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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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An omni module:
(Name Undecided) Limit: 1 per ship Size: 20 Attack: +20 Defense: +20 Scan: +20 Cloak: +20 Hull: +20 Shield: +20 Energy: +20
AND
Your choice of +2% boost to either attack, defense, scan, cloak, hull, shield, or energy
What do you think?
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Sat May 05, 2012 2:09 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Kind of like the AI Supercomputer?
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Sat May 05, 2012 2:10 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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thunderbolta wrote: Kind of like the AI Supercomputer? a more powerful version of it, yes.
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Sat May 05, 2012 2:12 pm |
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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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If the next mission tier +1
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Sat May 05, 2012 2:15 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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might as well add in +5 energy and shield recharge while you're at it 
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Sat May 05, 2012 2:15 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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RustyTinCan wrote: might as well add in +5 energy and shield recharge while you're at it  I was thinking of that.
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Sat May 05, 2012 2:18 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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playret0195x wrote: Your choice of +2% boost to either attack, defense, scan, cloak, hull, shield, or energy
 way to powerful -1
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Sat May 05, 2012 2:29 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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That would put max charge at 140.
@ Tree, you are aware that he said one of, right?
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Sat May 05, 2012 2:31 pm |
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f3ar3dlegend
Joined: Wed Feb 01, 2012 10:18 pm Posts: 549
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Not a bad idea, but I think the stats should be slightly different.
Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds
Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.
The boost is +10% to the selected stat.
Other than that, +1
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Sat May 05, 2012 2:32 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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f3ar3dlegend wrote: Not a bad idea, but I think the stats should be slightly different.
Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds
Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.
The boost is +10% to the selected stat. Other than that, +1 For Dan, that would cost GP for that kind of stats. I would get it either way.
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Sat May 05, 2012 2:34 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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f3ar3dlegend wrote: Not a bad idea, but I think the stats should be slightly different.
Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds
Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.
The boost is +10% to the selected stat.
Other than that, +1 You do realize that it's OP right? (talking about the % boost)
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Sat May 05, 2012 3:00 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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playret0195x wrote: f3ar3dlegend wrote: Not a bad idea, but I think the stats should be slightly different.
Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds
Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.
The boost is +10% to the selected stat.
Other than that, +1 You do realize that it's OP right? (talking about the % boost) It's arguable which part is more op, the +10 recharge(puts max at 180, a 50% increase) or the 10%(which could be a heck lot in energy or scan) In any case... not that.... I'd say no energy recharge, give it 5 shield recharge, 2-5% of choice stat boost EXCEPT energy/scan. I think it might be fun if the stat of this module is not static, but instead depend on the number of installed module on your ship~
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sat May 05, 2012 5:07 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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thunderbolta wrote: That would put max charge at 140.
@ Tree, you are aware that he said one of, right? If it was a 1 time decision I would say OK, but if it is uninstall and re-install to change the boost I say too powerful.
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Sat May 05, 2012 8:45 pm |
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f3ar3dlegend
Joined: Wed Feb 01, 2012 10:18 pm Posts: 549
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Fine then
Omni-Module
Size: 50 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 250 Energy: 100 Also possibly: Cargo: 1000
Choice of: +3% Defense and Attack OR +3% Scan and Cloak OR +3% Hull and Shield OR +5% Energy and Cargo
It would have to be something that is useful to everything...
And another module: Omni-Recharge Station:
Size: 25 +25 Shield Recharge Rate +10 Energy Recharge Rate -250 Energy
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Sat May 05, 2012 9:04 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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f3ar3dlegend wrote: Fine then
Omni-Module
Size: 50 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 250 Energy: 100 Also possibly: Cargo: 1000
It would have to be something that is useful to everything...
And another module: Omni-Recharge Station:
Size: 25 +25 Shield Recharge Rate +10 Energy Recharge Rate -250 Energy 250 max E is chump change.... and it can be installed when u get refill.... I dont think Dan is gonna put in anything that will add more energy recharge shield charge... that's a bit on the high side, probably 15 is as much as u can get on any module at best
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sat May 05, 2012 9:07 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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playret0195x wrote: f3ar3dlegend wrote: Not a bad idea, but I think the stats should be slightly different.
Size: 100 Attack: 250 Defense: 250 Scan: 100 Cloak: 100 Hull: 500 Shield: 200 Energy: 100 Energy Recharge: +10 seconds
Plus, when first installed, you can choose a permanent boost to either: Scan, Cloak, Attack, Defense, Hull, Shields, or Energy.
The boost is +10% to the selected stat.
Other than that, +1 You do realize that it's OP right? (talking about the % boost) Turn it into an ability? 10% Boost lasts 1 hour. 8 Hour cooldown. Simple.
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Sun May 06, 2012 4:19 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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I liked the first version best... 
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun May 06, 2012 4:27 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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bump, I still like my original idea the best.
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Sun May 06, 2012 7:27 pm |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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I like the first version. The second version is waaaaaay over the top. A nice, small thing. But no on the percentage to scan and no on any improvement to energy recharge rate because that's a definite nix from dan.
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Tue May 08, 2012 2:11 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Thon-Ni-Maa wrote: I like the first version. The second version is waaaaaay over the top. A nice, small thing. But no on the percentage to scan and no on any improvement to energy recharge rate because that's a definite nix from dan. why not?
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Tue May 08, 2012 10:12 pm |
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