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Improved Stryll Trapper NPC for higher levels
http://galaxylegion.com/forum/viewtopic.php?f=6&t=24918
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Author:  LukeD [ Wed May 16, 2012 9:02 pm ]
Post subject:  Improved Stryll Trapper NPC for higher levels

not sure if anyone's suggested this before, but a new NPC like the current stryll trapper, but a bit tougher. common drop = standard stryll trap probe (tells you how many traps a target has on ship), and a uncommon (maybe 10% chance to drop) = trap identification {suggest new name if you want} which identifies ONE trap.

so in a fight you could use a trap probe and get told 2 online traps, then use the ident. probe and get told that one is a krionus. (just an example)

any comments?

Author:  Darth Flagitious [ Wed May 16, 2012 9:09 pm ]
Post subject:  Re: Improved Stryll Trapper NPC for higher levels

Pointless. If a standard Trap Probe answers 2+ the "advanced" version has a 50%+ chance of giving you pretty worthless information. The Trap Probe we have now plus Actions plus a little intuition will give you plenty of information as to whether or not to attack someone.

Author:  Billik [ Fri May 18, 2012 3:34 am ]
Post subject:  Re: Improved Stryll Trapper NPC for higher levels

I say +1, good to know if there's a halc waiting for me

Author:  kirkeastment [ Fri May 18, 2012 11:34 am ]
Post subject:  Re: Improved Stryll Trapper NPC for higher levels

-1, new npc dilutes the pool of uncommons(don't mind new npc's if they have something great to add). New npc drop is only 10% likely to appear, new npc drop then has a "chance" to tell you your opponent has a halc on.

Well most of those i see on my bt have 4 traps, which usually always means they have a halc.

Those with 3 traps usually have a krio, omicron and qft. Thats a 2/3 chance that this new drop will tell me they have an omicron/qft, which for me is pointless once i'm 50 nrg in and hitting a halcyon trap.


Simple thing is that like others have suggested numerous times, that the halc is tripped right away. You attack a player once or use a trap probe on them it triggers their halcyon trap.

Author:  Sereomontis [ Fri May 18, 2012 9:06 pm ]
Post subject:  Re: Improved Stryll Trapper NPC for higher levels

kirkeastment wrote:
-1, new npc dilutes the pool of uncommons(don't mind new npc's if they have something great to add). New npc drop is only 10% likely to appear, new npc drop then has a "chance" to tell you your opponent has a halc on.

Well most of those i see on my bt have 4 traps, which usually always means they have a halc.

Those with 3 traps usually have a krio, omicron and qft. Thats a 2/3 chance that this new drop will tell me they have an omicron/qft, which for me is pointless once i'm 50 nrg in and hitting a halcyon trap.


Simple thing is that like others have suggested numerous times, that the halc is tripped right away. You attack a player once or use a trap probe on them it triggers their halcyon trap.


I'd prefer it if the Halc's were triggered between 3 and 5 hits in, so you can still tap people to get them of your BT for whatever reason, and not screw them over for when the next attacker comes along a couple hours later when the Halc has expired. (Provided you arent online in the time between the two attacks, for example if your sleeping or at work)
But thats me.

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