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Loss of Decks/New NPC http://galaxylegion.com/forum/viewtopic.php?f=6&t=24470 |
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Author: | Wolfy Minion [ Sat May 05, 2012 1:53 am ] |
Post subject: | Loss of Decks/New NPC |
Why not a new high level npc that hits so hard it destroys decks and or cargo? Gives uses for ship bots again. For rank 700+ Drannik ship 3 ships Rank 1500 Has 25k attack 40k defense 200k shields 500k hull Rewards are New core size 15 + 100 energy Planet trap- When activated the planet will gain 5k defense and attack lasts 12 hrs Base Upgrade +50 defense and option to change the image to something other than the hyperport Abilities Disassembly: causes loss of a deck Stryll one too 12 ships rank 1k 30k attack 50k def 1.2M shields 2.4M hull rewards stryll prisoners stryll scanner size 20 + 140 scan abilities stryll disruption -30% 30 mins Crushing blow -10 cargo |
Author: | mysterion [ Sat May 05, 2012 8:26 am ] |
Post subject: | Re: Loss of Decks/New NPC |
+1 but do they have 20 slots something they seem a little over powered and have 2 week lasting |
Author: | Willeitner [ Sat May 05, 2012 10:30 am ] |
Post subject: | Re: Loss of Decks/New NPC |
Anyone that had low decks or cargo wouldn't hit those. Destroying decks is a bad idea any high lvl player could just destroy decks making the damage cap low on the ship. Oh and as for myself I would just rather buy something with them that would make my ship better still hoping on that. I do like the idea of not being forced to see the hyper port. |
Author: | Wolfy Minion [ Sat May 05, 2012 7:30 pm ] |
Post subject: | Re: Loss of Decks/New NPC |
Willeitner wrote: Anyone that had low decks or cargo wouldn't hit those. Destroying decks is a bad idea any high lvl player could just destroy decks making the damage cap low on the ship. Oh and as for myself I would just rather buy something with them that would make my ship better still hoping on that. I do like the idea of not being forced to see the hyper port. They are limited to the high ranks any way, I am assuming at that point they have enough artifact production to compensate. Would reducing 1-2 decks at a time be worth dropping large modules to save on damage cap be worth it? |
Author: | Thon-Ni-Maa [ Tue May 08, 2012 2:26 pm ] |
Post subject: | Re: Loss of Decks/New NPC |
As someone who largely couldn't care less when he's disabled (and I'm over 700)... Meh. I need my decks. Damage cap is meaningless to me. The only time I care about it is when I'm NPCing and someone hits me. At which point I spend the paltry sum of 200m to repair myself or use one of the several hundred nanos I've got in my cargo. weee, that took 3 seconds. |
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