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[ 4 posts ] |
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hpat
Joined: Thu Jan 05, 2012 8:34 am Posts: 328 Location: Trading Post, Normally.
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Name says It all. Available in arty hauls. When a player raids you they have a 50% chance to set it off, if set off the following can occurs:
90%: Crew member wounded. No crew is lost, though. Basically just a fancy way to word 'Raid Failed' 5%: Counterattack. Relieves you (The raider) off however many mineral/arty units that might have been taked, and gives them to the defendant. 3%: Crew member killed: Crew member loss. 2%: Multiple Crew wounded. No crew lost, but you are unable to raid for 3 hours.
NOTE: In all of the above scenarios when the trap is tripped, the raid will fail, and no minerals/arty points will be taken.
_________________ When an unstoppable force collides with an immovable object, energy is released, the unstoppable force may also be rebounded.
I am that immovable object, on your path to greatness.
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Fri May 11, 2012 12:39 am |
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Atlas
Joined: Wed Jan 18, 2012 3:00 am Posts: 1154
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no for the following reason : -We can already lose crew -There is already enough traps -There is too much anti-PvP things he should use his time adding badge module instead
tough that my point of vue maybe other don't think the same way.
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Fri May 11, 2012 12:44 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Atlas wrote: no for the following reason : -We can already lose crew -There is already enough traps -There is too much anti-PvP things he should use his time adding badge module instead
tough that my point of vue maybe other don't think the same way. I agree with Atlas no mo traps, more badge shinies
_________________  A Necromancer Design Senatus et Populusque Imminente
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Fri May 11, 2012 12:46 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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-1.
Your liberated MP are your reparations for damages caused to my ship by yours due to my aggression.
_________________  Banner by SirKillsALot
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Fri May 11, 2012 1:07 am |
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