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 Anti-Raid Trap. 
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Joined: Thu Jan 05, 2012 8:34 am
Posts: 328
Location: Trading Post, Normally.
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Name says It all. Available in arty hauls. When a player raids you they have a 50% chance to set it off, if set off the following can occurs:

90%: Crew member wounded. No crew is lost, though. Basically just a fancy way to word 'Raid Failed'
5%: Counterattack. Relieves you (The raider) off however many mineral/arty units that might have been taked, and gives them to the defendant.
3%: Crew member killed: Crew member loss.
2%: Multiple Crew wounded. No crew lost, but you are unable to raid for 3 hours.

NOTE: In all of the above scenarios when the trap is tripped, the raid will fail, and no minerals/arty points will be taken.

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Fri May 11, 2012 12:39 am
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Joined: Wed Jan 18, 2012 3:00 am
Posts: 1154
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no for the following reason :
-We can already lose crew
-There is already enough traps
-There is too much anti-PvP things he should use his time adding badge module instead

tough that my point of vue maybe other don't think the same way.


Fri May 11, 2012 12:44 am
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Joined: Thu Nov 24, 2011 12:40 am
Posts: 2812
Location: Just go north, and keep on going.
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Atlas wrote:
no for the following reason :
-We can already lose crew
-There is already enough traps
-There is too much anti-PvP things he should use his time adding badge module instead

tough that my point of vue maybe other don't think the same way.


I agree with Atlas no mo traps, more badge shinies

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Fri May 11, 2012 12:46 am
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Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
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-1.

Your liberated MP are your reparations for damages caused to my ship by yours due to my aggression.

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Fri May 11, 2012 1:07 am
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