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 2 suggestions for PvP 
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Joined: Mon Sep 20, 2010 2:22 am
Posts: 910
Location: USA
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First suggestion is a must for me, have someone who has 0 disable actions left be bumped off the BT either automatically, or after you try and attack them, they clog my BT and I can't do anything about it!


Second suggestion, make Halcyon Traps activate after 2 hits, that way people can bump people off the BT without activating it, but you don't do too much damage to the ship first. Sometimes I wonder why i put one up if someone can leave me with 1k hull left by the time the thing trips off. It is unfair to those who want to opt out of PvP to have to repair because they were unlucky with the trap timing. I've disabled people before and not had it go off! I feel without this change, the trap fails at its purpose of protecting those who want the protection.

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Sun May 13, 2012 4:53 pm
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Joined: Thu Aug 11, 2011 9:48 pm
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I get so pissed when I'm digging into someone's hull and a halcyon trap pops up.

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Sun May 13, 2012 4:55 pm
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there is also the point of the attacker wasting so much energy then having Halcyons pop up, that can be very annoying

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Sun May 13, 2012 4:59 pm
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Joined: Tue Dec 06, 2011 3:17 pm
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Sorry for taking this off topic, but your legion forum is gone. "Was removed for inactivity"

Anyway, I see your point. Halcyons are annoying your idea is awesome but there is a problem with it.

I your getting back at someone and they have a Halcyon set, you can alert them to your legion and everyone only needs to hit once. Disabled and the trap wouldn't have went off. I like it, but this would have to be fixed.

On this, I am neutral - "+0"

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Mon May 14, 2012 6:49 am
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Joined: Mon Sep 20, 2010 2:22 am
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D3XT3R222 wrote:
Sorry for taking this off topic, but your legion forum is gone. "Was removed for inactivity"

Anyway, I see your point. Halcyons are annoying your idea is awesome but there is a problem with it.

I your getting back at someone and they have a Halcyon set, you can alert them to your legion and everyone only needs to hit once. Disabled and the trap wouldn't have went off. I like it, but this would have to be fixed.

On this, I am neutral - "+0"


very good point on that, so many after the second hit or taking so much damage? my point is, you can be easily disabled without it ever going off, so there has to be some way for it to be activated before the damage is done!

and I'll removed the forum bit, thanks :)

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Mon May 14, 2012 7:55 pm
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