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 GP Module: Spacial Disruption Generator 
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Joined: Thu Sep 15, 2011 11:49 pm
Posts: 17
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GP Module: Spacial Disruption Generator

Morning All! Now if your a trader you know how pesky the 5 minute wait is. Yes we all seem to be in a hurry and 5 minutes holds us back when trading. I know alot of the timers are tied into one another though.

My thought was, adding a Spacial Disruption Generator, ship module, permanent, reduces the time required for trades, attacks, hacks by 50%

Would be a great purchase artifact as long as it doesn't affect game balance.

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Sat May 19, 2012 8:35 am
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Joined: Sun Oct 30, 2011 7:41 am
Posts: 216
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Can't say I don't love the idea, but unfortunately probably is a bit op. Would be quite the $ maker for Dan and this game though! I'm not even a hacker, but would probably jump at the mod knowing how much easier it would make it if I ever decided to pick up that part of my game.
And I can't even imagine the hack and raids leaderboards jumping in numbers ridiculously.

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Sat May 19, 2012 9:21 am
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Joined: Thu Sep 15, 2011 11:49 pm
Posts: 17
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Yeah game balance was what I was looking at..

Could always rename it to Trade Spacial Disruption Generator. Or Intergalactic Hub, increases trade timer by 50%

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Sat May 19, 2012 9:35 am
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