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An omni module http://galaxylegion.com/forum/viewtopic.php?f=6&t=24482 |
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Author: | playret0195x [ Sat May 05, 2012 2:09 pm ] |
Post subject: | An omni module |
An omni module: (Name Undecided) Limit: 1 per ship Size: 20 Attack: +20 Defense: +20 Scan: +20 Cloak: +20 Hull: +20 Shield: +20 Energy: +20 AND Your choice of +2% boost to either attack, defense, scan, cloak, hull, shield, or energy What do you think? |
Author: | thunderbolta [ Sat May 05, 2012 2:10 pm ] |
Post subject: | Re: An omni module |
Kind of like the AI Supercomputer? |
Author: | playret0195x [ Sat May 05, 2012 2:12 pm ] |
Post subject: | Re: An omni module |
thunderbolta wrote: Kind of like the AI Supercomputer? a more powerful version of it, yes. |
Author: | mysterion [ Sat May 05, 2012 2:15 pm ] |
Post subject: | Re: An omni module |
If the next mission tier +1 |
Author: | TimeManipulator [ Sat May 05, 2012 2:15 pm ] |
Post subject: | Re: An omni module |
might as well add in +5 energy and shield recharge while you're at it ![]() |
Author: | playret0195x [ Sat May 05, 2012 2:18 pm ] |
Post subject: | Re: An omni module |
RustyTinCan wrote: might as well add in +5 energy and shield recharge while you're at it ![]() I was thinking of that. |
Author: | Tree7304 [ Sat May 05, 2012 2:29 pm ] |
Post subject: | Re: An omni module |
playret0195x wrote: Your choice of +2% boost to either attack, defense, scan, cloak, hull, shield, or energy way to powerful -1 |
Author: | thunderbolta [ Sat May 05, 2012 2:31 pm ] |
Post subject: | Re: An omni module |
That would put max charge at 140. @ Tree, you are aware that he said one of, right? |
Author: | f3ar3dlegend [ Sat May 05, 2012 2:32 pm ] |
Post subject: | Re: An omni module |
Not a bad idea, but I think the stats should be slightly different. Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy. The boost is +10% to the selected stat. Other than that, +1 |
Author: | TimeManipulator [ Sat May 05, 2012 2:34 pm ] |
Post subject: | Re: An omni module |
f3ar3dlegend wrote: Not a bad idea, but I think the stats should be slightly different. Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy. The boost is +10% to the selected stat. Other than that, +1 For Dan, that would cost GP for that kind of stats. I would get it either way. |
Author: | playret0195x [ Sat May 05, 2012 3:00 pm ] |
Post subject: | Re: An omni module |
f3ar3dlegend wrote: Not a bad idea, but I think the stats should be slightly different. Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy. The boost is +10% to the selected stat. Other than that, +1 You do realize that it's OP right? (talking about the % boost) |
Author: | Uy23e [ Sat May 05, 2012 5:07 pm ] |
Post subject: | Re: An omni module |
playret0195x wrote: f3ar3dlegend wrote: Not a bad idea, but I think the stats should be slightly different. Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy. The boost is +10% to the selected stat. Other than that, +1 You do realize that it's OP right? (talking about the % boost) It's arguable which part is more op, the +10 recharge(puts max at 180, a 50% increase) or the 10%(which could be a heck lot in energy or scan) In any case... not that.... I'd say no energy recharge, give it 5 shield recharge, 2-5% of choice stat boost EXCEPT energy/scan. I think it might be fun if the stat of this module is not static, but instead depend on the number of installed module on your ship~ |
Author: | Tree7304 [ Sat May 05, 2012 8:45 pm ] |
Post subject: | Re: An omni module |
thunderbolta wrote: That would put max charge at 140. @ Tree, you are aware that he said one of, right? If it was a 1 time decision I would say OK, but if it is uninstall and re-install to change the boost I say too powerful. |
Author: | f3ar3dlegend [ Sat May 05, 2012 9:04 pm ] |
Post subject: | Re: An omni module |
Fine then Omni-Module Size: 50 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 250 Energy: 100 Also possibly: Cargo: 1000 Choice of: +3% Defense and Attack OR +3% Scan and Cloak OR +3% Hull and Shield OR +5% Energy and Cargo It would have to be something that is useful to everything... And another module: Omni-Recharge Station: Size: 25 +25 Shield Recharge Rate +10 Energy Recharge Rate -250 Energy |
Author: | Uy23e [ Sat May 05, 2012 9:07 pm ] |
Post subject: | Re: An omni module |
f3ar3dlegend wrote: Fine then Omni-Module Size: 50 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 250 Energy: 100 Also possibly: Cargo: 1000 It would have to be something that is useful to everything... And another module: Omni-Recharge Station: Size: 25 +25 Shield Recharge Rate +10 Energy Recharge Rate -250 Energy 250 max E is chump change.... and it can be installed when u get refill.... I dont think Dan is gonna put in anything that will add more energy recharge shield charge... that's a bit on the high side, probably 15 is as much as u can get on any module at best |
Author: | Devastation [ Sun May 06, 2012 4:19 am ] |
Post subject: | Re: An omni module |
playret0195x wrote: f3ar3dlegend wrote: Not a bad idea, but I think the stats should be slightly different. Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy. The boost is +10% to the selected stat. Other than that, +1 You do realize that it's OP right? (talking about the % boost) Turn it into an ability? 10% Boost lasts 1 hour. 8 Hour cooldown. Simple. |
Author: | Preliator Xzien [ Sun May 06, 2012 4:27 am ] |
Post subject: | Re: An omni module |
I liked the first version best... ![]() |
Author: | playret0195x [ Sun May 06, 2012 7:27 pm ] |
Post subject: | Re: An omni module |
bump, I still like my original idea the best. |
Author: | Thon-Ni-Maa [ Tue May 08, 2012 2:11 pm ] |
Post subject: | Re: An omni module |
I like the first version. The second version is waaaaaay over the top. A nice, small thing. But no on the percentage to scan and no on any improvement to energy recharge rate because that's a definite nix from dan. |
Author: | playret0195x [ Tue May 08, 2012 10:12 pm ] |
Post subject: | Re: An omni module |
Thon-Ni-Maa wrote: I like the first version. The second version is waaaaaay over the top. A nice, small thing. But no on the percentage to scan and no on any improvement to energy recharge rate because that's a definite nix from dan. why not? |
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