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 Research - Share 
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Joined: Tue May 03, 2011 12:14 am
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I Was Wondering, Could It Be Possible To Share Research Points, As Few Of My Members Are Short By 1 Or 2 Research Points To finishing A Module...

Dont No If This Has Been Considered Before, Just Throwing Ideas Out...

Any Feedback Would Be Great...

Thanks For Reading

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Mon Apr 30, 2012 7:22 pm
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What, have a legion full of rank 100's with Thetacron Cannons?

-1

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Mon Apr 30, 2012 7:24 pm
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No, Just that i thought id bring it up, seen a few members waiting hours trying to get atleast a 100 research points, where i dont realy need mine so i thought if u could atleast send some to them to stop them struggling...

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Mon Apr 30, 2012 7:29 pm
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If you can figure out a way to make this free from multi abuse.
Go ahead

otherwise, no

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Mon Apr 30, 2012 7:45 pm
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Bluecifer wrote:
What, have a legion full of rank 100's with Thetacron Cannons?

-1

Or Quasis for that matter...
A legion with a few high levels helping out one low level you could have a rank 70-80 running around with proxy-uni's and all sorts of stuff.
-1 WAAAY over powered.


Tue May 01, 2012 8:48 am
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This just screams multi-abuse.
Bunch of accounts tossing all their research to one ship and get insane stuff?
Nu-uh

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Tue May 01, 2012 3:49 pm
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It might not have surface appeal, but it does have possibilities if worked right.

For example, you can only get research points worth 50% of your rank, one time a day, from one ship. Could also cost a tariff to the ship sending if need be, but the end result would still end up being a very small amount of rp being transferred, and most likely only used when a ship is a few points short of finishing a tier and looking for that extra bump.

Not the most useful thing in the world, but far from game breaking, and easily created to prevent multi abuse or high rank players power leveling low rank ships research.

I personally don't see the need, but I see no reason it shouldn't exist, so I'm not gonna + or - on this one. Just pointing out the practicality of it

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Tue May 01, 2012 3:55 pm
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Follyuu wrote:
It might not have surface appeal, but it does have possibilities if worked right.

For example, you can only get research points worth 50% of your rank, one time a day, from one ship. Could also cost a tariff to the ship sending if need be, but the end result would still end up being a very small amount of rp being transferred, and most likely only used when a ship is a few points short of finishing a tier and looking for that extra bump.

Not the most useful thing in the world, but far from game breaking, and easily created to prevent multi abuse or high rank players power leveling low rank ships research.

I personally don't see the need, but I see no reason it shouldn't exist, so I'm not gonna + or - on this one. Just pointing out the practicality of it


Restricting the ammount given and also puting a cooldown of 24 hours would slightly decrease Multi-abuse...

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Tue May 01, 2012 4:01 pm
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The cap would have to be low, like 1k. With 50 multis that's 50k/day, which is only around 2k/hour. About average for a rank 100. Still overpowered, but not too bad...

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Tue May 01, 2012 4:04 pm
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why not just make the alien data Disk's trade-able? This way its not like I can give out my 50K an hour research and make a ton of guys grow but I would have to find all the Disks and give them out if need be. Sure if some really high rank that gets 15 of these a day has a multi that he gives them to it could be over powering but there is not many players out there that can do that.

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Tue May 01, 2012 4:04 pm
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mojo311 wrote:
why not just make the alien data Disk's trade-able? This way its not like I can give out my 50K an hour research and make a ton of guys grow but I would have to find all the Disks and give them out if need be. Sure if some really high rank that gets 15 of these a day has a multi that he gives them to it could be over powering but there is not many players out there that can do that.



Doing this would end up being the same problems as those mentioned several posts ago. Research will essentially become trade-able, and while 1 person may not make enough during his own daily pulls to amount to much, if they are trade-able they are also purchase-able.

strm avenger wrote:
The cap would have to be low, like 1k. With 50 multis that's 50k/day, which is only around 2k/hour. About average for a rank 100. Still overpowered, but not too bad...


Would still encourage multis if you allow an unlimited amount of transfers to the same ship. You would have to limit it to 1 transfer per ship per day. The actual limiting number of that 1 shipment is the only part that is really left to figure out

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Tue May 01, 2012 4:11 pm
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WAYY to OP

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Wed May 02, 2012 10:25 am
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Hum probably to over powered but what if instead of sharing a single artifact you can share a single hours of one type of production a day?

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Wed May 02, 2012 5:58 pm
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