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 Pvp Artifacts 
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Joined: Mon Dec 27, 2010 7:45 am
Posts: 38
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I think the only thing more annoying then trying to pvp use your tm's up ect is purging planets. So here is a suggestion i have to make it imo alot easier and more enjoyable.

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There is a bunch of room at the bottom of the pvp window that the buttons would fit perfectly. The window has enough room to add even more "quick artie" buttons if more are needed. How ever i think those are a good start.


Sat May 05, 2012 7:42 am
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Joined: Sat Dec 25, 2010 4:04 am
Posts: 641
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This would make killing the player and such easier but defending harder time it takes people to root around and use things gives them a chance. This being applied to planets purging would be good tho.

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Sat May 05, 2012 10:31 am
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Joined: Tue Oct 18, 2011 8:15 pm
Posts: 476
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-1
The system for PVP/NPC works the way it is now. Loosing an attack because the player is online is part of the fun, and a part of the game.
We Need! a multi-purging option, no doubt, as well as a way to Multi-use artifacts from your cargo.
Making it so that the page is not reset to the top every time you use an artifact (PVP/NPC/Planet) would also be extremely helpful.
But none of this will happen, people have been begging for it for as long as i can remember, and its still not part of the game.


Sat May 05, 2012 1:09 pm
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Joined: Mon Dec 27, 2010 7:45 am
Posts: 38
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it would make it harder for people to kill an online player as well. Their repair cage shield restores are right there. They can target them and keep repairing them selfs at the same time. I was also talking from a pure hacking aspect as well. It is a pain in the *** to do back to back to back hacks on people on your battle tab. The time it takes is anoying, when a simple solution would make life alot easier.


Sat May 05, 2012 10:10 pm
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Joined: Fri May 13, 2011 5:27 pm
Posts: 302
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dude, with Control-F it takes less than 3 seconds anyway. it's always been almost impossible to disable an on line player. And it's always a waste of time and effort and energy. If someone is on-line, forget them, jump to another player. Or let the buttons be there, and just keep attacking until they run out of items. Who cares. This is about ease of play, not game balance. The game will auto balance this because you'll be able to defend yourself against attacks too. Sigh.


Tue May 08, 2012 2:22 pm
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