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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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since there is a problem with people having ranked up too much. Why not implement something that will remove players rank and basically give incentive to people qho keep their rank down.
Say a special miasion where in we can exchange rank for technology a special module or anything special.
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Tue May 15, 2012 9:13 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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Those high in rank who would benefit from this can just re level back to what they were at originally with very little effort though.
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Tue May 15, 2012 9:16 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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How would you negate the 5* x ranks worth of rank points? I'd gladly drop back about 250 ranks (to see Graxis, DMC, Reynard, Renegar, etc) if I got to keep all my rank points and advanced NPC mods (from Warp Stations and Hyperpigs).
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Tue May 15, 2012 9:22 pm |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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Actaually high ranks have a big problem. Its not sustainable to have high rank ans coloniE planets. I would gladly give back some ranks if there was anything to be gained from it.
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Tue May 15, 2012 9:28 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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-1, if u wanna go back then reset, it's your fault u auto-ranked many, many times, i understand u go up quite fast when doing mission chains but (im talking about auto-ranking from npc's), u chose to do it. Plus i doubt Dan would implement this idea anyway, if he did u would have to lose all modules (except the ones from the mission chains) u gained since the rank u decide to go back to, and all stats, meaning from durtaniums, x-charge,crew ect...
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Wed May 16, 2012 12:19 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Zargor wrote: -1, if u wanna go back then reset, it's your fault u auto-ranked many, many times, i understand u go up quite fast when doing mission chains but (im talking about auto-ranking from npc's), u chose to do it. Plus i doubt Dan would implement this idea anyway, if he did u would have to lose all modules (except the ones from the mission chains) u gained since the rank u decide to go back to, and all stats, meaning from durtaniums, x-charge,crew ect... That's not the point. The point remric is trying to make is to be able to degrade a few hundred ranks to accommodate dan's hatred for auto-ranking/power leveling.
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Wed May 16, 2012 12:23 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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playret0195x wrote: Zargor wrote: -1, if u wanna go back then reset, it's your fault u auto-ranked many, many times, i understand u go up quite fast when doing mission chains but (im talking about auto-ranking from npc's), u chose to do it. Plus i doubt Dan would implement this idea anyway, if he did u would have to lose all modules (except the ones from the mission chains) u gained since the rank u decide to go back to, and all stats, meaning from durtaniums, x-charge,crew ect... That's not the point. The point remric is trying to make is to be able to degrade a few hundred ranks to accommodate dan's hatred for auto-ranking/power leveling. Well i may have read it wrong. But i still don't like the idea.
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Wed May 16, 2012 12:27 am |
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KYR14
Joined: Fri Dec 16, 2011 6:51 am Posts: 39
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This reminds me of how in Universe Genesis you can become a cyborg or ghost at the cost of 5000 tactic maybe something along those lines could be implemented in the game.
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Wed May 16, 2012 1:04 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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KYR14 wrote: This reminds me of how in Universe Genesis you can become a cyborg or ghost at the cost of 5000 tactic maybe something along those lines could be implemented in the game. 
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Wed May 16, 2012 2:19 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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how about. Sacrifice x amount of rank Gain something really nice..
Even Magic the gathering had something like this..
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Wed May 16, 2012 2:21 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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I don't like the thought of losing ranks. Exp yes, but not ranks. I rather see every time you are disabled you lose % of the experience needed to rank and stops at the experience needed to get to the rank you are, like Diablo 2.
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Wed May 16, 2012 2:34 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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Its really hard to let someone understand the concept if they havent seen it in action.
So I'll just spill the beans. and forever doom this idea.
In another game that we are playing its also the same that there are no level restriction. Instead the game has a feature where in you sacrifice Such number of "ranks" to gain something more permanent to your ship.
In essence the developer does not need to keep up with the fast rankers since they are given something to "dissolve" some of their rank in exchange for something they want.
*Yes fast rankers will still be able to rank but they will find that sacrificing their rank gives them a better benefit than just having a high rank
*It gives dan a chance to develop game content for everyone not just for those that are high ranked.
*It gives the game a Soft rank cap where in players are given a choice go towards Rank 10,000 or Sacrifice some ranks in order to get a permanent bonus to your game play.
Given the current situation in the game someone can go to rank 5000 and we will have new players and high ranking players. There is such a great disparity between new players and high ranking players.
The current design of the game makes it boring for long timers and too scary for new players.
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Wed May 16, 2012 2:59 am |
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Boligon
Joined: Mon May 03, 2010 6:47 pm Posts: 240
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I would be interested to know if anything would be lost when "de-ranking".
I have ship mods and NPC rewards that I could not have gotten at lower ranks.
The only way this might be possibly feasible is if after lowering your rank you had negitive rank points equal to 5x the ranks lost.
Even if the negative rank points came with it, I would still think it would be too unbalanced as a whole, so I'd have to say -1 for now from me.
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Wed May 16, 2012 3:19 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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I understand is perfectly, but the problem with applying it here has already been stated. People will sacrifice ranks to the point they get to lower tiers of NPCs mods when they shouldn't have them, extra rank points etc. There could be tiers for ranks, once you hit rank 601 you can't go below it. The rank points and planet slots are the real issue though.
Your idea is incomplete, if you want it to be implemented you need to address the issues that would arise.
I think exchanging experience you possess after a level for some reward would be a better option than ranks that way you don't have the planet and rank point issues. There would need to be a limit, ie you can only exchange up to 60x your rank experience (2.5x the normal amount of experience needed in order to rank). The rewards can be stronger with more experience exchanged.
ie 5k experience gets one of the +1 artifacts (ranks 125+)
10k maybe a ship bot (ranks 250+)
15k gets a temp buff that adds hull or attack or something (375+)
etc..
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Wed May 16, 2012 6:41 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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if and only if the highest rank you ever reached is recorded and until you reach that rank+1 again, you do NOT get energy refill on rank up
then it might be doable
otherwise ppl can just auto-rank, get something nice in dropping rank, auto-rank again and repeat infinitely it gets easier with each repetiton too
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Wed May 16, 2012 7:09 am |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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Maybe rather than loosing E could be like research kind of thing but with Energy new items etc for 200,000 E as an example which could increase each times it's done for a better reward it would grant no xp Wouldn't lower peoples rank but wouldn't rank up, yes you can buy them with Gp if you really wanted but that'd be your choice.
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Wed May 16, 2012 10:15 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Zargor wrote: playret0195x wrote: Zargor wrote: -1, if u wanna go back then reset, it's your fault u auto-ranked many, many times, i understand u go up quite fast when doing mission chains but (im talking about auto-ranking from npc's), u chose to do it. Plus i doubt Dan would implement this idea anyway, if he did u would have to lose all modules (except the ones from the mission chains) u gained since the rank u decide to go back to, and all stats, meaning from durtaniums, x-charge,crew ect... That's not the point. The point remric is trying to make is to be able to degrade a few hundred ranks to accommodate dan's hatred for auto-ranking/power leveling. Well i may have read it wrong. But i still don't like the idea. well no one is saying you will have too use this idea. it could just be an optional thing for high ranked players a big +1 from my side
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Thu May 17, 2012 1:54 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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A repatable mission that uses XP as part of the cost to make an artifact? Could have a few of these spread out over the higher levels.
I would think of it as making magic items in 3rd edition D&D. You give up a part of what you have learned to make something.
As you would not gain XP back, if it is done right it could help freeze higher ranks so they could let people catch up. Though the next trick would be thinking up enough missions and need an XP component to use them to make it work. Plus what type of item or items it gives.
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Thu May 17, 2012 4:12 am |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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Redlaw wrote: A repatable mission that uses XP as part of the cost to make an artifact? Could have a few of these spread out over the higher levels.
I would think of it as making magic items in 3rd edition D&D. You give up a part of what you have learned to make something.
As you would not gain XP back, if it is done right it could help freeze higher ranks so they could let people catch up. Though the next trick would be thinking up enough missions and need an XP component to use them to make it work. Plus what type of item or items it gives. I could see this working if done right. You could keep your level, but use XP as part of the cost for a repeatable mission that has a reward something like the reward from the T.O. chain that removes 10k shield from any T.O. ship. It would keep them at the same lvl, thereby not creating a need to refund ability points or planet slots, would give a decent incentive for doing the mission, and wouldn't give any arti that was too game breaking. Having a legion full of people spamming the mission, you could still, at most, remove the shield of some bosses and kill them faster.
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Thu May 17, 2012 4:21 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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If this has to work it should be designed for high rankers. In the other game only people who reached 20k tactic can use this ability and everytime it was used player gained +12 to all attribute. Something not easy for the game.
How about rank 2000 people can sacrifice 500 ranks and get either a unique planet or a unique module. That way people can stay below a certain rank and people can catch up.
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Thu May 17, 2012 5:40 pm |
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