Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
GP Module: Spacial Disruption Generator http://galaxylegion.com/forum/viewtopic.php?f=6&t=25005 |
Page 1 of 1 |
Author: | jdcollins4 [ Sat May 19, 2012 8:35 am ] |
Post subject: | GP Module: Spacial Disruption Generator |
GP Module: Spacial Disruption Generator Morning All! Now if your a trader you know how pesky the 5 minute wait is. Yes we all seem to be in a hurry and 5 minutes holds us back when trading. I know alot of the timers are tied into one another though. My thought was, adding a Spacial Disruption Generator, ship module, permanent, reduces the time required for trades, attacks, hacks by 50% Would be a great purchase artifact as long as it doesn't affect game balance. |
Author: | Crhistian [ Sat May 19, 2012 9:21 am ] |
Post subject: | Re: GP Module: Spacial Disruption Generator |
Can't say I don't love the idea, but unfortunately probably is a bit op. Would be quite the $ maker for Dan and this game though! I'm not even a hacker, but would probably jump at the mod knowing how much easier it would make it if I ever decided to pick up that part of my game. And I can't even imagine the hack and raids leaderboards jumping in numbers ridiculously. |
Author: | jdcollins4 [ Sat May 19, 2012 9:35 am ] |
Post subject: | Re: GP Module: Spacial Disruption Generator |
Yeah game balance was what I was looking at.. Could always rename it to Trade Spacial Disruption Generator. Or Intergalactic Hub, increases trade timer by 50% |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |