2, resources at the same lvl, will either give you (one Raid/Pillage value) M/A/R at random, or on very rare occasions, (one raid/pillage value) from all 3 resources.
The Bigger and Richer the planet is, the more you would get from Raiding/Pillaging it.(obviously)

Raiding/Pillaging a planet has a chance to kill some or all of the population.
Raiding/Pillaging a planet has a chance of dropping the planets resource production be 1-2 points.
Raiding/Pillaging has a chance to fail. Raiding/Pillaging has a chance to fail critically, loosing you crew and/or resources. (credits/minerals/artpoints/research)
Raiding/Pillaging a planet has a chance to cause temporary negative effect.
Raiding/Pillaging a planet with Storage Devices, Mineral Storage Towers, Artifact Warehouses, Research Data Archives and similar things, would in addition to the regular gains, give very rare artifacts.
(provided anyone would be stupid enough to raid those rather than invade and extract)


What plays a role in Raiding/Pillaging would be everything - Attack, Defense, Scan and Cloak.
Attack to attack the people there, and kill them before they kill you.
Defense to prevent them from killing your crew before they can find things to take.
Scan to find out where the most valuable minerals, artifacts and research storage's are.
Cloak to prevent the people on the planet from seeing you before its to late to stop you.

Create a few new NPC's or NPC drops, that help with Raiding/Pillaging planets.
Maybe a new research line that deals with Raiding/Pillaging offense and defense.

These are my thoughts.
Suggestions? Ideas? Feedback?


Sun Apr 15, 2012 2:17 pm
Profile
User avatar

Joined: Sun May 29, 2011 8:41 pm
Posts: 2369
Location: You don't wanna know...
Reply with quote
You could have different levels of raid, with different cool downs.

_________________
...Yawn... sleepy dragon.... Umm... rage!


Sun Apr 15, 2012 2:21 pm
Profile
User avatar

Joined: Thu Oct 13, 2011 8:37 pm
Posts: 4415
Reply with quote
Sereomontis wrote:
Epicownage wrote:
It makes no sense, you wouldn't raid a planet, if it was called pillage or something like that then a +1 from me.

Your arguing over semantics.
The basic idea is a good one.

Would you get cash from raiding it? artifacts? what?
Would it cost energy to do so?
Would there be a percentage chance for successfully raiding/pillaging/whatever you wanna call it?
Would it affect the planet in any way?

Lots of details that need work, so here are some of my suggestion:

Raid/pillage planet. 10 energy.
Cooldown. Same as invasion.

Planetary defense plays a part in Raiding/Pillaging, in the same way it does with invasion, maybe at slightly higher odds.
Population would also help with that, in the sense that the people on the planet would try to fight you and stop you.
(so more pop and def, the harder the raid/pillage)

Raiding/Pillaging, primarily mining planets gets you credits or minerals.
Raiding/Pillaging, primarily artifact planets gets you specific artifacts or artifact points.
Raiding/Pillaging, primarily research planets gets you research points.
Raiding/Pillaging, balanced planets, or planets that have all, or the top 2, resources at the same lvl, will either give you (one Raid/Pillage value) M/A/R at random, or on very rare occasions, (one raid/pillage value) from all 3 resources.
The Bigger and Richer the planet is, the more you would get from Raiding/Pillaging it.(obviously)

Raiding/Pillaging a planet has a chance to kill some or all of the population.
Raiding/Pillaging a planet has a chance of dropping the planets resource production be 1-2 points.
Raiding/Pillaging has a chance to fail. Raiding/Pillaging has a chance to fail critically, loosing you crew and/or resources. (credits/minerals/artpoints/research)
Raiding/Pillaging a planet has a chance to cause temporary negative effect.
Raiding/Pillaging a planet with Storage Devices, Mineral Storage Towers, Artifact Warehouses, Research Data Archives and similar things, would in addition to the regular gains, give very rare artifacts.
(provided anyone would be stupid enough to raid those rather than invade and extract)


What plays a role in Raiding/Pillaging would be everything - Attack, Defense, Scan and Cloak.
Attack to attack the people there, and kill them before they kill you.
Defense to prevent them from killing your crew before they can find things to take.
Scan to find out where the most valuable minerals, artifacts and research storage's are.
Cloak to prevent the people on the planet from seeing you before its to late to stop you.

Create a few new NPC's or NPC drops, that help with Raiding/Pillaging planets.
Maybe a new research line that deals with Raiding/Pillaging offense and defense.

These are my thoughts.
Suggestions? Ideas? Feedback?

I know I'm arguing over semantics, that was the whole point of my post.


Sun Apr 15, 2012 2:45 pm
Profile
User avatar

Joined: Thu Oct 13, 2011 8:37 pm
Posts: 4415
Reply with quote
We could have new badge artifacts if this idea were ever implemented. Sort of like the protean armory but for pillaging/raiding/plundering/sacking/ravaging of certain planet.


Sun Apr 15, 2012 2:48 pm
Profile

Joined: Fri May 13, 2011 5:27 pm
Posts: 302
Reply with quote
Nothing you do in this game should ever permanently damage another player or their property. So -5 to lowering planetary production values. Raiding in other games is already annoying as hell, see backyard monsters. Pillaging a planet could be interesting, allowing you to rake in whatever the planet would produce in 1 hour (since after that it would be shipped off) It shouldn't cost anything besides energy, and should have a 5 hour cool down... but use the same cool down as the invade, so that if you have invaded you can't try and pillage until the invade resets after 24 hours. Pillaging would similarly stop you from Invading for the next 5 hours.


Mon Apr 16, 2012 4:17 am
Profile
User avatar

Joined: Tue Nov 01, 2011 8:43 pm
Posts: 444
Reply with quote
+1....needs a little more thought but this could be too long of a timer maybe a 1/2hr timer

_________________
Image Image
Signature by cyan1de
Always have a laugh when I see that gif so I had to steal it


Mon Apr 16, 2012 10:37 am
Profile
User avatar

Joined: Thu Oct 13, 2011 8:37 pm
Posts: 4415
Reply with quote
Awesome813 wrote:
+1....needs a little more thought but this could be too long of a timer maybe a 1/2hr timer

Not OP in the slightest it's not like if we had a one hour timer, theoretically you could block production forever is it (sleep obviously counteracts this but still).


Mon Apr 16, 2012 4:32 pm
Profile

Joined: Sun Feb 19, 2012 4:36 am
Posts: 319
Reply with quote
reviving a good idea that dropped off front page!
i think... -planet pillaging, gain 1 hour of that planets production while cancelling its production for the owner for that hour (a 1 hour debuff stopping that planet from giving resources, so multiple people pillaging one planet quickly will not put its owner at a major disadvantage), 12 hour cooldown (also share with invade). perhaps offer a new badge type, or 50% to get a green. failure means ship damage, crit failure means loss of crew. crit success means destruction of one non-artifact defense/attack or production structure(so buildings you build with minerals/credits)

_________________
These are my dragons. There are many like them but these ones are mine.
ImageImageImageImageImageImageImageImage


Mon Apr 30, 2012 12:14 am
Profile
User avatar

Joined: Tue Sep 28, 2010 7:50 pm
Posts: 1010
Reply with quote
Black Widow wrote:
Dont know if this has been suggested before but how about the option to raid a planet of its resources or take prisoners and use them towards adding crew?!



Simple fix, You go to invade a planet but it is to strong for you.
Then another option after you used your invasion is to raid the planet and take 1 rank point per resources on the planet + 1 if they are mega rich. so you can obtain 6 in total. (48 hours raiding timer).

~JF~

_________________
Image
Give Respect To Gain Respect, Never Demand it,
Treat Others, How you would like to be treated,
Manners Doesn't cost anything,
Those who dont follow these rules, aren't worth knowing,
Member of The Unknown.

~John Falls~


Mon Apr 30, 2012 12:54 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 16 posts ] 

Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.