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An omni module
http://galaxylegion.com/forum/viewtopic.php?f=6&t=24482
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Author:  playret0195x [ Sat May 05, 2012 2:09 pm ]
Post subject:  An omni module

An omni module:

(Name Undecided)
Limit: 1 per ship
Size: 20
Attack: +20
Defense: +20
Scan: +20
Cloak: +20
Hull: +20
Shield: +20
Energy: +20

AND

Your choice of +2% boost to either attack, defense, scan, cloak, hull, shield, or energy

What do you think?

Author:  thunderbolta [ Sat May 05, 2012 2:10 pm ]
Post subject:  Re: An omni module

Kind of like the AI Supercomputer?

Author:  playret0195x [ Sat May 05, 2012 2:12 pm ]
Post subject:  Re: An omni module

thunderbolta wrote:
Kind of like the AI Supercomputer?

a more powerful version of it, yes.

Author:  mysterion [ Sat May 05, 2012 2:15 pm ]
Post subject:  Re: An omni module

If the next mission tier +1

Author:  TimeManipulator [ Sat May 05, 2012 2:15 pm ]
Post subject:  Re: An omni module

might as well add in +5 energy and shield recharge while you're at it ;)

Author:  playret0195x [ Sat May 05, 2012 2:18 pm ]
Post subject:  Re: An omni module

RustyTinCan wrote:
might as well add in +5 energy and shield recharge while you're at it ;)

I was thinking of that.

Author:  Tree7304 [ Sat May 05, 2012 2:29 pm ]
Post subject:  Re: An omni module

playret0195x wrote:
Your choice of +2% boost to either attack, defense, scan, cloak, hull, shield, or energy

Image
way to powerful -1

Author:  thunderbolta [ Sat May 05, 2012 2:31 pm ]
Post subject:  Re: An omni module

That would put max charge at 140.

@ Tree, you are aware that he said one of, right?

Author:  f3ar3dlegend [ Sat May 05, 2012 2:32 pm ]
Post subject:  Re: An omni module

Not a bad idea, but I think the stats should be slightly different.

Size: 100
Attack: 250
Defense: 250
Scan: 100
Cloak: 100
Hull: 500
Shield: 200
Energy: 100
Energy Recharge: +10 seconds

Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.

The boost is +10% to the selected stat.

Other than that, +1

Author:  TimeManipulator [ Sat May 05, 2012 2:34 pm ]
Post subject:  Re: An omni module

f3ar3dlegend wrote:
Not a bad idea, but I think the stats should be slightly different.

Size: 100
Attack: 250
Defense: 250
Scan: 100
Cloak: 100
Hull: 500
Shield: 200
Energy: 100
Energy Recharge: +10 seconds

Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.

The boost is +10% to the selected stat.
Other than that, +1


For Dan, that would cost GP for that kind of stats. I would get it either way.

Author:  playret0195x [ Sat May 05, 2012 3:00 pm ]
Post subject:  Re: An omni module

f3ar3dlegend wrote:
Not a bad idea, but I think the stats should be slightly different.

Size: 100
Attack: 250
Defense: 250
Scan: 100
Cloak: 100
Hull: 500
Shield: 200
Energy: 100
Energy Recharge: +10 seconds

Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.

The boost is +10% to the selected stat.

Other than that, +1


You do realize that it's OP right? (talking about the % boost)

Author:  Uy23e [ Sat May 05, 2012 5:07 pm ]
Post subject:  Re: An omni module

playret0195x wrote:
f3ar3dlegend wrote:
Not a bad idea, but I think the stats should be slightly different.

Size: 100
Attack: 250
Defense: 250
Scan: 100
Cloak: 100
Hull: 500
Shield: 200
Energy: 100
Energy Recharge: +10 seconds

Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.

The boost is +10% to the selected stat.

Other than that, +1


You do realize that it's OP right? (talking about the % boost)


It's arguable which part is more op, the +10 recharge(puts max at 180, a 50% increase) or the 10%(which could be a heck lot in energy or scan)

In any case... not that....
I'd say no energy recharge, give it 5 shield recharge, 2-5% of choice stat boost EXCEPT energy/scan.
I think it might be fun if the stat of this module is not static, but instead depend on the number of installed module on your ship~

Author:  Tree7304 [ Sat May 05, 2012 8:45 pm ]
Post subject:  Re: An omni module

thunderbolta wrote:
That would put max charge at 140.

@ Tree, you are aware that he said one of, right?

If it was a 1 time decision I would say OK, but if it is uninstall and re-install to change the boost I say too powerful.

Author:  f3ar3dlegend [ Sat May 05, 2012 9:04 pm ]
Post subject:  Re: An omni module

Fine then

Omni-Module

Size: 50
Attack: 250
Defense: 250
Scan: 100
Cloak: 100
Hull: 500
Shield: 250
Energy: 100
Also possibly:
Cargo: 1000

Choice of: +3% Defense and Attack OR +3% Scan and Cloak OR +3% Hull and Shield OR +5% Energy and Cargo

It would have to be something that is useful to everything...

And another module:
Omni-Recharge Station:

Size: 25
+25 Shield Recharge Rate
+10 Energy Recharge Rate
-250 Energy

Author:  Uy23e [ Sat May 05, 2012 9:07 pm ]
Post subject:  Re: An omni module

f3ar3dlegend wrote:
Fine then

Omni-Module

Size: 50
Attack: 250
Defense: 250
Scan: 100
Cloak: 100
Hull: 500
Shield: 250
Energy: 100
Also possibly:
Cargo: 1000

It would have to be something that is useful to everything...

And another module:
Omni-Recharge Station:

Size: 25
+25 Shield Recharge Rate
+10 Energy Recharge Rate
-250 Energy


250 max E is chump change....
and it can be installed when u get refill....
I dont think Dan is gonna put in anything that will add more energy recharge
shield charge... that's a bit on the high side, probably 15 is as much as u can get on any module at best

Author:  Devastation [ Sun May 06, 2012 4:19 am ]
Post subject:  Re: An omni module

playret0195x wrote:
f3ar3dlegend wrote:
Not a bad idea, but I think the stats should be slightly different.

Size: 100
Attack: 250
Defense: 250
Scan: 100
Cloak: 100
Hull: 500
Shield: 200
Energy: 100
Energy Recharge: +10 seconds

Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.

The boost is +10% to the selected stat.

Other than that, +1


You do realize that it's OP right? (talking about the % boost)


Turn it into an ability? 10% Boost lasts 1 hour. 8 Hour cooldown. Simple.

Author:  Preliator Xzien [ Sun May 06, 2012 4:27 am ]
Post subject:  Re: An omni module

I liked the first version best... :?

Author:  playret0195x [ Sun May 06, 2012 7:27 pm ]
Post subject:  Re: An omni module

bump, I still like my original idea the best.

Author:  Thon-Ni-Maa [ Tue May 08, 2012 2:11 pm ]
Post subject:  Re: An omni module

I like the first version. The second version is waaaaaay over the top. A nice, small thing. But no on the percentage to scan and no on any improvement to energy recharge rate because that's a definite nix from dan.

Author:  playret0195x [ Tue May 08, 2012 10:12 pm ]
Post subject:  Re: An omni module

Thon-Ni-Maa wrote:
I like the first version. The second version is waaaaaay over the top. A nice, small thing. But no on the percentage to scan and no on any improvement to energy recharge rate because that's a definite nix from dan.


why not?

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